package scheduler import ( "log" "os" "testing" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" ) func testContext(t *testing.T) (*state.StateStore, *EvalContext) { state, err := state.NewStateStore(os.Stderr) if err != nil { t.Fatalf("err: %v", err) } plan := &structs.Plan{ NodeUpdate: make(map[string][]*structs.Allocation), NodeAllocation: make(map[string][]*structs.Allocation), } logger := log.New(os.Stderr, "", log.LstdFlags) ctx := NewEvalContext(state, plan, logger) return state, ctx } func TestEvalContext_ProposedAlloc(t *testing.T) { state, ctx := testContext(t) nodes := []*RankedNode{ &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, &RankedNode{ Node: &structs.Node{ // Perfect fit ID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, }, }, } // Add existing allocations alloc1 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[0].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc2 := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: structs.GenerateUUID(), NodeID: nodes[1].Node.ID, JobID: structs.GenerateUUID(), Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, DesiredStatus: structs.AllocDesiredStatusRun, } noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2})) // Add a planned eviction to alloc1 plan := ctx.Plan() plan.NodeUpdate[nodes[0].Node.ID] = []*structs.Allocation{alloc1} // Add a planned placement to node1 plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{ &structs.Allocation{ Resources: &structs.Resources{ CPU: 1024, MemoryMB: 1024, }, }, } proposed, err := ctx.ProposedAllocs(nodes[0].Node.ID) if err != nil { t.Fatalf("err: %v", err) } if len(proposed) != 0 { t.Fatalf("bad: %#v", proposed) } proposed, err = ctx.ProposedAllocs(nodes[1].Node.ID) if err != nil { t.Fatalf("err: %v", err) } if len(proposed) != 2 { t.Fatalf("bad: %#v", proposed) } }