package nomad import ( "context" "crypto/tls" "crypto/x509" "errors" "fmt" "io" "math/rand" "net" "net/rpc" "strings" "time" metrics "github.com/armon/go-metrics" "github.com/hashicorp/consul/lib" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/helper/pool" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/raft" "github.com/hashicorp/yamux" "github.com/ugorji/go/codec" ) const ( // maxQueryTime is used to bound the limit of a blocking query maxQueryTime = 300 * time.Second // defaultQueryTime is the amount of time we block waiting for a change // if no time is specified. Previously we would wait the maxQueryTime. defaultQueryTime = 300 * time.Second // Warn if the Raft command is larger than this. // If it's over 1MB something is probably being abusive. raftWarnSize = 1024 * 1024 // enqueueLimit caps how long we will wait to enqueue // a new Raft command. Something is probably wrong if this // value is ever reached. However, it prevents us from blocking // the requesting goroutine forever. enqueueLimit = 30 * time.Second ) // RPCContext provides metadata about the RPC connection. type RPCContext struct { // Conn exposes the raw connection. Conn net.Conn // Session exposes the multiplexed connection session. Session *yamux.Session // TLS marks whether the RPC is over a TLS based connection TLS bool // VerifiedChains is is the Verified certificates presented by the incoming // connection. VerifiedChains [][]*x509.Certificate // NodeID marks the NodeID that initiated the connection. NodeID string } // listen is used to listen for incoming RPC connections func (s *Server) listen(ctx context.Context) { for { select { case <-ctx.Done(): s.logger.Println("[INFO] nomad.rpc: Closing server RPC connection") return default: } // Accept a connection conn, err := s.rpcListener.Accept() if err != nil { if s.shutdown { return } select { case <-ctx.Done(): return default: } s.logger.Printf("[ERR] nomad.rpc: failed to accept RPC conn: %v", err) continue } go s.handleConn(ctx, conn, &RPCContext{Conn: conn}) metrics.IncrCounter([]string{"nomad", "rpc", "accept_conn"}, 1) } } // handleConn is used to determine if this is a Raft or // Nomad type RPC connection and invoke the correct handler func (s *Server) handleConn(ctx context.Context, conn net.Conn, rpcCtx *RPCContext) { // Read a single byte buf := make([]byte, 1) if _, err := conn.Read(buf); err != nil { if err != io.EOF { s.logger.Printf("[ERR] nomad.rpc: failed to read byte: %v", err) } conn.Close() return } // Enforce TLS if EnableRPC is set if s.config.TLSConfig.EnableRPC && !rpcCtx.TLS && pool.RPCType(buf[0]) != pool.RpcTLS { if !s.config.TLSConfig.RPCUpgradeMode { s.logger.Printf("[WARN] nomad.rpc: Non-TLS connection attempted from %s with RequireTLS set", conn.RemoteAddr().String()) conn.Close() return } } // Switch on the byte switch pool.RPCType(buf[0]) { case pool.RpcNomad: // Create an RPC Server and handle the request server := rpc.NewServer() s.setupRpcServer(server, rpcCtx) s.handleNomadConn(ctx, conn, server) // Remove any potential mapping between a NodeID to this connection and // close the underlying connection. s.removeNodeConn(rpcCtx) case pool.RpcRaft: metrics.IncrCounter([]string{"nomad", "rpc", "raft_handoff"}, 1) s.raftLayer.Handoff(ctx, conn) case pool.RpcMultiplex: s.handleMultiplex(ctx, conn, rpcCtx) case pool.RpcTLS: if s.rpcTLS == nil { s.logger.Printf("[WARN] nomad.rpc: TLS connection attempted, server not configured for TLS") conn.Close() return } conn = tls.Server(conn, s.rpcTLS) // Force a handshake so we can get information about the TLS connection // state. tlsConn, ok := conn.(*tls.Conn) if !ok { s.logger.Printf("[ERR] nomad.rpc: expected TLS connection but got %T", conn) conn.Close() return } if err := tlsConn.Handshake(); err != nil { s.logger.Printf("[WARN] nomad.rpc: failed TLS handshake from connection from %v: %v", tlsConn.RemoteAddr(), err) conn.Close() return } // Update the connection context with the fact that the connection is // using TLS rpcCtx.TLS = true // Store the verified chains so they can be inspected later. state := tlsConn.ConnectionState() rpcCtx.VerifiedChains = state.VerifiedChains s.handleConn(ctx, conn, rpcCtx) case pool.RpcStreaming: s.handleStreamingConn(conn) case pool.RpcMultiplexV2: s.handleMultiplexV2(ctx, conn, rpcCtx) default: s.logger.Printf("[ERR] nomad.rpc: unrecognized RPC byte: %v", buf[0]) conn.Close() return } } // handleMultiplex is used to multiplex a single incoming connection // using the Yamux multiplexer func (s *Server) handleMultiplex(ctx context.Context, conn net.Conn, rpcCtx *RPCContext) { defer func() { // Remove any potential mapping between a NodeID to this connection and // close the underlying connection. s.removeNodeConn(rpcCtx) conn.Close() }() conf := yamux.DefaultConfig() conf.LogOutput = s.config.LogOutput server, err := yamux.Server(conn, conf) if err != nil { s.logger.Printf("[ERR] nomad.rpc: multiplex failed to create yamux server: %v", err) return } // Update the context to store the yamux session rpcCtx.Session = server // Create the RPC server for this connection rpcServer := rpc.NewServer() s.setupRpcServer(rpcServer, rpcCtx) for { sub, err := server.Accept() if err != nil { if err != io.EOF { s.logger.Printf("[ERR] nomad.rpc: multiplex conn accept failed: %v", err) } return } go s.handleNomadConn(ctx, sub, rpcServer) } } // handleNomadConn is used to service a single Nomad RPC connection func (s *Server) handleNomadConn(ctx context.Context, conn net.Conn, server *rpc.Server) { defer conn.Close() rpcCodec := pool.NewServerCodec(conn) for { select { case <-ctx.Done(): s.logger.Println("[INFO] nomad.rpc: Closing server RPC connection") return case <-s.shutdownCh: return default: } if err := server.ServeRequest(rpcCodec); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { s.logger.Printf("[ERR] nomad.rpc: RPC error: %v (%v)", err, conn) metrics.IncrCounter([]string{"nomad", "rpc", "request_error"}, 1) } return } metrics.IncrCounter([]string{"nomad", "rpc", "request"}, 1) } } // handleStreamingConn is used to handle a single Streaming Nomad RPC connection. func (s *Server) handleStreamingConn(conn net.Conn) { defer conn.Close() // Decode the header var header structs.StreamingRpcHeader decoder := codec.NewDecoder(conn, structs.MsgpackHandle) if err := decoder.Decode(&header); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { s.logger.Printf("[ERR] nomad.rpc: Streaming RPC error: %v (%v)", err, conn) metrics.IncrCounter([]string{"nomad", "streaming_rpc", "request_error"}, 1) } return } ack := structs.StreamingRpcAck{} handler, err := s.streamingRpcs.GetHandler(header.Method) if err != nil { s.logger.Printf("[ERR] nomad.rpc: Streaming RPC error: %v (%v)", err, conn) metrics.IncrCounter([]string{"nomad", "streaming_rpc", "request_error"}, 1) ack.Error = err.Error() } // Send the acknowledgement encoder := codec.NewEncoder(conn, structs.MsgpackHandle) if err := encoder.Encode(ack); err != nil { conn.Close() return } if ack.Error != "" { return } // Invoke the handler metrics.IncrCounter([]string{"nomad", "streaming_rpc", "request"}, 1) handler(conn) } // handleMultiplexV2 is used to multiplex a single incoming connection // using the Yamux multiplexer. Version 2 handling allows a single connection to // switch streams between regulars RPCs and Streaming RPCs. func (s *Server) handleMultiplexV2(ctx context.Context, conn net.Conn, rpcCtx *RPCContext) { defer func() { // Remove any potential mapping between a NodeID to this connection and // close the underlying connection. s.removeNodeConn(rpcCtx) conn.Close() }() conf := yamux.DefaultConfig() conf.LogOutput = s.config.LogOutput server, err := yamux.Server(conn, conf) if err != nil { s.logger.Printf("[ERR] nomad.rpc: multiplex_v2 failed to create yamux server: %v", err) return } // Update the context to store the yamux session rpcCtx.Session = server // Create the RPC server for this connection rpcServer := rpc.NewServer() s.setupRpcServer(rpcServer, rpcCtx) for { // Accept a new stream sub, err := server.Accept() if err != nil { if err != io.EOF { s.logger.Printf("[ERR] nomad.rpc: multiplex_v2 conn accept failed: %v", err) } return } // Read a single byte buf := make([]byte, 1) if _, err := sub.Read(buf); err != nil { if err != io.EOF { s.logger.Printf("[ERR] nomad.rpc: multiplex_v2 failed to read byte: %v", err) } return } // Determine which handler to use switch pool.RPCType(buf[0]) { case pool.RpcNomad: go s.handleNomadConn(ctx, sub, rpcServer) case pool.RpcStreaming: go s.handleStreamingConn(sub) default: s.logger.Printf("[ERR] nomad.rpc: multiplex_v2 unrecognized RPC byte: %v", buf[0]) return } } } // forward is used to forward to a remote region or to forward to the local leader // Returns a bool of if forwarding was performed, as well as any error func (s *Server) forward(method string, info structs.RPCInfo, args interface{}, reply interface{}) (bool, error) { var firstCheck time.Time region := info.RequestRegion() if region == "" { return true, fmt.Errorf("missing target RPC") } // Handle region forwarding if region != s.config.Region { err := s.forwardRegion(region, method, args, reply) return true, err } // Check if we can allow a stale read if info.IsRead() && info.AllowStaleRead() { return false, nil } CHECK_LEADER: // Find the leader isLeader, remoteServer := s.getLeader() // Handle the case we are the leader if isLeader { return false, nil } // Handle the case of a known leader if remoteServer != nil { err := s.forwardLeader(remoteServer, method, args, reply) return true, err } // Gate the request until there is a leader if firstCheck.IsZero() { firstCheck = time.Now() } if time.Now().Sub(firstCheck) < s.config.RPCHoldTimeout { jitter := lib.RandomStagger(s.config.RPCHoldTimeout / structs.JitterFraction) select { case <-time.After(jitter): goto CHECK_LEADER case <-s.shutdownCh: } } // No leader found and hold time exceeded return true, structs.ErrNoLeader } // getLeader returns if the current node is the leader, and if not // then it returns the leader which is potentially nil if the cluster // has not yet elected a leader. func (s *Server) getLeader() (bool, *serverParts) { // Check if we are the leader if s.IsLeader() { return true, nil } // Get the leader leader := s.raft.Leader() if leader == "" { return false, nil } // Lookup the server s.peerLock.RLock() server := s.localPeers[leader] s.peerLock.RUnlock() // Server could be nil return false, server } // forwardLeader is used to forward an RPC call to the leader, or fail if no leader func (s *Server) forwardLeader(server *serverParts, method string, args interface{}, reply interface{}) error { // Handle a missing server if server == nil { return structs.ErrNoLeader } return s.connPool.RPC(s.config.Region, server.Addr, server.MajorVersion, method, args, reply) } // forwardServer is used to forward an RPC call to a particular server func (s *Server) forwardServer(server *serverParts, method string, args interface{}, reply interface{}) error { // Handle a missing server if server == nil { return errors.New("must be given a valid server address") } return s.connPool.RPC(s.config.Region, server.Addr, server.MajorVersion, method, args, reply) } // forwardRegion is used to forward an RPC call to a remote region, or fail if no servers func (s *Server) forwardRegion(region, method string, args interface{}, reply interface{}) error { // Bail if we can't find any servers s.peerLock.RLock() servers := s.peers[region] if len(servers) == 0 { s.peerLock.RUnlock() s.logger.Printf("[WARN] nomad.rpc: RPC request for region '%s', no path found", region) return structs.ErrNoRegionPath } // Select a random addr offset := rand.Intn(len(servers)) server := servers[offset] s.peerLock.RUnlock() // Forward to remote Nomad metrics.IncrCounter([]string{"nomad", "rpc", "cross-region", region}, 1) return s.connPool.RPC(region, server.Addr, server.MajorVersion, method, args, reply) } // streamingRpc creates a connection to the given server and conducts the // initial handshake, returning the connection or an error. It is the callers // responsibility to close the connection if there is no returned error. func (s *Server) streamingRpc(server *serverParts, method string) (net.Conn, error) { // Try to dial the server conn, err := net.DialTimeout("tcp", server.Addr.String(), 10*time.Second) if err != nil { return nil, err } // Cast to TCPConn if tcp, ok := conn.(*net.TCPConn); ok { tcp.SetKeepAlive(true) tcp.SetNoDelay(true) } if err := s.streamingRpcImpl(conn, server.Region, method); err != nil { return nil, err } return conn, nil } // streamingRpcImpl takes a pre-established connection to a server and conducts // the handshake to establish a streaming RPC for the given method. If an error // is returned, the underlying connection has been closed. Otherwise it is // assumed that the connection has been hijacked by the RPC method. func (s *Server) streamingRpcImpl(conn net.Conn, region, method string) error { // Check if TLS is enabled s.tlsWrapLock.RLock() tlsWrap := s.tlsWrap s.tlsWrapLock.RUnlock() if tlsWrap != nil { // Switch the connection into TLS mode if _, err := conn.Write([]byte{byte(pool.RpcTLS)}); err != nil { conn.Close() return err } // Wrap the connection in a TLS client tlsConn, err := tlsWrap(region, conn) if err != nil { conn.Close() return err } conn = tlsConn } // Write the multiplex byte to set the mode if _, err := conn.Write([]byte{byte(pool.RpcStreaming)}); err != nil { conn.Close() return err } // Send the header encoder := codec.NewEncoder(conn, structs.MsgpackHandle) decoder := codec.NewDecoder(conn, structs.MsgpackHandle) header := structs.StreamingRpcHeader{ Method: method, } if err := encoder.Encode(header); err != nil { conn.Close() return err } // Wait for the acknowledgement var ack structs.StreamingRpcAck if err := decoder.Decode(&ack); err != nil { conn.Close() return err } if ack.Error != "" { conn.Close() return errors.New(ack.Error) } return nil } // raftApplyFuture is used to encode a message, run it through raft, and return the Raft future. func (s *Server) raftApplyFuture(t structs.MessageType, msg interface{}) (raft.ApplyFuture, error) { buf, err := structs.Encode(t, msg) if err != nil { return nil, fmt.Errorf("Failed to encode request: %v", err) } // Warn if the command is very large if n := len(buf); n > raftWarnSize { s.logger.Printf("[WARN] nomad: Attempting to apply large raft entry (type %d) (%d bytes)", t, n) } future := s.raft.Apply(buf, enqueueLimit) return future, nil } // raftApplyFn is the function signature for applying a msg to Raft type raftApplyFn func(t structs.MessageType, msg interface{}) (interface{}, uint64, error) // raftApply is used to encode a message, run it through raft, and return // the FSM response along with any errors func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, uint64, error) { future, err := s.raftApplyFuture(t, msg) if err != nil { return nil, 0, err } if err := future.Error(); err != nil { return nil, 0, err } return future.Response(), future.Index(), nil } // setQueryMeta is used to populate the QueryMeta data for an RPC call func (s *Server) setQueryMeta(m *structs.QueryMeta) { if s.IsLeader() { m.LastContact = 0 m.KnownLeader = true } else { m.LastContact = time.Now().Sub(s.raft.LastContact()) m.KnownLeader = (s.raft.Leader() != "") } } // queryFn is used to perform a query operation. If a re-query is needed, the // passed-in watch set will be used to block for changes. The passed-in state // store should be used (vs. calling fsm.State()) since the given state store // will be correctly watched for changes if the state store is restored from // a snapshot. type queryFn func(memdb.WatchSet, *state.StateStore) error // blockingOptions is used to parameterize blockingRPC type blockingOptions struct { queryOpts *structs.QueryOptions queryMeta *structs.QueryMeta run queryFn } // blockingRPC is used for queries that need to wait for a // minimum index. This is used to block and wait for changes. func (s *Server) blockingRPC(opts *blockingOptions) error { ctx := context.Background() var cancel context.CancelFunc var state *state.StateStore // Fast path non-blocking if opts.queryOpts.MinQueryIndex == 0 { goto RUN_QUERY } // Restrict the max query time, and ensure there is always one if opts.queryOpts.MaxQueryTime > maxQueryTime { opts.queryOpts.MaxQueryTime = maxQueryTime } else if opts.queryOpts.MaxQueryTime <= 0 { opts.queryOpts.MaxQueryTime = defaultQueryTime } // Apply a small amount of jitter to the request opts.queryOpts.MaxQueryTime += lib.RandomStagger(opts.queryOpts.MaxQueryTime / structs.JitterFraction) // Setup a query timeout ctx, cancel = context.WithTimeout(context.Background(), opts.queryOpts.MaxQueryTime) defer cancel() RUN_QUERY: // Update the query meta data s.setQueryMeta(opts.queryMeta) // Increment the rpc query counter metrics.IncrCounter([]string{"nomad", "rpc", "query"}, 1) // We capture the state store and its abandon channel but pass a snapshot to // the blocking query function. We operate on the snapshot to allow separate // calls to the state store not all wrapped within the same transaction. state = s.fsm.State() abandonCh := state.AbandonCh() snap, _ := state.Snapshot() stateSnap := &snap.StateStore // We can skip all watch tracking if this isn't a blocking query. var ws memdb.WatchSet if opts.queryOpts.MinQueryIndex > 0 { ws = memdb.NewWatchSet() // This channel will be closed if a snapshot is restored and the // whole state store is abandoned. ws.Add(abandonCh) } // Block up to the timeout if we didn't see anything fresh. err := opts.run(ws, stateSnap) // Check for minimum query time if err == nil && opts.queryOpts.MinQueryIndex > 0 && opts.queryMeta.Index <= opts.queryOpts.MinQueryIndex { if err := ws.WatchCtx(ctx); err == nil { goto RUN_QUERY } } return err }