package scheduler import ( "testing" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" ) func TestFeasibleRankIterator(t *testing.T) { _, ctx := testContext(t) var nodes []*structs.Node for i := 0; i < 10; i++ { nodes = append(nodes, mock.Node()) } static := NewStaticIterator(ctx, nodes) feasible := NewFeasibleRankIterator(ctx, static) out := collectRanked(feasible) if len(out) != len(nodes) { t.Fatalf("bad: %v", out) } } func TestBinPackIterator_NoExistingAlloc(t *testing.T) { _, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ // Perfect fit Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, Reserved: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, }, }, &RankedNode{ Node: &structs.Node{ // Overloaded Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, Reserved: &structs.Resources{ CPU: 512, MemoryMB: 512, }, }, }, &RankedNode{ Node: &structs.Node{ // 50% fit Resources: &structs.Resources{ CPU: 4096, MemoryMB: 4096, }, Reserved: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, }, }, } static := NewStaticRankIterator(ctx, nodes) resources := &structs.Resources{ CPU: 1024, MemoryMB: 1024, } binp := NewBinPackIterator(ctx, static, resources, false, 0) out := collectRanked(binp) if len(out) != 2 { t.Fatalf("Bad: %v", out) } if out[0] != nodes[0] || out[1] != nodes[2] { t.Fatalf("Bad: %v", out) } if out[0].Score != 18 { t.Fatalf("Bad: %v", out[0]) } if out[1].Score < 10 || out[1].Score > 16 { t.Fatalf("Bad: %v", out[1]) } } func TestBinPackIterator_PlannedAlloc(t *testing.T) { _, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, } static := NewStaticRankIterator(ctx, nodes) // Add a planned alloc to node1 that fills it plan := ctx.Plan() plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{ &structs.Allocation{ Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, } // Add a planned alloc to node2 that half fills it plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{ &structs.Allocation{ Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, }, } resources := &structs.Resources{ CPU: 1024, MemoryMB: 1024, } binp := NewBinPackIterator(ctx, static, resources, false, 0) out := collectRanked(binp) if len(out) != 1 { t.Fatalf("Bad: %#v", out) } if out[0] != nodes[1] { t.Fatalf("Bad: %v", out) } if out[0].Score != 18 { t.Fatalf("Bad: %v", out[0]) } } func TestBinPackIterator_ExistingAlloc(t *testing.T) { state, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, } static := NewStaticRankIterator(ctx, nodes) // Add existing allocations alloc1 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[0].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc2 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[1].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, DesiredStatus: structs.AllocDesiredStatusRun, } noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2})) resources := &structs.Resources{ CPU: 1024, MemoryMB: 1024, } binp := NewBinPackIterator(ctx, static, resources, false, 0) out := collectRanked(binp) if len(out) != 1 { t.Fatalf("Bad: %#v", out) } if out[0] != nodes[1] { t.Fatalf("Bad: %v", out) } if out[0].Score != 18 { t.Fatalf("Bad: %v", out[0]) } } func TestBinPackIterator_ExistingAlloc_PlannedEvict(t *testing.T) { state, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, } static := NewStaticRankIterator(ctx, nodes) // Add existing allocations alloc1 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[0].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc2 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[1].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, DesiredStatus: structs.AllocDesiredStatusRun, } noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2})) // Add a planned eviction to alloc1 plan := ctx.Plan() plan.NodeUpdate[nodes[0].Node.ID] = []*structs.Allocation{alloc1} resources := &structs.Resources{ CPU: 1024, MemoryMB: 1024, } binp := NewBinPackIterator(ctx, static, resources, false, 0) out := collectRanked(binp) if len(out) != 2 { t.Fatalf("Bad: %#v", out) } if out[0] != nodes[0] || out[1] != nodes[1] { t.Fatalf("Bad: %v", out) } if out[0].Score < 10 || out[0].Score > 16 { t.Fatalf("Bad: %v", out[0]) } if out[1].Score != 18 { t.Fatalf("Bad: %v", out[0]) } } func TestJobAntiAffinity_PlannedAlloc(t *testing.T) { _, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ ID: structs.GenerateUUID(), }, }, &RankedNode{ Node: &structs.Node{ ID: structs.GenerateUUID(), }, }, } static := NewStaticRankIterator(ctx, nodes) // Add a planned alloc to node1 that fills it plan := ctx.Plan() plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{ &structs.Allocation{ JobID: "foo", }, &structs.Allocation{ JobID: "foo", }, } // Add a planned alloc to node2 that half fills it plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{ &structs.Allocation{ JobID: "bar", }, } binp := NewJobAntiAffinityIterator(ctx, static, 5.0, "foo") out := collectRanked(binp) if len(out) != 2 { t.Fatalf("Bad: %#v", out) } if out[0] != nodes[0] { t.Fatalf("Bad: %v", out) } if out[0].Score != -10.0 { t.Fatalf("Bad: %v", out[0]) } if out[1] != nodes[1] { t.Fatalf("Bad: %v", out) } if out[1].Score != 0.0 { t.Fatalf("Bad: %v", out[1]) } } func collectRanked(iter RankIterator) (out []*RankedNode) { for { next := iter.Next() if next == nil { break } out = append(out, next) } return }