package driver import ( "fmt" "log" "path/filepath" "sync" "github.com/hashicorp/nomad/client/allocdir" "github.com/hashicorp/nomad/client/config" "github.com/hashicorp/nomad/client/driver/environment" "github.com/hashicorp/nomad/client/fingerprint" "github.com/hashicorp/nomad/nomad/structs" ) // BuiltinDrivers contains the built in registered drivers // which are available for allocation handling var BuiltinDrivers = map[string]Factory{ "docker": NewDockerDriver, "exec": NewExecDriver, "raw_exec": NewRawExecDriver, "java": NewJavaDriver, "qemu": NewQemuDriver, "rkt": NewRktDriver, } // NewDriver is used to instantiate and return a new driver // given the name and a logger func NewDriver(name string, ctx *DriverContext) (Driver, error) { // Lookup the factory function factory, ok := BuiltinDrivers[name] if !ok { return nil, fmt.Errorf("unknown driver '%s'", name) } // Instantiate the driver f := factory(ctx) return f, nil } // Factory is used to instantiate a new Driver type Factory func(*DriverContext) Driver // Driver is used for execution of tasks. This allows Nomad // to support many pluggable implementations of task drivers. // Examples could include LXC, Docker, Qemu, etc. type Driver interface { // Drivers must support the fingerprint interface for detection fingerprint.Fingerprint // Start is used to being task execution Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error) // Open is used to re-open a handle to a task Open(ctx *ExecContext, handleID string) (DriverHandle, error) } // DriverContext is a means to inject dependencies such as loggers, configs, and // node attributes into a Driver without having to change the Driver interface // each time we do it. Used in conjection with Factory, above. type DriverContext struct { taskName string config *config.Config logger *log.Logger node *structs.Node } // NewDriverContext initializes a new DriverContext with the specified fields. // This enables other packages to create DriverContexts but keeps the fields // private to the driver. If we want to change this later we can gorename all of // the fields in DriverContext. func NewDriverContext(taskName string, config *config.Config, node *structs.Node, logger *log.Logger) *DriverContext { return &DriverContext{ taskName: taskName, config: config, node: node, logger: logger, } } // DriverHandle is an opaque handle into a driver used for task // manipulation type DriverHandle interface { // Returns an opaque handle that can be used to re-open the handle ID() string // WaitCh is used to return a channel used wait for task completion WaitCh() chan error // Update is used to update the task if possible Update(task *structs.Task) error // Kill is used to stop the task Kill() error } // ExecContext is shared between drivers within an allocation type ExecContext struct { sync.Mutex // AllocDir contains information about the alloc directory structure. AllocDir *allocdir.AllocDir } // NewExecContext is used to create a new execution context func NewExecContext(alloc *allocdir.AllocDir) *ExecContext { return &ExecContext{AllocDir: alloc} } // TaskEnvironmentVariables converts exec context and task configuration into a // TaskEnvironment. func TaskEnvironmentVariables(ctx *ExecContext, task *structs.Task) environment.TaskEnvironment { env := environment.NewTaskEnivornment() env.SetMeta(task.Meta) if ctx.AllocDir != nil { env.SetAllocDir(ctx.AllocDir.SharedDir) taskdir, ok := ctx.AllocDir.TaskDirs[task.Name] if !ok { // TODO: Update this to return an error } env.SetTaskLocalDir(filepath.Join(taskdir, allocdir.TaskLocal)) } if task.Resources != nil { env.SetMemLimit(task.Resources.MemoryMB) env.SetCpuLimit(task.Resources.CPU) if len(task.Resources.Networks) > 0 { network := task.Resources.Networks[0] env.SetTaskIp(network.IP) env.SetPorts(network.MapDynamicPorts()) } } if task.Env != nil { env.SetEnvvars(task.Env) } return env }