package config import ( "io" "github.com/hashicorp/nomad/nomad/structs" ) // RPCHandler can be provided to the Client if there is a local server // to avoid going over the network. If not provided, the Client will // maintain a connection pool to the servers type RPCHandler interface { RPC(method string, args interface{}, reply interface{}) error } // Config is used to parameterize and configure the behavior of the client type Config struct { // DevMode controls if we are in a development mode which // avoids persistent storage. DevMode bool // StateDir is where we store our state StateDir string // AllocDir is where we store data for allocations AllocDir string // LogOutput is the destination for logs LogOutput io.Writer // Region is the clients region Region string // Network interface to be used in network fingerprinting NetworkInterface string // Network speed is the default speed of network interfaces if they can not // be determined dynamically. NetworkSpeed int // Servers is a list of known server addresses. These are as "host:port" Servers []string // RPCHandler can be provided to avoid network traffic if the // server is running locally. RPCHandler RPCHandler // Node provides the base node Node *structs.Node // Options provides arbitrary key-value configuration for nomad internals, // like fingerprinters and drivers. The format is: // // namespace.option = value Options map[string]string } // Read returns the specified configuration value or "". func (c *Config) Read(id string) string { val, ok := c.Options[id] if !ok { return "" } return val } // ReadDefault returns the specified configuration value, or the specified // default value if none is set. func (c *Config) ReadDefault(id string, defaultValue string) string { val := c.Read(id) if val != "" { return val } return defaultValue }