// Copyright (c) HashiCorp, Inc. // SPDX-License-Identifier: MPL-2.0 package nomad import ( "context" "encoding/json" "errors" "fmt" "strings" "sync" "time" log "github.com/hashicorp/go-hclog" memdb "github.com/hashicorp/go-memdb" metrics "github.com/hashicorp/go-metrics" "github.com/hashicorp/go-version" "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/scheduler" ) const ( // backoffBaselineFast is the baseline time for exponential backoff backoffBaselineFast = 20 * time.Millisecond // backoffBaselineSlow is the baseline time for exponential backoff // but that is much slower than backoffBaselineFast backoffBaselineSlow = 500 * time.Millisecond // backoffLimitSlow is the limit of the exponential backoff for // the slower backoff backoffLimitSlow = 10 * time.Second // backoffSchedulerVersionMismatch is the backoff between retries when the // scheduler version mismatches that of the leader. backoffSchedulerVersionMismatch = 30 * time.Second // dequeueTimeout is used to timeout an evaluation dequeue so that // we can check if there is a shutdown event dequeueTimeout = 500 * time.Millisecond // raftSyncLimit is the limit of time we will wait for Raft replication // to catch up to the evaluation. This is used to fast Nack and // allow another scheduler to pick it up. raftSyncLimit = 5 * time.Second // dequeueErrGrace is the grace period where we don't log about // dequeue errors after start. This is to improve the user experience // in dev mode where the leader isn't elected for a few seconds. dequeueErrGrace = 10 * time.Second ) type WorkerStatus int //go:generate stringer -trimprefix=Worker -output worker_string_workerstatus.go -linecomment -type=WorkerStatus const ( WorkerUnknownStatus WorkerStatus = iota // Unknown WorkerStarting WorkerStarted WorkerPausing WorkerPaused WorkerResuming WorkerStopping WorkerStopped ) type SchedulerWorkerStatus int //go:generate stringer -trimprefix=Workload -output worker_string_schedulerworkerstatus.go -linecomment -type=SchedulerWorkerStatus const ( WorkloadUnknownStatus SchedulerWorkerStatus = iota WorkloadRunning WorkloadWaitingToDequeue WorkloadWaitingForRaft WorkloadScheduling WorkloadSubmitting WorkloadBackoff WorkloadStopped WorkloadPaused ) // Worker is a single threaded scheduling worker. There may be multiple // running per server (leader or follower). They are responsible for dequeuing // pending evaluations, invoking schedulers, plan submission and the // lifecycle around making task allocations. They bridge the business logic // of the scheduler with the plumbing required to make it all work. type Worker struct { srv *Server logger log.Logger start time.Time id string status WorkerStatus workloadStatus SchedulerWorkerStatus statusLock sync.RWMutex pauseFlag bool pauseLock sync.Mutex pauseCond *sync.Cond ctx context.Context cancelFn context.CancelFunc // the Server.Config.EnabledSchedulers value is not safe for concurrent access, so // the worker needs a cached copy of it. Workers are stopped if this value changes. enabledSchedulers []string // failures is the count of errors encountered while dequeueing evaluations // and is used to calculate backoff. failures uint64 failureBackoff time.Duration evalToken string // snapshotIndex is the index of the snapshot in which the scheduler was // first invoked. It is used to mark the SnapshotIndex of evaluations // Created, Updated or Reblocked. snapshotIndex uint64 } // NewWorker starts a new scheduler worker associated with the given server func NewWorker(ctx context.Context, srv *Server, args SchedulerWorkerPoolArgs) (*Worker, error) { w := newWorker(ctx, srv, args) w.Start() return w, nil } // _newWorker creates a worker without calling its Start func. This is useful for testing. func newWorker(ctx context.Context, srv *Server, args SchedulerWorkerPoolArgs) *Worker { w := &Worker{ id: uuid.Generate(), srv: srv, start: time.Now(), status: WorkerStarting, enabledSchedulers: make([]string, len(args.EnabledSchedulers)), failureBackoff: time.Duration(0), } copy(w.enabledSchedulers, args.EnabledSchedulers) w.logger = srv.logger.ResetNamed("worker").With("worker_id", w.id) w.pauseCond = sync.NewCond(&w.pauseLock) w.ctx, w.cancelFn = context.WithCancel(ctx) return w } // ID returns a string ID for the worker. func (w *Worker) ID() string { return w.id } // Start transitions a worker to the starting state. Check // to see if it paused using IsStarted() func (w *Worker) Start() { w.setStatus(WorkerStarting) go w.run(raftSyncLimit) } // Pause transitions a worker to the pausing state. Check // to see if it paused using IsPaused() func (w *Worker) Pause() { if w.isPausable() { w.setStatus(WorkerPausing) w.setPauseFlag(true) } } // Resume transitions a worker to the resuming state. Check // to see if the worker restarted by calling IsStarted() func (w *Worker) Resume() { if w.IsPaused() { w.setStatus(WorkerResuming) w.setPauseFlag(false) w.pauseCond.Broadcast() } } // Resume transitions a worker to the stopping state. Check // to see if the worker stopped by calling IsStopped() func (w *Worker) Stop() { w.setStatus(WorkerStopping) w.shutdown() } // IsStarted returns a boolean indicating if this worker has been started. func (w *Worker) IsStarted() bool { return w.GetStatus() == WorkerStarted } // IsPaused returns a boolean indicating if this worker has been paused. func (w *Worker) IsPaused() bool { return w.GetStatus() == WorkerPaused } // IsStopped returns a boolean indicating if this worker has been stopped. func (w *Worker) IsStopped() bool { return w.GetStatus() == WorkerStopped } func (w *Worker) isPausable() bool { w.statusLock.RLock() defer w.statusLock.RUnlock() switch w.status { case WorkerPausing, WorkerPaused, WorkerStopping, WorkerStopped: return false default: return true } } // GetStatus returns the status of the Worker func (w *Worker) GetStatus() WorkerStatus { w.statusLock.RLock() defer w.statusLock.RUnlock() return w.status } // setStatuses is used internally to the worker to update the // status of the worker and workload at one time, since some // transitions need to update both values using the same lock. func (w *Worker) setStatuses(newWorkerStatus WorkerStatus, newWorkloadStatus SchedulerWorkerStatus) { w.statusLock.Lock() defer w.statusLock.Unlock() w.setWorkerStatusLocked(newWorkerStatus) w.setWorkloadStatusLocked(newWorkloadStatus) } // setStatus is used internally to the worker to update the // status of the worker based on calls to the Worker API. For // atomically updating the scheduler status and the workload // status, use `setStatuses`. func (w *Worker) setStatus(newStatus WorkerStatus) { w.statusLock.Lock() defer w.statusLock.Unlock() w.setWorkerStatusLocked(newStatus) } func (w *Worker) setWorkerStatusLocked(newStatus WorkerStatus) { if newStatus == w.status { return } w.logger.Trace("changed worker status", "from", w.status, "to", newStatus) w.status = newStatus } // GetStatus returns the status of the Worker's Workload. func (w *Worker) GetWorkloadStatus() SchedulerWorkerStatus { w.statusLock.RLock() defer w.statusLock.RUnlock() return w.workloadStatus } // setWorkloadStatus is used internally to the worker to update the // status of the worker based updates from the workload. func (w *Worker) setWorkloadStatus(newStatus SchedulerWorkerStatus) { w.statusLock.Lock() defer w.statusLock.Unlock() w.setWorkloadStatusLocked(newStatus) } func (w *Worker) setWorkloadStatusLocked(newStatus SchedulerWorkerStatus) { if newStatus == w.workloadStatus { return } w.logger.Trace("changed workload status", "from", w.workloadStatus, "to", newStatus) w.workloadStatus = newStatus } type WorkerInfo struct { ID string `json:"id"` EnabledSchedulers []string `json:"enabled_schedulers"` Started time.Time `json:"started"` Status string `json:"status"` WorkloadStatus string `json:"workload_status"` } func (w WorkerInfo) Copy() WorkerInfo { out := WorkerInfo{ ID: w.ID, EnabledSchedulers: make([]string, len(w.EnabledSchedulers)), Started: w.Started, Status: w.Status, WorkloadStatus: w.WorkloadStatus, } copy(out.EnabledSchedulers, w.EnabledSchedulers) return out } func (w WorkerInfo) String() string { // lazy implementation of WorkerInfo to string out, _ := json.Marshal(w) return string(out) } func (w *Worker) Info() WorkerInfo { w.pauseLock.Lock() defer w.pauseLock.Unlock() out := WorkerInfo{ ID: w.id, Status: w.status.String(), WorkloadStatus: w.workloadStatus.String(), EnabledSchedulers: make([]string, len(w.enabledSchedulers)), } out.Started = w.start copy(out.EnabledSchedulers, w.enabledSchedulers) return out } // ---------------------------------- // Pause Implementation // These functions are used to support the worker's pause behaviors. // ---------------------------------- func (w *Worker) setPauseFlag(pause bool) { w.pauseLock.Lock() defer w.pauseLock.Unlock() w.pauseFlag = pause } // maybeWait is responsible for making the transition from `pausing` // to `paused`, waiting, and then transitioning back to the running // values. func (w *Worker) maybeWait() { w.pauseLock.Lock() defer w.pauseLock.Unlock() if !w.pauseFlag { return } w.statusLock.Lock() w.status = WorkerPaused originalWorkloadStatus := w.workloadStatus w.workloadStatus = WorkloadPaused w.logger.Trace("changed workload status", "from", originalWorkloadStatus, "to", w.workloadStatus) w.statusLock.Unlock() for w.pauseFlag { w.pauseCond.Wait() } w.statusLock.Lock() w.logger.Trace("changed workload status", "from", w.workloadStatus, "to", originalWorkloadStatus) w.workloadStatus = originalWorkloadStatus // only reset the worker status if the worker is not resuming to stop the paused workload. if w.status != WorkerStopping { w.logger.Trace("changed worker status", "from", w.status, "to", WorkerStarted) w.status = WorkerStarted } w.statusLock.Unlock() } // Shutdown is used to signal that the worker should shutdown. func (w *Worker) shutdown() { w.pauseLock.Lock() wasPaused := w.pauseFlag w.pauseFlag = false w.pauseLock.Unlock() w.logger.Trace("shutdown request received") w.cancelFn() if wasPaused { w.pauseCond.Broadcast() } } // markStopped is used to mark the worker and workload as stopped. It should be called in a // defer immediately upon entering the run() function. func (w *Worker) markStopped() { w.setStatuses(WorkerStopped, WorkloadStopped) w.logger.Debug("stopped") } func (w *Worker) workerShuttingDown() bool { select { case <-w.ctx.Done(): return true default: return false } } // ---------------------------------- // Workload behavior code // ---------------------------------- // run is the long-lived goroutine which is used to run the worker func (w *Worker) run(raftSyncLimit time.Duration) { defer func() { w.markStopped() }() w.setStatuses(WorkerStarted, WorkloadRunning) w.logger.Debug("running") for { // Check to see if the context has been cancelled. Server shutdown and Shutdown() // should do this. if w.workerShuttingDown() { return } // Dequeue a pending evaluation eval, token, waitIndex, shutdown := w.dequeueEvaluation(dequeueTimeout) if shutdown { return } // since dequeue takes time, we could have shutdown the server after // getting an eval that needs to be nacked before we exit. Explicitly // check the server whether to allow this eval to be processed. if w.srv.IsShutdown() { w.logger.Warn("nacking eval because the server is shutting down", "eval", log.Fmt("%#v", eval)) w.sendNack(eval, token) return } // Wait for the raft log to catchup to the evaluation w.setWorkloadStatus(WorkloadWaitingForRaft) snap, err := w.snapshotMinIndex(waitIndex, raftSyncLimit) if err != nil { var timeoutErr ErrMinIndexDeadlineExceeded if errors.As(err, &timeoutErr) { w.logger.Warn("timeout waiting for Raft index required by eval", "eval", eval.ID, "index", waitIndex, "timeout", raftSyncLimit) w.sendNack(eval, token) // Timing out above means this server is woefully behind the // leader's index. This can happen when a new server is added to // a cluster and must initially sync the cluster state. // Backoff dequeuing another eval until there's some indication // this server would be up to date enough to process it. slowServerSyncLimit := 10 * raftSyncLimit if _, err := w.snapshotMinIndex(waitIndex, slowServerSyncLimit); err != nil { w.logger.Warn("server is unable to catch up to last eval's index", "error", err) } } else if errors.Is(err, context.Canceled) { // If the server has shutdown while we're waiting, we'll get the // Canceled error from the worker's context. We need to nack any // dequeued evals before we exit. w.logger.Warn("nacking eval because the server is shutting down", "eval", eval.ID) w.sendNack(eval, token) return } else { w.logger.Error("error waiting for Raft index", "error", err, "index", waitIndex) w.sendNack(eval, token) } continue } // Invoke the scheduler to determine placements w.setWorkloadStatus(WorkloadScheduling) if err := w.invokeScheduler(snap, eval, token); err != nil { w.logger.Error("error invoking scheduler", "error", err) w.sendNack(eval, token) continue } // Complete the evaluation w.sendAck(eval, token) } } // dequeueEvaluation is used to fetch the next ready evaluation. // This blocks until an evaluation is available or a timeout is reached. func (w *Worker) dequeueEvaluation(timeout time.Duration) ( eval *structs.Evaluation, token string, waitIndex uint64, shutdown bool) { // Setup the request req := structs.EvalDequeueRequest{ Schedulers: w.enabledSchedulers, Timeout: timeout, SchedulerVersion: scheduler.SchedulerVersion, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.EvalDequeueResponse REQ: // Wait inside this function if the worker is paused. w.maybeWait() // Immediately check to see if the worker has been shutdown. if w.workerShuttingDown() { return nil, "", 0, true } // Make a blocking RPC start := time.Now() w.setWorkloadStatus(WorkloadWaitingToDequeue) err := w.srv.RPC("Eval.Dequeue", &req, &resp) metrics.MeasureSince([]string{"nomad", "worker", "dequeue_eval"}, start) if err != nil { if time.Since(w.start) > dequeueErrGrace && !w.workerShuttingDown() { w.logger.Error("failed to dequeue evaluation", "error", err) } // Adjust the backoff based on the error. If it is a scheduler version // mismatch we increase the baseline. base, limit := backoffBaselineFast, backoffLimitSlow if strings.Contains(err.Error(), "calling scheduler version") { base = backoffSchedulerVersionMismatch limit = backoffSchedulerVersionMismatch } if w.backoffErr(base, limit) { return nil, "", 0, true } goto REQ } w.backoffReset() // Check if we got a response if resp.Eval != nil { w.logger.Debug("dequeued evaluation", "eval_id", resp.Eval.ID, "type", resp.Eval.Type, "namespace", resp.Eval.Namespace, "job_id", resp.Eval.JobID, "node_id", resp.Eval.NodeID, "triggered_by", resp.Eval.TriggeredBy) return resp.Eval, resp.Token, resp.GetWaitIndex(), false } goto REQ } // sendAcknowledgement should not be called directly. Call `sendAck` or `sendNack` instead. // This function implements `ack`ing or `nack`ing the evaluation generally. // Any errors are logged but swallowed. func (w *Worker) sendAcknowledgement(eval *structs.Evaluation, token string, ack bool) { defer metrics.MeasureSince([]string{"nomad", "worker", "send_ack"}, time.Now()) // Setup the request req := structs.EvalAckRequest{ EvalID: eval.ID, Token: token, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.GenericResponse // Determine if this is an Ack or Nack verb := "ack" endpoint := "Eval.Ack" if !ack { verb = "nack" endpoint = "Eval.Nack" } // Make the RPC call err := w.srv.RPC(endpoint, &req, &resp) if err != nil { w.logger.Error(fmt.Sprintf("failed to %s evaluation", verb), "eval_id", eval.ID, "error", err) } else { w.logger.Debug(fmt.Sprintf("%s evaluation", verb), "eval_id", eval.ID, "type", eval.Type, "namespace", eval.Namespace, "job_id", eval.JobID, "node_id", eval.NodeID, "triggered_by", eval.TriggeredBy) } } // sendNack makes a best effort to nack the evaluation. // Any errors are logged but swallowed. func (w *Worker) sendNack(eval *structs.Evaluation, token string) { w.sendAcknowledgement(eval, token, false) } // sendAck makes a best effort to ack the evaluation. // Any errors are logged but swallowed. func (w *Worker) sendAck(eval *structs.Evaluation, token string) { w.sendAcknowledgement(eval, token, true) } type ErrMinIndexDeadlineExceeded struct { waitIndex uint64 timeout time.Duration } // Unwrapping an ErrMinIndexDeadlineExceeded always return // context.DeadlineExceeded func (ErrMinIndexDeadlineExceeded) Unwrap() error { return context.DeadlineExceeded } func (e ErrMinIndexDeadlineExceeded) Error() string { return fmt.Sprintf("timed out after %s waiting for index=%d", e.timeout, e.waitIndex) } // snapshotMinIndex times calls to StateStore.SnapshotAfter which may block. func (w *Worker) snapshotMinIndex(waitIndex uint64, timeout time.Duration) (*state.StateSnapshot, error) { defer metrics.MeasureSince([]string{"nomad", "worker", "wait_for_index"}, time.Now()) ctx, cancel := context.WithTimeout(w.ctx, timeout) snap, err := w.srv.fsm.State().SnapshotMinIndex(ctx, waitIndex) cancel() // Wrap error to ensure callers can detect timeouts. if errors.Is(err, context.DeadlineExceeded) { return nil, ErrMinIndexDeadlineExceeded{ waitIndex: waitIndex, timeout: timeout, } } return snap, err } // invokeScheduler is used to invoke the business logic of the scheduler func (w *Worker) invokeScheduler(snap *state.StateSnapshot, eval *structs.Evaluation, token string) error { defer metrics.MeasureSince([]string{"nomad", "worker", "invoke_scheduler", eval.Type}, time.Now()) // Store the evaluation token w.evalToken = token // Store the snapshot's index var err error w.snapshotIndex, err = snap.LatestIndex() if err != nil { return fmt.Errorf("failed to determine snapshot's index: %v", err) } // Create the scheduler, or use the special core scheduler var sched scheduler.Scheduler if eval.Type == structs.JobTypeCore { sched = NewCoreScheduler(w.srv, snap) } else { sched, err = scheduler.NewScheduler(eval.Type, w.logger, w.srv.workersEventCh, snap, w) if err != nil { return fmt.Errorf("failed to instantiate scheduler: %v", err) } } // Process the evaluation err = sched.Process(eval) if err != nil { return fmt.Errorf("failed to process evaluation: %v", err) } return nil } // ServersMeetMinimumVersion allows implementations of the Scheduler interface in // other packages to perform server version checks without direct references to // the Nomad server. func (w *Worker) ServersMeetMinimumVersion(minVersion *version.Version, checkFailedServers bool) bool { return ServersMeetMinimumVersion(w.srv.Members(), w.srv.Region(), minVersion, checkFailedServers) } // SubmitPlan is used to submit a plan for consideration. This allows // the worker to act as the planner for the scheduler. func (w *Worker) SubmitPlan(plan *structs.Plan) (*structs.PlanResult, scheduler.State, error) { // Check for a shutdown before plan submission. Checking server state rather than // worker state to allow work in flight to complete before stopping. if w.srv.IsShutdown() { return nil, nil, fmt.Errorf("shutdown while planning") } defer metrics.MeasureSince([]string{"nomad", "worker", "submit_plan"}, time.Now()) // Add the evaluation token to the plan plan.EvalToken = w.evalToken // Add SnapshotIndex to ensure leader's StateStore processes the Plan // at or after the index it was created. plan.SnapshotIndex = w.snapshotIndex // Normalize stopped and preempted allocs before RPC normalizePlan := ServersMeetMinimumVersion(w.srv.Members(), w.srv.Region(), MinVersionPlanNormalization, true) if normalizePlan { plan.NormalizeAllocations() } // Setup the request req := structs.PlanRequest{ Plan: plan, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.PlanResponse SUBMIT: // Make the RPC call if err := w.srv.RPC("Plan.Submit", &req, &resp); err != nil { w.logger.Error("failed to submit plan for evaluation", "eval_id", plan.EvalID, "error", err) if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) { goto SUBMIT } return nil, nil, err } else { w.logger.Debug("submitted plan for evaluation", "eval_id", plan.EvalID) w.backoffReset() } // Look for a result result := resp.Result if result == nil { return nil, nil, fmt.Errorf("missing result") } // Check if a state update is required. This could be required if we // planned based on stale data, which is causing issues. For example, a // node failure since the time we've started planning or conflicting task // allocations. var state scheduler.State if result.RefreshIndex != 0 { // Wait for the raft log to catchup to the evaluation w.logger.Debug("refreshing state", "refresh_index", result.RefreshIndex, "eval_id", plan.EvalID) var err error state, err = w.snapshotMinIndex(result.RefreshIndex, raftSyncLimit) if err != nil { return nil, nil, err } } // Return the result and potential state update return result, state, nil } // UpdateEval is used to submit an updated evaluation. This allows // the worker to act as the planner for the scheduler. func (w *Worker) UpdateEval(eval *structs.Evaluation) error { // Check for a shutdown before plan submission. Checking server state rather than // worker state to allow a workers work in flight to complete before stopping. if w.srv.IsShutdown() { return fmt.Errorf("shutdown while planning") } defer metrics.MeasureSince([]string{"nomad", "worker", "update_eval"}, time.Now()) // Store the snapshot index in the eval eval.SnapshotIndex = w.snapshotIndex eval.UpdateModifyTime() // Setup the request req := structs.EvalUpdateRequest{ Evals: []*structs.Evaluation{eval}, EvalToken: w.evalToken, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.GenericResponse SUBMIT: // Make the RPC call if err := w.srv.RPC("Eval.Update", &req, &resp); err != nil { w.logger.Error("failed to update evaluation", "eval", log.Fmt("%#v", eval), "error", err) if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) { goto SUBMIT } return err } else { w.logger.Debug("updated evaluation", "eval", log.Fmt("%#v", eval)) w.backoffReset() } return nil } // CreateEval is used to create a new evaluation. This allows // the worker to act as the planner for the scheduler. func (w *Worker) CreateEval(eval *structs.Evaluation) error { // Check for a shutdown before plan submission. This consults the server Shutdown state // instead of the worker's to prevent aborting work in flight. if w.srv.IsShutdown() { return fmt.Errorf("shutdown while planning") } defer metrics.MeasureSince([]string{"nomad", "worker", "create_eval"}, time.Now()) // Store the snapshot index in the eval eval.SnapshotIndex = w.snapshotIndex now := time.Now().UTC().UnixNano() eval.CreateTime = now eval.ModifyTime = now // Setup the request req := structs.EvalUpdateRequest{ Evals: []*structs.Evaluation{eval}, EvalToken: w.evalToken, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.GenericResponse SUBMIT: // Make the RPC call if err := w.srv.RPC("Eval.Create", &req, &resp); err != nil { w.logger.Error("failed to create evaluation", "eval", log.Fmt("%#v", eval), "error", err) if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) { goto SUBMIT } return err } else { w.logger.Debug("created evaluation", "eval", log.Fmt("%#v", eval), "waitUntil", log.Fmt("%#v", eval.WaitUntil.String())) w.backoffReset() } return nil } // ReblockEval is used to reinsert a blocked evaluation into the blocked eval // tracker. This allows the worker to act as the planner for the scheduler. func (w *Worker) ReblockEval(eval *structs.Evaluation) error { // Check for a shutdown before plan submission. This checks the server state rather than // the worker's to prevent erroring on work in flight that would complete otherwise. if w.srv.IsShutdown() { return fmt.Errorf("shutdown while planning") } defer metrics.MeasureSince([]string{"nomad", "worker", "reblock_eval"}, time.Now()) // Update the evaluation if the queued jobs is not same as what is // recorded in the job summary ws := memdb.NewWatchSet() summary, err := w.srv.fsm.state.JobSummaryByID(ws, eval.Namespace, eval.JobID) if err != nil { return fmt.Errorf("couldn't retrieve job summary: %v", err) } if summary != nil { var hasChanged bool for tg, summary := range summary.Summary { if queued, ok := eval.QueuedAllocations[tg]; ok { if queued != summary.Queued { hasChanged = true break } } } if hasChanged { if err := w.UpdateEval(eval); err != nil { return err } } } // Store the snapshot index in the eval eval.SnapshotIndex = w.snapshotIndex eval.UpdateModifyTime() // Setup the request req := structs.EvalUpdateRequest{ Evals: []*structs.Evaluation{eval}, EvalToken: w.evalToken, WriteRequest: structs.WriteRequest{ Region: w.srv.config.Region, }, } var resp structs.GenericResponse SUBMIT: // Make the RPC call if err := w.srv.RPC("Eval.Reblock", &req, &resp); err != nil { w.logger.Error("failed to reblock evaluation", "eval", log.Fmt("%#v", eval), "error", err) if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) { goto SUBMIT } return err } else { w.logger.Debug("reblocked evaluation", "eval", log.Fmt("%#v", eval)) w.backoffReset() } return nil } // shouldResubmit checks if a given error should be swallowed and the plan // resubmitted after a backoff. Usually these are transient errors that // the cluster should heal from quickly. func (w *Worker) shouldResubmit(err error) bool { s := err.Error() switch { case strings.Contains(s, "No cluster leader"): return true case strings.Contains(s, "plan queue is disabled"): return true default: return false } } // backoffErr is used to do an exponential back off on error. This is // maintained statefully for the worker. Returns if attempts should be // abandoned due to shutdown. // This uses the worker's context in order to immediately stop the // backoff if the server or the worker is shutdown. func (w *Worker) backoffErr(base, limit time.Duration) bool { w.setWorkloadStatus(WorkloadBackoff) backoff := helper.Backoff(base, limit, w.failures) w.failures++ select { case <-time.After(backoff): return false case <-w.ctx.Done(): return true } } // backoffReset is used to reset the failure count for // exponential backoff func (w *Worker) backoffReset() { w.failures = 0 }