package nomad import ( "fmt" "testing" "time" "github.com/hashicorp/net-rpc-msgpackrpc" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" ) func TestInitializeHeartbeatTimers(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) node := mock.Node() state := s1.fsm.State() err := state.RegisterNode(1, node) if err != nil { t.Fatalf("err: %v", err) } // Reset the heartbeat timers err = s1.initializeHeartbeatTimers() if err != nil { t.Fatalf("err: %v", err) } // Check that we have a timer _, ok := s1.heartbeatTimers[node.ID] if !ok { t.Fatalf("missing heartbeat timer") } } func TestResetHeartbeatTimer(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Create a new timer ttl, err := s1.resetHeartbeatTimer("test") if err != nil { t.Fatalf("err: %v", err) } if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check that we have a timer _, ok := s1.heartbeatTimers["test"] if !ok { t.Fatalf("missing heartbeat timer") } } func TestResetHeartbeatTimerLocked(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() if _, ok := s1.heartbeatTimers["foo"]; !ok { t.Fatalf("missing timer") } time.Sleep(10 * time.Millisecond) if _, ok := s1.heartbeatTimers["foo"]; ok { t.Fatalf("timer should be gone") } } func TestResetHeartbeatTimerLocked_Renew(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() if _, ok := s1.heartbeatTimers["foo"]; !ok { t.Fatalf("missing timer") } time.Sleep(2 * time.Millisecond) // Renew the heartbeat s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() renew := time.Now() // Watch for invalidation for time.Now().Sub(renew) < 20*time.Millisecond { s1.heartbeatTimersLock.Lock() _, ok := s1.heartbeatTimers["foo"] s1.heartbeatTimersLock.Unlock() if !ok { end := time.Now() if diff := end.Sub(renew); diff < 5*time.Millisecond { t.Fatalf("early invalidate %v", diff) } return } time.Sleep(time.Millisecond) } t.Fatalf("should have expired") } func TestInvalidateHeartbeat(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Create a node node := mock.Node() state := s1.fsm.State() err := state.RegisterNode(1, node) if err != nil { t.Fatalf("err: %v", err) } // This should cause a status update s1.invalidateHeartbeat(node.ID) // Check it is updated out, err := state.GetNodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if !out.TerminalStatus() { t.Fatalf("should update node: %#v", out) } } func TestClearHeartbeatTimer(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() err := s1.clearHeartbeatTimer("foo") if err != nil { t.Fatalf("err: %v", err) } if _, ok := s1.heartbeatTimers["foo"]; ok { t.Fatalf("timer should be gone") } } func TestClearAllHeartbeatTimers(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond) s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond) s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond) s1.heartbeatTimersLock.Unlock() err := s1.clearAllHeartbeatTimers() if err != nil { t.Fatalf("err: %v", err) } if len(s1.heartbeatTimers) != 0 { t.Fatalf("timers should be gone") } } func TestServer_HeartbeatTTL_Failover(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) testutil.WaitForResult(func() (bool, error) { peers, _ := s1.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) // Find the leader var leader *Server for _, s := range servers { // Check that s.heartbeatTimers is empty if len(s.heartbeatTimers) != 0 { t.Fatalf("should have no heartbeatTimers") } // Find the leader too if s.IsLeader() { leader = s } } if leader == nil { t.Fatalf("Should have a leader") } codec := rpcClient(t, leader) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "region1"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Client.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } // Check that heartbeatTimers has the heartbeat ID if _, ok := leader.heartbeatTimers[node.ID]; !ok { t.Fatalf("missing heartbeat timer") } // Shutdown the leader! leader.Shutdown() // heartbeatTimers should be cleared on leader shutdown if len(leader.heartbeatTimers) != 0 { t.Fatalf("heartbeat timers should be empty on the shutdown leader") } // Find the new leader testutil.WaitForResult(func() (bool, error) { leader = nil for _, s := range servers { if s.IsLeader() { leader = s } } if leader == nil { return false, fmt.Errorf("Should have a new leader") } // Ensure heartbeat timer is restored if _, ok := leader.heartbeatTimers[node.ID]; !ok { return false, fmt.Errorf("missing heartbeat timer") } return true, nil }, func(err error) { t.Fatalf("err: %s", err) }) }