package structs import ( "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/plugins/shared/structs/proto" ) func ConvertProtoAttribute(in *proto.Attribute) *Attribute { out := &Attribute{ Unit: in.Unit, } switch in.Value.(type) { case *proto.Attribute_BoolVal: out.Bool = helper.BoolToPtr(in.GetBoolVal()) case *proto.Attribute_FloatVal: out.Float = helper.Float64ToPtr(in.GetFloatVal()) case *proto.Attribute_IntVal: out.Int = helper.Int64ToPtr(in.GetIntVal()) case *proto.Attribute_StringVal: out.String = helper.StringToPtr(in.GetStringVal()) default: } return out } func ConvertProtoAttributeMap(in map[string]*proto.Attribute) map[string]*Attribute { if in == nil { return nil } out := make(map[string]*Attribute, len(in)) for k, a := range in { out[k] = ConvertProtoAttribute(a) } return out } func ConvertStructsAttribute(in *Attribute) *proto.Attribute { out := &proto.Attribute{ Unit: in.Unit, } if in.Int != nil { out.Value = &proto.Attribute_IntVal{ IntVal: *in.Int, } } else if in.Float != nil { out.Value = &proto.Attribute_FloatVal{ FloatVal: *in.Float, } } else if in.String != nil { out.Value = &proto.Attribute_StringVal{ StringVal: *in.String, } } else if in.Bool != nil { out.Value = &proto.Attribute_BoolVal{ BoolVal: *in.Bool, } } return out } func ConvertStructAttributeMap(in map[string]*Attribute) map[string]*proto.Attribute { if in == nil { return nil } out := make(map[string]*proto.Attribute, len(in)) for k, a := range in { out[k] = ConvertStructsAttribute(a) } return out } func Pow(a, b int64) int64 { var p int64 = 1 for b > 0 { if b&1 != 0 { p *= a } b >>= 1 a *= a } return p }