package nomad import ( "fmt" "time" "github.com/armon/go-metrics" "github.com/hashicorp/nomad/nomad/structs" ) // planApply is a long lived goroutine that reads plan allocations from // the plan queue, determines if they can be applied safely and applies // them via Raft. func (s *Server) planApply() { for { // Pull the next pending plan, exit if we are no longer leader pending, err := s.planQueue.Dequeue(0) if err != nil { return } // Snapshot the state so that we have a consistent view of the world snap, err := s.fsm.State().Snapshot() if err != nil { s.logger.Printf("[ERR] nomad: failed to snapshot state: %v", err) pending.respond(nil, err) continue } // Evaluate the plan result, err := evaluatePlan(snap, pending.plan) if err != nil { s.logger.Printf("[ERR] nomad: failed to evaluate plan: %v", err) pending.respond(nil, err) continue } // Apply the plan if there is anything to do if len(result.NodeEvict) != 0 || len(result.NodeAllocation) != 0 { allocIndex, err := s.applyPlan(result) if err != nil { s.logger.Printf("[ERR] nomad: failed to apply plan: %v", err) pending.respond(nil, err) continue } result.AllocIndex = allocIndex } // Respond to the plan pending.respond(result, nil) } } // applyPlan is used to apply the plan result and to return the alloc index func (s *Server) applyPlan(result *structs.PlanResult) (uint64, error) { defer metrics.MeasureSince([]string{"nomad", "plan", "apply"}, time.Now()) req := structs.AllocUpdateRequest{} for _, evictList := range result.NodeEvict { req.Evict = append(req.Evict, evictList...) } for _, allocList := range result.NodeAllocation { req.Alloc = append(req.Alloc, allocList...) } _, index, err := s.raftApply(structs.AllocUpdateRequestType, &req) return index, err } // evaluatePlan is used to determine what portions of a plan // can be applied if any. Returns if there should be a plan application // which may be partial or if there was an error func evaluatePlan(snap *StateSnapshot, plan *structs.Plan) (*structs.PlanResult, error) { defer metrics.MeasureSince([]string{"nomad", "plan", "evaluate"}, time.Now()) // Create a result holder for the plan result := &structs.PlanResult{ NodeEvict: make(map[string][]string), NodeAllocation: make(map[string][]*structs.Allocation), } // Check each allocation to see if it should be allowed for nodeID := range plan.NodeAllocation { // Evaluate the plan for this node fit, err := evaluateNodePlan(snap, plan, nodeID) if err != nil { return nil, err } if !fit { // Scheduler must have stale data, RefreshIndex should force // the latest view of allocations and nodes allocIndex, err := snap.GetIndex("allocs") if err != nil { return nil, err } nodeIndex, err := snap.GetIndex("nodes") if err != nil { return nil, err } result.RefreshIndex = maxUint64(nodeIndex, allocIndex) // If we require all-at-once scheduling, there is no point // to continue the evaluation, as we've already failed. if plan.AllAtOnce { result.NodeEvict = nil result.NodeAllocation = nil return result, nil } // Skip this node, since it cannot be used. continue } // Add this to the plan result result.NodeEvict[nodeID] = plan.NodeEvict[nodeID] result.NodeAllocation[nodeID] = plan.NodeAllocation[nodeID] } return result, nil } // evaluateNodePlan is used to evalute the plan for a single node, // returning if the plan is valid or if an error is encountered func evaluateNodePlan(snap *StateSnapshot, plan *structs.Plan, nodeID string) (bool, error) { // Get the node itself node, err := snap.GetNodeByID(nodeID) if err != nil { return false, fmt.Errorf("failed to get node '%s': %v", node, err) } // If the node does not exist or is not ready for schduling it is not fit if node == nil || node.Status != structs.NodeStatusReady { return false, nil } // Get the existing allocations existingAlloc, err := snap.AllocsByNode(nodeID) if err != nil { return false, fmt.Errorf("failed to get existing allocations for '%s': %v", node, err) } // Determine the proposed allocation by first removing allocations // that are planned evictions and adding the new allocations. proposed := existingAlloc if evict := plan.NodeEvict[nodeID]; len(evict) > 0 { proposed = structs.RemoveAllocs(existingAlloc, evict) } proposed = append(proposed, plan.NodeAllocation[nodeID]...) // Check if these allocations fit return structs.AllocsFit(node, proposed) }