package nomad import ( "fmt" "io" "net" "os" "runtime" "time" log "github.com/hashicorp/go-hclog" "github.com/hashicorp/memberlist" "github.com/hashicorp/nomad/helper/pluginutils/loader" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/nomad/structs/config" "github.com/hashicorp/nomad/scheduler" "github.com/hashicorp/raft" "github.com/hashicorp/serf/serf" ) const ( DefaultRegion = "global" DefaultDC = "dc1" DefaultSerfPort = 4648 ) // These are the protocol versions that Nomad can understand const ( ProtocolVersionMin uint8 = 1 ProtocolVersionMax = 1 ) // ProtocolVersionMap is the mapping of Nomad protocol versions // to Serf protocol versions. We mask the Serf protocols using // our own protocol version. var protocolVersionMap map[uint8]uint8 func init() { protocolVersionMap = map[uint8]uint8{ 1: 4, } } func DefaultRPCAddr() *net.TCPAddr { return &net.TCPAddr{IP: net.ParseIP("127.0.0.1"), Port: 4647} } // Config is used to parameterize the server type Config struct { // Bootstrapped indicates if Server has bootstrapped or not. // Its value must be 0 (not bootstrapped) or 1 (bootstrapped). // All operations on Bootstrapped must be handled via `atomic.*Int32()` calls Bootstrapped int32 // BootstrapExpect mode is used to automatically bring up a // collection of Nomad servers. This can be used to automatically // bring up a collection of nodes. // // The BootstrapExpect can be of any of the following values: // 1: Server will form a single node cluster and become a leader immediately // N, larger than 1: Server will wait until it's connected to N servers // before attempting leadership and forming the cluster. No Raft Log operation // will succeed until then. // 0: Server will wait to get a Raft configuration from another node and may not // attempt to form a cluster or establish leadership on its own. BootstrapExpect int // DataDir is the directory to store our state in DataDir string // DevMode is used for development purposes only and limits the // use of persistence or state. DevMode bool // EnableDebug is used to enable debugging RPC endpoints // in the absence of ACLs EnableDebug bool // LogOutput is the location to write logs to. If this is not set, // logs will go to stderr. LogOutput io.Writer // Logger is the logger used by the server. Logger log.InterceptLogger // ProtocolVersion is the protocol version to speak. This must be between // ProtocolVersionMin and ProtocolVersionMax. ProtocolVersion uint8 // RPCAddr is the RPC address used by Nomad. This should be reachable // by the other servers and clients RPCAddr *net.TCPAddr // ClientRPCAdvertise is the address that is advertised to client nodes for // the RPC endpoint. This can differ from the RPC address, if for example // the RPCAddr is unspecified "0.0.0.0:4646", but this address must be // reachable ClientRPCAdvertise *net.TCPAddr // ServerRPCAdvertise is the address that is advertised to other servers for // the RPC endpoint. This can differ from the RPC address, if for example // the RPCAddr is unspecified "0.0.0.0:4646", but this address must be // reachable ServerRPCAdvertise *net.TCPAddr // RaftConfig is the configuration used for Raft in the local DC RaftConfig *raft.Config // RaftTimeout is applied to any network traffic for raft. Defaults to 10s. RaftTimeout time.Duration // (Enterprise-only) NonVoter is used to prevent this server from being added // as a voting member of the Raft cluster. NonVoter bool // (Enterprise-only) RedundancyZone is the redundancy zone to use for this server. RedundancyZone string // (Enterprise-only) UpgradeVersion is the custom upgrade version to use when // performing upgrade migrations. UpgradeVersion string // SerfConfig is the configuration for the serf cluster SerfConfig *serf.Config // Node name is the name we use to advertise. Defaults to hostname. NodeName string // NodeID is the uuid of this server. NodeID string // Region is the region this Nomad server belongs to. Region string // AuthoritativeRegion is the region which is treated as the authoritative source // for ACLs and Policies. This provides a single source of truth to resolve conflicts. AuthoritativeRegion string // Datacenter is the datacenter this Nomad server belongs to. Datacenter string // Build is a string that is gossiped around, and can be used to help // operators track which versions are actively deployed Build string // NumSchedulers is the number of scheduler thread that are run. // This can be as many as one per core, or zero to disable this server // from doing any scheduling work. NumSchedulers int // EnabledSchedulers controls the set of sub-schedulers that are // enabled for this server to handle. This will restrict the evaluations // that the workers dequeue for processing. EnabledSchedulers []string // ReconcileInterval controls how often we reconcile the strongly // consistent store with the Serf info. This is used to handle nodes // that are force removed, as well as intermittent unavailability during // leader election. ReconcileInterval time.Duration // EvalGCInterval is how often we dispatch a job to GC evaluations EvalGCInterval time.Duration // EvalGCThreshold is how "old" an evaluation must be to be eligible // for GC. This gives users some time to debug a failed evaluation. EvalGCThreshold time.Duration // JobGCInterval is how often we dispatch a job to GC jobs that are // available for garbage collection. JobGCInterval time.Duration // JobGCThreshold is how old a job must be before it eligible for GC. This gives // the user time to inspect the job. JobGCThreshold time.Duration // NodeGCInterval is how often we dispatch a job to GC failed nodes. NodeGCInterval time.Duration // NodeGCThreshold is how "old" a node must be to be eligible // for GC. This gives users some time to view and debug a failed nodes. NodeGCThreshold time.Duration // DeploymentGCInterval is how often we dispatch a job to GC terminal // deployments. DeploymentGCInterval time.Duration // DeploymentGCThreshold is how "old" a deployment must be to be eligible // for GC. This gives users some time to view terminal deployments. DeploymentGCThreshold time.Duration // CSIPluginGCInterval is how often we dispatch a job to GC unused plugins. CSIPluginGCInterval time.Duration // CSIPluginGCThreshold is how "old" a plugin must be to be eligible // for GC. This gives users some time to debug plugins. CSIPluginGCThreshold time.Duration // CSIVolumeClaimGCInterval is how often we dispatch a job to GC // volume claims. CSIVolumeClaimGCInterval time.Duration // CSIVolumeClaimGCThreshold is how "old" a volume must be to be // eligible for GC. This gives users some time to debug volumes. CSIVolumeClaimGCThreshold time.Duration // EvalNackTimeout controls how long we allow a sub-scheduler to // work on an evaluation before we consider it failed and Nack it. // This allows that evaluation to be handed to another sub-scheduler // to work on. Defaults to 60 seconds. This should be long enough that // no evaluation hits it unless the sub-scheduler has failed. EvalNackTimeout time.Duration // EvalDeliveryLimit is the limit of attempts we make to deliver and // process an evaluation. This is used so that an eval that will never // complete eventually fails out of the system. EvalDeliveryLimit int // EvalNackInitialReenqueueDelay is the delay applied before reenqueuing a // Nacked evaluation for the first time. This value should be small as the // initial Nack can be due to a down machine and the eval should be retried // quickly for liveliness. EvalNackInitialReenqueueDelay time.Duration // EvalNackSubsequentReenqueueDelay is the delay applied before reenqueuing // an evaluation that has been Nacked more than once. This delay is // compounding after the first Nack. This value should be significantly // longer than the initial delay as the purpose it severs is to apply // back-pressure as evaluations are being Nacked either due to scheduler // failures or because they are hitting their Nack timeout, both of which // are signs of high server resource usage. EvalNackSubsequentReenqueueDelay time.Duration // EvalFailedFollowupBaselineDelay is the minimum time waited before // retrying a failed evaluation. EvalFailedFollowupBaselineDelay time.Duration // EvalFailedFollowupDelayRange defines the range of additional time from // the baseline in which to wait before retrying a failed evaluation. The // additional delay is selected from this range randomly. EvalFailedFollowupDelayRange time.Duration // MinHeartbeatTTL is the minimum time between heartbeats. // This is used as a floor to prevent excessive updates. MinHeartbeatTTL time.Duration // MaxHeartbeatsPerSecond is the maximum target rate of heartbeats // being processed per second. This allows the TTL to be increased // to meet the target rate. MaxHeartbeatsPerSecond float64 // HeartbeatGrace is the additional time given as a grace period // beyond the TTL to account for network and processing delays // as well as clock skew. HeartbeatGrace time.Duration // FailoverHeartbeatTTL is the TTL applied to heartbeats after // a new leader is elected, since we no longer know the status // of all the heartbeats. FailoverHeartbeatTTL time.Duration // ConsulConfig is this Agent's Consul configuration ConsulConfig *config.ConsulConfig // VaultConfig is this Agent's Vault configuration VaultConfig *config.VaultConfig // RPCHoldTimeout is how long an RPC can be "held" before it is errored. // This is used to paper over a loss of leadership by instead holding RPCs, // so that the caller experiences a slow response rather than an error. // This period is meant to be long enough for a leader election to take // place, and a small jitter is applied to avoid a thundering herd. RPCHoldTimeout time.Duration // TLSConfig holds various TLS related configurations TLSConfig *config.TLSConfig // ACLEnabled controls if ACL enforcement and management is enabled. ACLEnabled bool // ReplicationBackoff is how much we backoff when replication errors. // This is a tunable knob for testing primarily. ReplicationBackoff time.Duration // ReplicationToken is the ACL Token Secret ID used to fetch from // the Authoritative Region. ReplicationToken string // SentinelGCInterval is the interval that we GC unused policies. SentinelGCInterval time.Duration // SentinelConfig is this Agent's Sentinel configuration SentinelConfig *config.SentinelConfig // StatsCollectionInterval is the interval at which the Nomad server // publishes metrics which are periodic in nature like updating gauges StatsCollectionInterval time.Duration // DisableTaggedMetrics determines whether metrics will be displayed via a // key/value/tag format, or simply a key/value format DisableTaggedMetrics bool // DisableDispatchedJobSummaryMetrics allows for ignore dispatched jobs when // publishing Job summary metrics DisableDispatchedJobSummaryMetrics bool // BackwardsCompatibleMetrics determines whether to show methods of // displaying metrics for older versions, or to only show the new format BackwardsCompatibleMetrics bool // AutopilotConfig is used to apply the initial autopilot config when // bootstrapping. AutopilotConfig *structs.AutopilotConfig // ServerHealthInterval is the frequency with which the health of the // servers in the cluster will be updated. ServerHealthInterval time.Duration // AutopilotInterval is the frequency with which the leader will perform // autopilot tasks, such as promoting eligible non-voters and removing // dead servers. AutopilotInterval time.Duration // DefaultSchedulerConfig configures the initial scheduler config to be persisted in Raft. // Once the cluster is bootstrapped, and Raft persists the config (from here or through API), // This value is ignored. DefaultSchedulerConfig structs.SchedulerConfiguration `hcl:"default_scheduler_config"` // PluginLoader is used to load plugins. PluginLoader loader.PluginCatalog // PluginSingletonLoader is a plugin loader that will returns singleton // instances of the plugins. PluginSingletonLoader loader.PluginCatalog // RPCHandshakeTimeout is the deadline by which RPC handshakes must // complete. The RPC handshake includes the first byte read as well as // the TLS handshake and subsequent byte read if TLS is enabled. // // The deadline is reset after the first byte is read so when TLS is // enabled RPC connections may take (timeout * 2) to complete. // // 0 means no timeout. RPCHandshakeTimeout time.Duration // RPCMaxConnsPerClient is the maximum number of concurrent RPC // connections from a single IP address. nil/0 means no limit. RPCMaxConnsPerClient int // LicenseConfig is a tunable knob for enterprise license testing. LicenseConfig *LicenseConfig // AgentShutdown is used to call agent.Shutdown from the context of a Server // It is used primarily for licensing AgentShutdown func() error } // CheckVersion is used to check if the ProtocolVersion is valid func (c *Config) CheckVersion() error { if c.ProtocolVersion < ProtocolVersionMin { return fmt.Errorf("Protocol version '%d' too low. Must be in range: [%d, %d]", c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax) } else if c.ProtocolVersion > ProtocolVersionMax { return fmt.Errorf("Protocol version '%d' too high. Must be in range: [%d, %d]", c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax) } return nil } // DefaultConfig returns the default configuration. Only used as the basis for // merging agent or test parameters. func DefaultConfig() *Config { hostname, err := os.Hostname() if err != nil { panic(err) } c := &Config{ Region: DefaultRegion, AuthoritativeRegion: DefaultRegion, Datacenter: DefaultDC, NodeName: hostname, NodeID: uuid.Generate(), ProtocolVersion: ProtocolVersionMax, RaftConfig: raft.DefaultConfig(), RaftTimeout: 10 * time.Second, LogOutput: os.Stderr, RPCAddr: DefaultRPCAddr(), SerfConfig: serf.DefaultConfig(), NumSchedulers: 1, ReconcileInterval: 60 * time.Second, EvalGCInterval: 5 * time.Minute, EvalGCThreshold: 1 * time.Hour, JobGCInterval: 5 * time.Minute, JobGCThreshold: 4 * time.Hour, NodeGCInterval: 5 * time.Minute, NodeGCThreshold: 24 * time.Hour, DeploymentGCInterval: 5 * time.Minute, DeploymentGCThreshold: 1 * time.Hour, CSIPluginGCInterval: 5 * time.Minute, CSIPluginGCThreshold: 1 * time.Hour, CSIVolumeClaimGCInterval: 5 * time.Minute, CSIVolumeClaimGCThreshold: 1 * time.Hour, EvalNackTimeout: 60 * time.Second, EvalDeliveryLimit: 3, EvalNackInitialReenqueueDelay: 1 * time.Second, EvalNackSubsequentReenqueueDelay: 20 * time.Second, EvalFailedFollowupBaselineDelay: 1 * time.Minute, EvalFailedFollowupDelayRange: 5 * time.Minute, MinHeartbeatTTL: 10 * time.Second, MaxHeartbeatsPerSecond: 50.0, HeartbeatGrace: 10 * time.Second, FailoverHeartbeatTTL: 300 * time.Second, ConsulConfig: config.DefaultConsulConfig(), VaultConfig: config.DefaultVaultConfig(), RPCHoldTimeout: 5 * time.Second, StatsCollectionInterval: 1 * time.Minute, TLSConfig: &config.TLSConfig{}, ReplicationBackoff: 30 * time.Second, SentinelGCInterval: 30 * time.Second, LicenseConfig: &LicenseConfig{}, AutopilotConfig: &structs.AutopilotConfig{ CleanupDeadServers: true, LastContactThreshold: 200 * time.Millisecond, MaxTrailingLogs: 250, ServerStabilizationTime: 10 * time.Second, }, ServerHealthInterval: 2 * time.Second, AutopilotInterval: 10 * time.Second, DefaultSchedulerConfig: structs.SchedulerConfiguration{ SchedulerAlgorithm: structs.SchedulerAlgorithmBinpack, PreemptionConfig: structs.PreemptionConfig{ SystemSchedulerEnabled: true, BatchSchedulerEnabled: false, ServiceSchedulerEnabled: false, }, }, } // Enable all known schedulers by default c.EnabledSchedulers = make([]string, 0, len(scheduler.BuiltinSchedulers)) for name := range scheduler.BuiltinSchedulers { c.EnabledSchedulers = append(c.EnabledSchedulers, name) } c.EnabledSchedulers = append(c.EnabledSchedulers, structs.JobTypeCore) // Default the number of schedulers to match the cores c.NumSchedulers = runtime.NumCPU() // Increase our reap interval to 3 days instead of 24h. c.SerfConfig.ReconnectTimeout = 3 * 24 * time.Hour // Serf should use the WAN timing, since we are using it // to communicate between DC's c.SerfConfig.MemberlistConfig = memberlist.DefaultWANConfig() c.SerfConfig.MemberlistConfig.BindPort = DefaultSerfPort // Disable shutdown on removal c.RaftConfig.ShutdownOnRemove = false // Default to Raft v2, update to v3 to enable new Raft and autopilot features. c.RaftConfig.ProtocolVersion = 2 return c }