package nomad import ( "fmt" "io" "log" "reflect" "sync" "time" "github.com/armon/go-metrics" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/scheduler" "github.com/hashicorp/raft" "github.com/ugorji/go/codec" ) const ( // timeTableGranularity is the granularity of index to time tracking timeTableGranularity = 5 * time.Minute // timeTableLimit is the maximum limit of our tracking timeTableLimit = 72 * time.Hour ) // SnapshotType is prefixed to a record in the FSM snapshot // so that we can determine the type for restore type SnapshotType byte const ( NodeSnapshot SnapshotType = iota JobSnapshot IndexSnapshot EvalSnapshot AllocSnapshot TimeTableSnapshot PeriodicLaunchSnapshot JobSummarySnapshot VaultAccessorSnapshot ) // nomadFSM implements a finite state machine that is used // along with Raft to provide strong consistency. We implement // this outside the Server to avoid exposing this outside the package. type nomadFSM struct { evalBroker *EvalBroker blockedEvals *BlockedEvals periodicDispatcher *PeriodicDispatch logOutput io.Writer logger *log.Logger state *state.StateStore timetable *TimeTable // stateLock is only used to protect outside callers to State() from // racing with Restore(), which is called by Raft (it puts in a totally // new state store). Everything internal here is synchronized by the // Raft side, so doesn't need to lock this. stateLock sync.RWMutex } // nomadSnapshot is used to provide a snapshot of the current // state in a way that can be accessed concurrently with operations // that may modify the live state. type nomadSnapshot struct { snap *state.StateSnapshot timetable *TimeTable } // snapshotHeader is the first entry in our snapshot type snapshotHeader struct { } // NewFSMPath is used to construct a new FSM with a blank state func NewFSM(evalBroker *EvalBroker, periodic *PeriodicDispatch, blocked *BlockedEvals, logOutput io.Writer) (*nomadFSM, error) { // Create a state store state, err := state.NewStateStore(logOutput) if err != nil { return nil, err } fsm := &nomadFSM{ evalBroker: evalBroker, periodicDispatcher: periodic, blockedEvals: blocked, logOutput: logOutput, logger: log.New(logOutput, "", log.LstdFlags), state: state, timetable: NewTimeTable(timeTableGranularity, timeTableLimit), } return fsm, nil } // Close is used to cleanup resources associated with the FSM func (n *nomadFSM) Close() error { return nil } // State is used to return a handle to the current state func (n *nomadFSM) State() *state.StateStore { n.stateLock.RLock() defer n.stateLock.RUnlock() return n.state } // TimeTable returns the time table of transactions func (n *nomadFSM) TimeTable() *TimeTable { return n.timetable } func (n *nomadFSM) Apply(log *raft.Log) interface{} { buf := log.Data msgType := structs.MessageType(buf[0]) // Witness this write n.timetable.Witness(log.Index, time.Now().UTC()) // Check if this message type should be ignored when unknown. This is // used so that new commands can be added with developer control if older // versions can safely ignore the command, or if they should crash. ignoreUnknown := false if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag { msgType &= ^structs.IgnoreUnknownTypeFlag ignoreUnknown = true } switch msgType { case structs.NodeRegisterRequestType: return n.applyUpsertNode(buf[1:], log.Index) case structs.NodeDeregisterRequestType: return n.applyDeregisterNode(buf[1:], log.Index) case structs.NodeUpdateStatusRequestType: return n.applyStatusUpdate(buf[1:], log.Index) case structs.NodeUpdateDrainRequestType: return n.applyDrainUpdate(buf[1:], log.Index) case structs.JobRegisterRequestType: return n.applyUpsertJob(buf[1:], log.Index) case structs.JobDeregisterRequestType: return n.applyDeregisterJob(buf[1:], log.Index) case structs.EvalUpdateRequestType: return n.applyUpdateEval(buf[1:], log.Index) case structs.EvalDeleteRequestType: return n.applyDeleteEval(buf[1:], log.Index) case structs.AllocUpdateRequestType: return n.applyAllocUpdate(buf[1:], log.Index) case structs.AllocClientUpdateRequestType: return n.applyAllocClientUpdate(buf[1:], log.Index) case structs.ReconcileJobSummariesRequestType: return n.applyReconcileSummaries(buf[1:], log.Index) case structs.VaultAccessorRegisterRequestType: return n.applyUpsertVaultAccessor(buf[1:], log.Index) case structs.VaultAccessorDegisterRequestType: return n.applyDeregisterVaultAccessor(buf[1:], log.Index) default: if ignoreUnknown { n.logger.Printf("[WARN] nomad.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType) return nil } else { panic(fmt.Errorf("failed to apply request: %#v", buf)) } } } func (n *nomadFSM) applyUpsertNode(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now()) var req structs.NodeRegisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertNode(index, req.Node); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertNode failed: %v", err) return err } // Unblock evals for the nodes computed node class if it is in a ready // state. if req.Node.Status == structs.NodeStatusReady { n.blockedEvals.Unblock(req.Node.ComputedClass, index) } return nil } func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now()) var req structs.NodeDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteNode(index, req.NodeID); err != nil { n.logger.Printf("[ERR] nomad.fsm: DeleteNode failed: %v", err) return err } return nil } func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now()) var req structs.NodeUpdateStatusRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpdateNodeStatus failed: %v", err) return err } // Unblock evals for the nodes computed node class if it is in a ready // state. if req.Status == structs.NodeStatusReady { ws := memdb.NewWatchSet() node, err := n.state.NodeByID(ws, req.NodeID) if err != nil { n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", req.NodeID, err) return err } n.blockedEvals.Unblock(node.ComputedClass, index) } return nil } func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now()) var req structs.NodeUpdateDrainRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateNodeDrain(index, req.NodeID, req.Drain); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpdateNodeDrain failed: %v", err) return err } return nil } func (n *nomadFSM) applyUpsertJob(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now()) var req structs.JobRegisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // COMPAT: Remove in 0.6 // Empty maps and slices should be treated as nil to avoid // un-intended destructive updates in scheduler since we use // reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanatizes // the incoming job. req.Job.Canonicalize() if err := n.state.UpsertJob(index, req.Job); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertJob failed: %v", err) return err } // We always add the job to the periodic dispatcher because there is the // possibility that the periodic spec was removed and then we should stop // tracking it. if err := n.periodicDispatcher.Add(req.Job); err != nil { n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Add failed: %v", err) return err } // Create a watch set ws := memdb.NewWatchSet() // If it is periodic, record the time it was inserted. This is necessary for // recovering during leader election. It is possible that from the time it // is added to when it was suppose to launch, leader election occurs and the // job was not launched. In this case, we use the insertion time to // determine if a launch was missed. if req.Job.IsPeriodic() { prevLaunch, err := n.state.PeriodicLaunchByID(ws, req.Job.ID) if err != nil { n.logger.Printf("[ERR] nomad.fsm: PeriodicLaunchByID failed: %v", err) return err } // Record the insertion time as a launch. We overload the launch table // such that the first entry is the insertion time. if prevLaunch == nil { launch := &structs.PeriodicLaunch{ID: req.Job.ID, Launch: time.Now()} if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err) return err } } } // Check if the parent job is periodic and mark the launch time. parentID := req.Job.ParentID if parentID != "" { parent, err := n.state.JobByID(ws, parentID) if err != nil { n.logger.Printf("[ERR] nomad.fsm: JobByID(%v) lookup for parent failed: %v", parentID, err) return err } else if parent == nil { // The parent has been deregistered. return nil } if parent.IsPeriodic() && !parent.IsParameterized() { t, err := n.periodicDispatcher.LaunchTime(req.Job.ID) if err != nil { n.logger.Printf("[ERR] nomad.fsm: LaunchTime(%v) failed: %v", req.Job.ID, err) return err } launch := &structs.PeriodicLaunch{ID: parentID, Launch: t} if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err) return err } } } return nil } func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now()) var req structs.JobDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // If it is periodic remove it from the dispatcher if err := n.periodicDispatcher.Remove(req.JobID); err != nil { n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Remove failed: %v", err) return err } if req.Purge { if err := n.state.DeleteJob(index, req.JobID); err != nil { n.logger.Printf("[ERR] nomad.fsm: DeleteJob failed: %v", err) return err } // We always delete from the periodic launch table because it is possible that // the job was updated to be non-perioidic, thus checking if it is periodic // doesn't ensure we clean it up properly. n.state.DeletePeriodicLaunch(index, req.JobID) } else { // Get the current job and mark it as stopped and re-insert it. ws := memdb.NewWatchSet() current, err := n.state.JobByID(ws, req.JobID) if err != nil { n.logger.Printf("[ERR] nomad.fsm: JobByID lookup failed: %v", err) return err } if current == nil { return fmt.Errorf("job %q doesn't exist to be deregistered", req.JobID) } stopped := current.Copy() stopped.Stop = true if err := n.state.UpsertJob(index, stopped); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertJob failed: %v", err) return err } } return nil } func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now()) var req structs.EvalUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertEvals(index, req.Evals); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertEvals failed: %v", err) return err } for _, eval := range req.Evals { if eval.ShouldEnqueue() { n.evalBroker.Enqueue(eval) } else if eval.ShouldBlock() { n.blockedEvals.Block(eval) } else if eval.Status == structs.EvalStatusComplete && len(eval.FailedTGAllocs) == 0 { // If we have a successful evaluation for a node, untrack any // blocked evaluation n.blockedEvals.Untrack(eval.JobID) } } return nil } func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now()) var req structs.EvalDeleteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil { n.logger.Printf("[ERR] nomad.fsm: DeleteEval failed: %v", err) return err } return nil } func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now()) var req structs.AllocUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // Attach the job to all the allocations. It is pulled out in the // payload to avoid the redundancy of encoding, but should be denormalized // prior to being inserted into MemDB. if j := req.Job; j != nil { for _, alloc := range req.Alloc { if alloc.Job == nil && !alloc.TerminalStatus() { alloc.Job = j } } } // Calculate the total resources of allocations. It is pulled out in the // payload to avoid encoding something that can be computed, but should be // denormalized prior to being inserted into MemDB. for _, alloc := range req.Alloc { if alloc.Resources != nil { // COMPAT 0.4.1 -> 0.5 // Set the shared resources for allocations which don't have them if alloc.SharedResources == nil { alloc.SharedResources = &structs.Resources{ DiskMB: alloc.Resources.DiskMB, } } continue } alloc.Resources = new(structs.Resources) for _, task := range alloc.TaskResources { alloc.Resources.Add(task) } // Add the shared resources alloc.Resources.Add(alloc.SharedResources) } if err := n.state.UpsertAllocs(index, req.Alloc); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertAllocs failed: %v", err) return err } return nil } func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now()) var req structs.AllocUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if len(req.Alloc) == 0 { return nil } // Create a watch set ws := memdb.NewWatchSet() // Updating the allocs with the job id and task group name for _, alloc := range req.Alloc { if existing, _ := n.state.AllocByID(ws, alloc.ID); existing != nil { alloc.JobID = existing.JobID alloc.TaskGroup = existing.TaskGroup } } // Update all the client allocations if err := n.state.UpdateAllocsFromClient(index, req.Alloc); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpdateAllocFromClient failed: %v", err) return err } // Unblock evals for the nodes computed node class if the client has // finished running an allocation. for _, alloc := range req.Alloc { if alloc.ClientStatus == structs.AllocClientStatusComplete || alloc.ClientStatus == structs.AllocClientStatusFailed { nodeID := alloc.NodeID node, err := n.state.NodeByID(ws, nodeID) if err != nil || node == nil { n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", nodeID, err) return err } n.blockedEvals.Unblock(node.ComputedClass, index) } } return nil } // applyReconcileSummaries reconciles summaries for all the jobs func (n *nomadFSM) applyReconcileSummaries(buf []byte, index uint64) interface{} { if err := n.state.ReconcileJobSummaries(index); err != nil { return err } return n.reconcileQueuedAllocations(index) } // applyUpsertVaultAccessor stores the Vault accessors for a given allocation // and task func (n *nomadFSM) applyUpsertVaultAccessor(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_vault_accessor"}, time.Now()) var req structs.VaultAccessorsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertVaultAccessor(index, req.Accessors); err != nil { n.logger.Printf("[ERR] nomad.fsm: UpsertVaultAccessor failed: %v", err) return err } return nil } // applyDeregisterVaultAccessor deregisters a set of Vault accessors func (n *nomadFSM) applyDeregisterVaultAccessor(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_vault_accessor"}, time.Now()) var req structs.VaultAccessorsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteVaultAccessors(index, req.Accessors); err != nil { n.logger.Printf("[ERR] nomad.fsm: DeregisterVaultAccessor failed: %v", err) return err } return nil } func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) { // Create a new snapshot snap, err := n.state.Snapshot() if err != nil { return nil, err } ns := &nomadSnapshot{ snap: snap, timetable: n.timetable, } return ns, nil } func (n *nomadFSM) Restore(old io.ReadCloser) error { defer old.Close() // Create a new state store newState, err := state.NewStateStore(n.logOutput) if err != nil { return err } // Start the state restore restore, err := newState.Restore() if err != nil { return err } defer restore.Abort() // Create a decoder dec := codec.NewDecoder(old, structs.MsgpackHandle) // Read in the header var header snapshotHeader if err := dec.Decode(&header); err != nil { return err } // Populate the new state msgType := make([]byte, 1) for { // Read the message type _, err := old.Read(msgType) if err == io.EOF { break } else if err != nil { return err } // Decode switch SnapshotType(msgType[0]) { case TimeTableSnapshot: if err := n.timetable.Deserialize(dec); err != nil { return fmt.Errorf("time table deserialize failed: %v", err) } case NodeSnapshot: node := new(structs.Node) if err := dec.Decode(node); err != nil { return err } if err := restore.NodeRestore(node); err != nil { return err } case JobSnapshot: job := new(structs.Job) if err := dec.Decode(job); err != nil { return err } // COMPAT: Remove in 0.5 // Empty maps and slices should be treated as nil to avoid // un-intended destructive updates in scheduler since we use // reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanatizes // the incoming job. job.Canonicalize() if err := restore.JobRestore(job); err != nil { return err } case EvalSnapshot: eval := new(structs.Evaluation) if err := dec.Decode(eval); err != nil { return err } if err := restore.EvalRestore(eval); err != nil { return err } case AllocSnapshot: alloc := new(structs.Allocation) if err := dec.Decode(alloc); err != nil { return err } if err := restore.AllocRestore(alloc); err != nil { return err } case IndexSnapshot: idx := new(state.IndexEntry) if err := dec.Decode(idx); err != nil { return err } if err := restore.IndexRestore(idx); err != nil { return err } case PeriodicLaunchSnapshot: launch := new(structs.PeriodicLaunch) if err := dec.Decode(launch); err != nil { return err } if err := restore.PeriodicLaunchRestore(launch); err != nil { return err } case JobSummarySnapshot: summary := new(structs.JobSummary) if err := dec.Decode(summary); err != nil { return err } if err := restore.JobSummaryRestore(summary); err != nil { return err } case VaultAccessorSnapshot: accessor := new(structs.VaultAccessor) if err := dec.Decode(accessor); err != nil { return err } if err := restore.VaultAccessorRestore(accessor); err != nil { return err } default: return fmt.Errorf("Unrecognized snapshot type: %v", msgType) } } restore.Commit() // Create Job Summaries // COMPAT 0.4 -> 0.4.1 // We can remove this in 0.5. This exists so that the server creates job // summaries if they were not present previously. When users upgrade to 0.5 // from 0.4.1, the snapshot will contain job summaries so it will be safe to // remove this block. index, err := newState.Index("job_summary") if err != nil { return fmt.Errorf("couldn't fetch index of job summary table: %v", err) } // If the index is 0 that means there is no job summary in the snapshot so // we will have to create them if index == 0 { // query the latest index latestIndex, err := newState.LatestIndex() if err != nil { return fmt.Errorf("unable to query latest index: %v", index) } if err := newState.ReconcileJobSummaries(latestIndex); err != nil { return fmt.Errorf("error reconciling summaries: %v", err) } } // External code might be calling State(), so we need to synchronize // here to make sure we swap in the new state store atomically. n.stateLock.Lock() stateOld := n.state n.state = newState n.stateLock.Unlock() // Signal that the old state store has been abandoned. This is required // because we don't operate on it any more, we just throw it away, so // blocking queries won't see any changes and need to be woken up. stateOld.Abandon() return nil } // reconcileSummaries re-calculates the queued allocations for every job that we // created a Job Summary during the snap shot restore func (n *nomadFSM) reconcileQueuedAllocations(index uint64) error { // Get all the jobs ws := memdb.NewWatchSet() iter, err := n.state.Jobs(ws) if err != nil { return err } snap, err := n.state.Snapshot() if err != nil { return fmt.Errorf("unable to create snapshot: %v", err) } // Invoking the scheduler for every job so that we can populate the number // of queued allocations for every job for { rawJob := iter.Next() if rawJob == nil { break } job := rawJob.(*structs.Job) planner := &scheduler.Harness{ State: &snap.StateStore, } // Create an eval and mark it as requiring annotations and insert that as well eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: job.Priority, Type: job.Type, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, JobModifyIndex: job.JobModifyIndex + 1, Status: structs.EvalStatusPending, AnnotatePlan: true, } // Create the scheduler and run it sched, err := scheduler.NewScheduler(eval.Type, n.logger, snap, planner) if err != nil { return err } if err := sched.Process(eval); err != nil { return err } // Get the job summary from the fsm state store originalSummary, err := n.state.JobSummaryByID(ws, job.ID) if err != nil { return err } summary := originalSummary.Copy() // Add the allocations scheduler has made to queued since these // allocations are never getting placed until the scheduler is invoked // with a real planner if l := len(planner.Plans); l != 1 { return fmt.Errorf("unexpected number of plans during restore %d. Please file an issue including the logs", l) } for _, allocations := range planner.Plans[0].NodeAllocation { for _, allocation := range allocations { tgSummary, ok := summary.Summary[allocation.TaskGroup] if !ok { return fmt.Errorf("task group %q not found while updating queued count", allocation.TaskGroup) } tgSummary.Queued += 1 summary.Summary[allocation.TaskGroup] = tgSummary } } // Add the queued allocations attached to the evaluation to the queued // counter of the job summary if l := len(planner.Evals); l != 1 { return fmt.Errorf("unexpected number of evals during restore %d. Please file an issue including the logs", l) } for tg, queued := range planner.Evals[0].QueuedAllocations { tgSummary, ok := summary.Summary[tg] if !ok { return fmt.Errorf("task group %q not found while updating queued count", tg) } // We add instead of setting here because we want to take into // consideration what the scheduler with a mock planner thinks it // placed. Those should be counted as queued as well tgSummary.Queued += queued summary.Summary[tg] = tgSummary } if !reflect.DeepEqual(summary, originalSummary) { summary.ModifyIndex = index if err := n.state.UpsertJobSummary(index, summary); err != nil { return err } } } return nil } func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error { defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now()) // Register the nodes encoder := codec.NewEncoder(sink, structs.MsgpackHandle) // Write the header header := snapshotHeader{} if err := encoder.Encode(&header); err != nil { sink.Cancel() return err } // Write the time table sink.Write([]byte{byte(TimeTableSnapshot)}) if err := s.timetable.Serialize(encoder); err != nil { sink.Cancel() return err } // Write all the data out if err := s.persistIndexes(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistNodes(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistJobs(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistEvals(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistAllocs(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistPeriodicLaunches(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistJobSummaries(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistVaultAccessors(sink, encoder); err != nil { sink.Cancel() return err } return nil } func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the indexes iter, err := s.snap.Indexes() if err != nil { return err } for { // Get the next item raw := iter.Next() if raw == nil { break } // Prepare the request struct idx := raw.(*state.IndexEntry) // Write out a node registration sink.Write([]byte{byte(IndexSnapshot)}) if err := encoder.Encode(idx); err != nil { return err } } return nil } func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the nodes ws := memdb.NewWatchSet() nodes, err := s.snap.Nodes(ws) if err != nil { return err } for { // Get the next item raw := nodes.Next() if raw == nil { break } // Prepare the request struct node := raw.(*structs.Node) // Write out a node registration sink.Write([]byte{byte(NodeSnapshot)}) if err := encoder.Encode(node); err != nil { return err } } return nil } func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() jobs, err := s.snap.Jobs(ws) if err != nil { return err } for { // Get the next item raw := jobs.Next() if raw == nil { break } // Prepare the request struct job := raw.(*structs.Job) // Write out a job registration sink.Write([]byte{byte(JobSnapshot)}) if err := encoder.Encode(job); err != nil { return err } } return nil } func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the evaluations ws := memdb.NewWatchSet() evals, err := s.snap.Evals(ws) if err != nil { return err } for { // Get the next item raw := evals.Next() if raw == nil { break } // Prepare the request struct eval := raw.(*structs.Evaluation) // Write out the evaluation sink.Write([]byte{byte(EvalSnapshot)}) if err := encoder.Encode(eval); err != nil { return err } } return nil } func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the allocations ws := memdb.NewWatchSet() allocs, err := s.snap.Allocs(ws) if err != nil { return err } for { // Get the next item raw := allocs.Next() if raw == nil { break } // Prepare the request struct alloc := raw.(*structs.Allocation) // Write out the evaluation sink.Write([]byte{byte(AllocSnapshot)}) if err := encoder.Encode(alloc); err != nil { return err } } return nil } func (s *nomadSnapshot) persistPeriodicLaunches(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() launches, err := s.snap.PeriodicLaunches(ws) if err != nil { return err } for { // Get the next item raw := launches.Next() if raw == nil { break } // Prepare the request struct launch := raw.(*structs.PeriodicLaunch) // Write out a job registration sink.Write([]byte{byte(PeriodicLaunchSnapshot)}) if err := encoder.Encode(launch); err != nil { return err } } return nil } func (s *nomadSnapshot) persistJobSummaries(sink raft.SnapshotSink, encoder *codec.Encoder) error { ws := memdb.NewWatchSet() summaries, err := s.snap.JobSummaries(ws) if err != nil { return err } for { raw := summaries.Next() if raw == nil { break } jobSummary := raw.(*structs.JobSummary) sink.Write([]byte{byte(JobSummarySnapshot)}) if err := encoder.Encode(jobSummary); err != nil { return err } } return nil } func (s *nomadSnapshot) persistVaultAccessors(sink raft.SnapshotSink, encoder *codec.Encoder) error { ws := memdb.NewWatchSet() accessors, err := s.snap.VaultAccessors(ws) if err != nil { return err } for { raw := accessors.Next() if raw == nil { break } accessor := raw.(*structs.VaultAccessor) sink.Write([]byte{byte(VaultAccessorSnapshot)}) if err := encoder.Encode(accessor); err != nil { return err } } return nil } // Release is a no-op, as we just need to GC the pointer // to the state store snapshot. There is nothing to explicitly // cleanup. func (s *nomadSnapshot) Release() {}