package drainer import ( "context" "sync" "time" log "github.com/hashicorp/go-hclog" "github.com/hashicorp/nomad/helper/pointer" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "golang.org/x/time/rate" ) var ( // stateReadErrorDelay is the delay to apply before retrying reading state // when there is an error stateReadErrorDelay = 1 * time.Second ) const ( // LimitStateQueriesPerSecond is the number of state queries allowed per // second LimitStateQueriesPerSecond = 100.0 // BatchUpdateInterval is how long we wait to batch updates BatchUpdateInterval = 1 * time.Second // NodeDeadlineCoalesceWindow is the duration in which deadlining nodes will // be coalesced together NodeDeadlineCoalesceWindow = 5 * time.Second // NodeDrainEventComplete is used to indicate that the node drain is // finished. NodeDrainEventComplete = "Node drain complete" // NodeDrainEventDetailDeadlined is the key to use when the drain is // complete because a deadline. The acceptable values are "true" and "false" NodeDrainEventDetailDeadlined = "deadline_reached" ) // RaftApplier contains methods for applying the raft requests required by the // NodeDrainer. type RaftApplier interface { AllocUpdateDesiredTransition(allocs map[string]*structs.DesiredTransition, evals []*structs.Evaluation) (uint64, error) NodesDrainComplete(nodes []string, event *structs.NodeEvent) (uint64, error) } // NodeTracker is the interface to notify an object that is tracking draining // nodes of changes type NodeTracker interface { // TrackedNodes returns all the nodes that are currently tracked as // draining. TrackedNodes() map[string]*structs.Node // Remove removes a node from the draining set. Remove(nodeID string) // Update either updates the specification of a draining node or tracks the // node as draining. Update(node *structs.Node) } // DrainingJobWatcherFactory returns a new DrainingJobWatcher type DrainingJobWatcherFactory func(context.Context, *rate.Limiter, *state.StateStore, log.Logger) DrainingJobWatcher // DrainingNodeWatcherFactory returns a new DrainingNodeWatcher type DrainingNodeWatcherFactory func(context.Context, *rate.Limiter, *state.StateStore, log.Logger, NodeTracker) DrainingNodeWatcher // DrainDeadlineNotifierFactory returns a new DrainDeadlineNotifier type DrainDeadlineNotifierFactory func(context.Context) DrainDeadlineNotifier // GetDrainingJobWatcher returns a draining job watcher func GetDrainingJobWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger log.Logger) DrainingJobWatcher { return NewDrainingJobWatcher(ctx, limiter, state, logger) } // GetDeadlineNotifier returns a node deadline notifier with default coalescing. func GetDeadlineNotifier(ctx context.Context) DrainDeadlineNotifier { return NewDeadlineHeap(ctx, NodeDeadlineCoalesceWindow) } // GetNodeWatcherFactory returns a DrainingNodeWatcherFactory func GetNodeWatcherFactory() DrainingNodeWatcherFactory { return func(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger log.Logger, tracker NodeTracker) DrainingNodeWatcher { return NewNodeDrainWatcher(ctx, limiter, state, logger, tracker) } } // allocMigrateBatcher is used to batch allocation updates. type allocMigrateBatcher struct { // updates holds pending client status updates for allocations updates []*structs.Allocation // updateFuture is used to wait for the pending batch update // to complete. This may be nil if no batch is pending. updateFuture *structs.BatchFuture // updateTimer is the timer that will trigger the next batch // update, and may be nil if there is no batch pending. updateTimer *time.Timer batchWindow time.Duration // synchronizes access to the updates list, the future and the timer. sync.Mutex } // NodeDrainerConfig is used to configure a new node drainer. type NodeDrainerConfig struct { Logger log.Logger Raft RaftApplier JobFactory DrainingJobWatcherFactory NodeFactory DrainingNodeWatcherFactory DrainDeadlineFactory DrainDeadlineNotifierFactory // StateQueriesPerSecond configures the query limit against the state store // that is allowed by the node drainer. StateQueriesPerSecond float64 // BatchUpdateInterval is the interval in which allocation updates are // batched. BatchUpdateInterval time.Duration } // NodeDrainer is used to orchestrate migrating allocations off of draining // nodes. type NodeDrainer struct { enabled bool logger log.Logger // nodes is the set of draining nodes nodes map[string]*drainingNode // nodeWatcher watches for nodes to transition in and out of drain state. nodeWatcher DrainingNodeWatcher nodeFactory DrainingNodeWatcherFactory // jobWatcher watches draining jobs and emits desired drains and notifies // when migrations take place. jobWatcher DrainingJobWatcher jobFactory DrainingJobWatcherFactory // deadlineNotifier notifies when nodes reach their drain deadline. deadlineNotifier DrainDeadlineNotifier deadlineNotifierFactory DrainDeadlineNotifierFactory // state is the state that is watched for state changes. state *state.StateStore // queryLimiter is used to limit the rate of blocking queries queryLimiter *rate.Limiter // raft is a shim around the raft messages necessary for draining raft RaftApplier // batcher is used to batch alloc migrations. batcher allocMigrateBatcher // ctx and exitFn are used to cancel the watcher ctx context.Context exitFn context.CancelFunc l sync.RWMutex } // NewNodeDrainer returns a new new node drainer. The node drainer is // responsible for marking allocations on draining nodes with a desired // migration transition, updating the drain strategy on nodes when they are // complete and creating evaluations for the system to react to these changes. func NewNodeDrainer(c *NodeDrainerConfig) *NodeDrainer { return &NodeDrainer{ raft: c.Raft, logger: c.Logger.Named("drain"), jobFactory: c.JobFactory, nodeFactory: c.NodeFactory, deadlineNotifierFactory: c.DrainDeadlineFactory, queryLimiter: rate.NewLimiter(rate.Limit(c.StateQueriesPerSecond), 100), batcher: allocMigrateBatcher{ batchWindow: c.BatchUpdateInterval, }, } } // SetEnabled will start or stop the node draining goroutine depending on the // enabled boolean. func (n *NodeDrainer) SetEnabled(enabled bool, state *state.StateStore) { n.l.Lock() defer n.l.Unlock() // If we are starting now or have a new state, init state and start the // run loop n.enabled = enabled if enabled { n.flush(state) go n.run(n.ctx) } else if !enabled && n.exitFn != nil { n.exitFn() } } // flush is used to clear the state of the watcher func (n *NodeDrainer) flush(state *state.StateStore) { // Cancel anything that may be running. if n.exitFn != nil { n.exitFn() } // Store the new state if state != nil { n.state = state } n.ctx, n.exitFn = context.WithCancel(context.Background()) n.jobWatcher = n.jobFactory(n.ctx, n.queryLimiter, n.state, n.logger) n.nodeWatcher = n.nodeFactory(n.ctx, n.queryLimiter, n.state, n.logger, n) n.deadlineNotifier = n.deadlineNotifierFactory(n.ctx) n.nodes = make(map[string]*drainingNode, 32) } // run is a long lived event handler that receives changes from the relevant // watchers and takes action based on them. func (n *NodeDrainer) run(ctx context.Context) { for { select { case <-n.ctx.Done(): return case nodes := <-n.deadlineNotifier.NextBatch(): n.handleDeadlinedNodes(nodes) case req := <-n.jobWatcher.Drain(): n.handleJobAllocDrain(req) case allocs := <-n.jobWatcher.Migrated(): n.handleMigratedAllocs(allocs) } } } // handleDeadlinedNodes handles a set of nodes reaching their drain deadline. // The handler detects the remaining allocations on the nodes and immediately // marks them for migration. func (n *NodeDrainer) handleDeadlinedNodes(nodes []string) { // Retrieve the set of allocations that will be force stopped. var forceStop []*structs.Allocation n.l.RLock() for _, node := range nodes { draining, ok := n.nodes[node] if !ok { n.logger.Debug("skipping untracked deadlined node", "node_id", node) continue } allocs, err := draining.RemainingAllocs() if err != nil { n.logger.Error("failed to retrieve allocs on deadlined node", "node_id", node, "error", err) continue } n.logger.Debug("node deadlined causing allocs to be force stopped", "node_id", node, "num_allocs", len(allocs)) forceStop = append(forceStop, allocs...) } n.l.RUnlock() n.batchDrainAllocs(forceStop) // Create the node event event := structs.NewNodeEvent(). SetSubsystem(structs.NodeEventSubsystemDrain). SetMessage(NodeDrainEventComplete). AddDetail(NodeDrainEventDetailDeadlined, "true") // Submit the node transitions in a sharded form to ensure a reasonable // Raft transaction size. for _, nodes := range partitionIds(defaultMaxIdsPerTxn, nodes) { if _, err := n.raft.NodesDrainComplete(nodes, event); err != nil { n.logger.Error("failed to unset drain for nodes", "error", err) } } } // handleJobAllocDrain handles marking a set of allocations as having a desired // transition to drain. The handler blocks till the changes to the allocation // have occurred. func (n *NodeDrainer) handleJobAllocDrain(req *DrainRequest) { index, err := n.batchDrainAllocs(req.Allocs) req.Resp.Respond(index, err) } // handleMigratedAllocs checks to see if any nodes can be considered done // draining based on the set of allocations that have migrated because of an // ongoing drain for a job. func (n *NodeDrainer) handleMigratedAllocs(allocs []*structs.Allocation) { // Determine the set of nodes that were effected nodes := make(map[string]struct{}) for _, alloc := range allocs { nodes[alloc.NodeID] = struct{}{} } var done []string var remainingAllocs []*structs.Allocation // For each node, check if it is now done n.l.RLock() for node := range nodes { draining, ok := n.nodes[node] if !ok { continue } isDone, err := draining.IsDone() if err != nil { n.logger.Error("error checking if node is done draining", "node_id", node, "error", err) continue } if !isDone { continue } done = append(done, node) remaining, err := draining.RemainingAllocs() if err != nil { n.logger.Error("node is done draining but encountered an error getting remaining allocs", "node_id", node, "error", err) continue } remainingAllocs = append(remainingAllocs, remaining...) } n.l.RUnlock() // Stop any running system jobs on otherwise done nodes if len(remainingAllocs) > 0 { future := structs.NewBatchFuture() n.drainAllocs(future, remainingAllocs) if err := future.Wait(); err != nil { n.logger.Error("failed to drain remaining allocs from done nodes", "num_allocs", len(remainingAllocs), "error", err) } } // Create the node event event := structs.NewNodeEvent(). SetSubsystem(structs.NodeEventSubsystemDrain). SetMessage(NodeDrainEventComplete) // Submit the node transitions in a sharded form to ensure a reasonable // Raft transaction size. for _, nodes := range partitionIds(defaultMaxIdsPerTxn, done) { if _, err := n.raft.NodesDrainComplete(nodes, event); err != nil { n.logger.Error("failed to unset drain for nodes", "error", err) } } } // batchDrainAllocs is used to batch the draining of allocations. It will block // until the batch is complete. func (n *NodeDrainer) batchDrainAllocs(allocs []*structs.Allocation) (uint64, error) { // Add this to the batch n.batcher.Lock() n.batcher.updates = append(n.batcher.updates, allocs...) // Start a new batch if none future := n.batcher.updateFuture if future == nil { future = structs.NewBatchFuture() n.batcher.updateFuture = future n.batcher.updateTimer = time.AfterFunc(n.batcher.batchWindow, func() { // Get the pending updates n.batcher.Lock() updates := n.batcher.updates future := n.batcher.updateFuture n.batcher.updates = nil n.batcher.updateFuture = nil n.batcher.updateTimer = nil n.batcher.Unlock() // Perform the batch update n.drainAllocs(future, updates) }) } n.batcher.Unlock() if err := future.Wait(); err != nil { return 0, err } return future.Index(), nil } // drainAllocs is a non batch, marking of the desired transition to migrate for // the set of allocations. It will also create the necessary evaluations for the // affected jobs. func (n *NodeDrainer) drainAllocs(future *structs.BatchFuture, allocs []*structs.Allocation) { // Compute the effected jobs and make the transition map jobs := make(map[structs.NamespacedID]*structs.Allocation, 4) transitions := make(map[string]*structs.DesiredTransition, len(allocs)) for _, alloc := range allocs { transitions[alloc.ID] = &structs.DesiredTransition{ Migrate: pointer.Of(true), } jobs[alloc.JobNamespacedID()] = alloc } evals := make([]*structs.Evaluation, 0, len(jobs)) now := time.Now().UTC().UnixNano() for _, alloc := range jobs { evals = append(evals, &structs.Evaluation{ ID: uuid.Generate(), Namespace: alloc.Namespace, Priority: alloc.Job.Priority, Type: alloc.Job.Type, TriggeredBy: structs.EvalTriggerNodeDrain, JobID: alloc.JobID, Status: structs.EvalStatusPending, CreateTime: now, ModifyTime: now, }) } // Commit this update via Raft var finalIndex uint64 for _, u := range partitionAllocDrain(defaultMaxIdsPerTxn, transitions, evals) { index, err := n.raft.AllocUpdateDesiredTransition(u.Transitions, u.Evals) if err != nil { future.Respond(0, err) return } finalIndex = index } future.Respond(finalIndex, nil) }