package structs import ( "github.com/hashicorp/raft" ) // RaftServer has information about a server in the Raft configuration. type RaftServer struct { // ID is the unique ID for the server. These are currently the same // as the address, but they will be changed to a real GUID in a future // release of Nomad. ID raft.ServerID // Node is the node name of the server, as known by Nomad, or this // will be set to "(unknown)" otherwise. Node string // Address is the IP:port of the server, used for Raft communications. Address raft.ServerAddress // Leader is true if this server is the current cluster leader. Leader bool // Voter is true if this server has a vote in the cluster. This might // be false if the server is staging and still coming online, or if // it's a non-voting server, which will be added in a future release of // Nomad. Voter bool // RaftProtocol is the version of the Raft protocol spoken by this server. RaftProtocol string } // RaftConfigrationResponse is returned when querying for the current Raft // configuration. type RaftConfigurationResponse struct { // Servers has the list of servers in the Raft configuration. Servers []*RaftServer // Index has the Raft index of this configuration. Index uint64 } // RaftPeerByAddressRequest is used by the Operator endpoint to apply a Raft // operation on a specific Raft peer by address in the form of "IP:port". type RaftPeerByAddressRequest struct { // Address is the peer to remove, in the form "IP:port". Address raft.ServerAddress // WriteRequest holds the Region for this request. WriteRequest }