package scheduler import ( "math" "sort" "github.com/hashicorp/nomad/nomad/structs" ) // maxParallelPenalty is a score penalty applied to allocations to mitigate against // too many allocations of the same job being preempted. This penalty is applied after the // number of allocations being preempted exceeds max_parallel value in the job's migrate stanza const maxParallelPenalty = 50.0 type groupedAllocs struct { priority int allocs []*structs.Allocation } type allocInfo struct { maxParallel int resources *structs.ComparableResources } // PreemptionResource interface is implemented by different // types of resources. type PreemptionResource interface { // MeetsRequirements returns true if the available resources match needed resources MeetsRequirements() bool // Distance returns values in the range [0, MaxFloat], lower is better Distance() float64 } // NetworkPreemptionResource implements PreemptionResource for network assignments // It only looks at MBits needed type NetworkPreemptionResource struct { availableResources *structs.NetworkResource resourceNeeded *structs.NetworkResource } func (n *NetworkPreemptionResource) MeetsRequirements() bool { mbitsAvailable := n.availableResources.MBits mbitsNeeded := n.resourceNeeded.MBits if mbitsAvailable == 0 || mbitsNeeded == 0 { return false } return mbitsAvailable >= mbitsNeeded } func (n *NetworkPreemptionResource) Distance() float64 { return networkResourceDistance(n.availableResources, n.resourceNeeded) } // BasePreemptionResource implements PreemptionResource for CPU/Memory/Disk type BasePreemptionResource struct { availableResources *structs.ComparableResources resourceNeeded *structs.ComparableResources } func (b *BasePreemptionResource) MeetsRequirements() bool { super, _ := b.availableResources.Superset(b.resourceNeeded) return super } func (b *BasePreemptionResource) Distance() float64 { return basicResourceDistance(b.resourceNeeded, b.availableResources) } // PreemptionResourceFactory returns a new PreemptionResource type PreemptionResourceFactory func(availableResources *structs.ComparableResources, resourceAsk *structs.ComparableResources) PreemptionResource // GetNetworkPreemptionResourceFactory returns a preemption resource factory for network assignments func GetNetworkPreemptionResourceFactory() PreemptionResourceFactory { return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource { available := availableResources.Flattened.Networks[0] return &NetworkPreemptionResource{ availableResources: available, resourceNeeded: resourceNeeded.Flattened.Networks[0], } } } // GetBasePreemptionResourceFactory returns a preemption resource factory for CPU/Memory/Disk func GetBasePreemptionResourceFactory() PreemptionResourceFactory { return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource { return &BasePreemptionResource{ availableResources: availableResources, resourceNeeded: resourceNeeded, } } } // Preemptor is used to track existing allocations // and find suitable allocations to preempt type Preemptor struct { // currentPreemptions is a map computed when SetPreemptions is called // it tracks the number of preempted allocations per job/taskgroup currentPreemptions map[structs.NamespacedID]map[string]int // allocDetails is a map computed when SetCandidates is called // it stores some precomputed details about the allocation needed // when scoring it for preemption allocDetails map[string]*allocInfo // jobPriority is the priority of the job being preempted jobPriority int // nodeRemainingResources tracks available resources on the node after // accounting for running allocations nodeRemainingResources *structs.ComparableResources // currentAllocs is the candidate set used to find preemptible allocations currentAllocs []*structs.Allocation // ctx is the context from the scheduler stack ctx Context } func NewPreemptor(jobPriority int, ctx Context) *Preemptor { return &Preemptor{ currentPreemptions: make(map[structs.NamespacedID]map[string]int), jobPriority: jobPriority, allocDetails: make(map[string]*allocInfo), ctx: ctx, } } // SetNode sets the node func (p *Preemptor) SetNode(node *structs.Node) { nodeRemainingResources := node.ComparableResources() // Subtract the reserved resources of the node if c := node.ComparableReservedResources(); c != nil { nodeRemainingResources.Subtract(c) } p.nodeRemainingResources = nodeRemainingResources } // SetCandidates initializes the candidate set from which preemptions are chosen func (p *Preemptor) SetCandidates(allocs []*structs.Allocation) { p.currentAllocs = allocs for _, alloc := range allocs { maxParallel := 0 tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup) if tg != nil && tg.Migrate != nil { maxParallel = tg.Migrate.MaxParallel } p.allocDetails[alloc.ID] = &allocInfo{maxParallel: maxParallel, resources: alloc.ComparableResources()} } } // SetPreemptions initializes a map tracking existing counts of preempted allocations // per job/task group. This is used while scoring preemption options func (p *Preemptor) SetPreemptions(allocs []*structs.Allocation) { // Clear out existing values since this can be called more than once p.currentPreemptions = make(map[structs.NamespacedID]map[string]int) // Initialize counts for _, alloc := range allocs { id := structs.NamespacedID{alloc.JobID, alloc.Namespace} countMap, ok := p.currentPreemptions[id] if !ok { countMap = make(map[string]int) p.currentPreemptions[id] = countMap } countMap[alloc.TaskGroup]++ } } // getNumPreemptions counts the number of other allocations being preempted that match the job and task group of // the alloc under consideration. This is used as a scoring factor to minimize too many allocs of the same job being preempted at once func (p *Preemptor) getNumPreemptions(alloc *structs.Allocation) int { c, ok := p.currentPreemptions[structs.NamespacedID{alloc.JobID, alloc.Namespace}][alloc.TaskGroup] if !ok { return 0 } return c } // PreemptForTaskGroup computes a list of allocations to preempt to accommodate // the resources asked for. Only allocs with a job priority < 10 of jobPriority are considered // This method is meant only for finding preemptible allocations based on CPU/Memory/Disk func (p *Preemptor) PreemptForTaskGroup(resourceAsk *structs.AllocatedResources) []*structs.Allocation { resourcesNeeded := resourceAsk.Comparable() // Subtract current allocations for _, alloc := range p.currentAllocs { allocResources := p.allocDetails[alloc.ID].resources p.nodeRemainingResources.Subtract(allocResources) } // Group candidates by priority, filter out ineligible allocs allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, p.currentAllocs) var bestAllocs []*structs.Allocation allRequirementsMet := false // Initialize variable to track resources as they become available from preemption availableResources := p.nodeRemainingResources.Copy() resourcesAsked := resourceAsk.Comparable() // Iterate over allocations grouped by priority to find preemptible allocations for _, allocGrp := range allocsByPriority { for len(allocGrp.allocs) > 0 && !allRequirementsMet { closestAllocIndex := -1 bestDistance := math.MaxFloat64 // Find the alloc with the closest distance for index, alloc := range allocGrp.allocs { currentPreemptionCount := p.getNumPreemptions(alloc) allocDetails := p.allocDetails[alloc.ID] maxParallel := allocDetails.maxParallel distance := scoreForTaskGroup(resourcesNeeded, allocDetails.resources, maxParallel, currentPreemptionCount) if distance < bestDistance { bestDistance = distance closestAllocIndex = index } } closestAlloc := allocGrp.allocs[closestAllocIndex] closestResources := p.allocDetails[closestAlloc.ID].resources availableResources.Add(closestResources) // This step needs the original resources asked for as the second arg, can't use the running total allRequirementsMet, _ = availableResources.Superset(resourcesAsked) bestAllocs = append(bestAllocs, closestAlloc) allocGrp.allocs[closestAllocIndex] = allocGrp.allocs[len(allocGrp.allocs)-1] allocGrp.allocs = allocGrp.allocs[:len(allocGrp.allocs)-1] // This is the remaining total of resources needed resourcesNeeded.Subtract(closestResources) } if allRequirementsMet { break } } // Early return if all allocs examined and requirements were not met if !allRequirementsMet { return nil } // We do another pass to eliminate unnecessary preemptions // This filters out allocs whose resources are already covered by another alloc basePreemptionResource := GetBasePreemptionResourceFactory() resourcesNeeded = resourceAsk.Comparable() filteredBestAllocs := p.filterSuperset(bestAllocs, p.nodeRemainingResources, resourcesNeeded, basePreemptionResource) return filteredBestAllocs } // PreemptForNetwork tries to find allocations to preempt to meet network resources. // This is called once per task when assigning a network to the task. While finding allocations // to preempt, this only considers allocations that share the same network device func (p *Preemptor) PreemptForNetwork(networkResourceAsk *structs.NetworkResource, netIdx *structs.NetworkIndex) []*structs.Allocation { // Early return if there are no current allocs if len(p.currentAllocs) == 0 { return nil } deviceToAllocs := make(map[string][]*structs.Allocation) MbitsNeeded := networkResourceAsk.MBits reservedPortsNeeded := networkResourceAsk.ReservedPorts // Build map of reserved ports needed for fast access reservedPorts := make(map[int]struct{}) for _, port := range reservedPortsNeeded { reservedPorts[port.Value] = struct{}{} } // filteredReservedPorts tracks reserved ports that are // currently used by higher priority allocations that can't // be preempted filteredReservedPorts := make(map[string]map[int]struct{}) // Create a map from each device to allocs // We can only preempt within allocations that // are using the same device for _, alloc := range p.currentAllocs { if alloc.Job == nil { continue } // Filter out alloc that's ineligible due to priority if p.jobPriority-alloc.Job.Priority < 10 { // Populate any reserved ports used by // this allocation that cannot be preempted allocResources := p.allocDetails[alloc.ID].resources networks := allocResources.Flattened.Networks net := networks[0] for _, port := range net.ReservedPorts { portMap, ok := filteredReservedPorts[net.Device] if !ok { portMap = make(map[int]struct{}) filteredReservedPorts[net.Device] = portMap } portMap[port.Value] = struct{}{} } continue } allocResources := p.allocDetails[alloc.ID].resources networks := allocResources.Flattened.Networks // Only include if the alloc has a network device if len(networks) > 0 { device := networks[0].Device allocsForDevice := deviceToAllocs[device] allocsForDevice = append(allocsForDevice, alloc) deviceToAllocs[device] = allocsForDevice } } // If no existing allocations use network resources, return early if len(deviceToAllocs) == 0 { return nil } var allocsToPreempt []*structs.Allocation met := false freeBandwidth := 0 preemptedDevice := "" OUTER: for device, currentAllocs := range deviceToAllocs { preemptedDevice = device totalBandwidth := netIdx.AvailBandwidth[device] // If the device doesn't have enough total available bandwidth, skip if totalBandwidth < MbitsNeeded { continue } // Track how much existing free bandwidth we have before preemption freeBandwidth = totalBandwidth - netIdx.UsedBandwidth[device] preemptedBandwidth := 0 // Reset allocsToPreempt since we don't want to preempt across devices for the same task allocsToPreempt = nil // usedPortToAlloc tracks used ports by allocs in this device usedPortToAlloc := make(map[int]*structs.Allocation) // First try to satisfy needed reserved ports if len(reservedPortsNeeded) > 0 { // Populate usedPort map for _, alloc := range currentAllocs { allocResources := p.allocDetails[alloc.ID].resources for _, n := range allocResources.Flattened.Networks { reservedPorts := n.ReservedPorts for _, p := range reservedPorts { usedPortToAlloc[p.Value] = alloc } } } // Look for allocs that are using reserved ports needed for _, port := range reservedPortsNeeded { alloc, ok := usedPortToAlloc[port.Value] if ok { allocResources := p.allocDetails[alloc.ID].resources preemptedBandwidth += allocResources.Flattened.Networks[0].MBits allocsToPreempt = append(allocsToPreempt, alloc) } else { // Check if a higher priority allocation is using this port // It cant be preempted so we skip to the next device _, ok := filteredReservedPorts[device][port.Value] if ok { continue OUTER } } } // Remove allocs that were preempted to satisfy reserved ports currentAllocs = structs.RemoveAllocs(currentAllocs, allocsToPreempt) } // If bandwidth requirements have been met, stop if preemptedBandwidth+freeBandwidth >= MbitsNeeded { met = true break OUTER } // Split by priority allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, currentAllocs) for _, allocsGrp := range allocsByPriority { allocs := allocsGrp.allocs // Sort by distance function sort.Slice(allocs, func(i, j int) bool { return p.distanceComparatorForNetwork(allocs, networkResourceAsk, i, j) }) // Iterate over allocs until end of if requirements have been met for _, alloc := range allocs { allocResources := p.allocDetails[alloc.ID].resources preemptedBandwidth += allocResources.Flattened.Networks[0].MBits allocsToPreempt = append(allocsToPreempt, alloc) if preemptedBandwidth+freeBandwidth >= MbitsNeeded { met = true break OUTER } } } } // Early return if we could not meet resource needs after examining allocs if !met { return nil } // Build a resource object with just the network Mbits filled in nodeRemainingResources := &structs.ComparableResources{ Flattened: structs.AllocatedTaskResources{ Networks: []*structs.NetworkResource{ { Device: preemptedDevice, MBits: freeBandwidth, }, }, }, } // Do a final pass to eliminate any superset allocations preemptionResourceFactory := GetNetworkPreemptionResourceFactory() resourcesNeeded := &structs.ComparableResources{ Flattened: structs.AllocatedTaskResources{ Networks: []*structs.NetworkResource{networkResourceAsk}, }, } filteredBestAllocs := p.filterSuperset(allocsToPreempt, nodeRemainingResources, resourcesNeeded, preemptionResourceFactory) return filteredBestAllocs } // deviceGroupAllocs represents a group of allocs that share a device type deviceGroupAllocs struct { allocs []*structs.Allocation // deviceInstances tracks the number of instances used per alloc deviceInstances map[string]int } func newAllocDeviceGroup() *deviceGroupAllocs { return &deviceGroupAllocs{ deviceInstances: make(map[string]int), } } // PreemptForDevice tries to find allocations to preempt to meet devices needed // This is called once per device request when assigning devices to the task func (p *Preemptor) PreemptForDevice(ask *structs.RequestedDevice, devAlloc *deviceAllocator) []*structs.Allocation { // Group allocations by device, tracking the number of // instances used in each device by alloc id deviceToAllocs := make(map[structs.DeviceIdTuple]*deviceGroupAllocs) for _, alloc := range p.currentAllocs { for _, tr := range alloc.AllocatedResources.Tasks { // Ignore allocs that don't use devices if len(tr.Devices) == 0 { continue } // Go through each assigned device group for _, device := range tr.Devices { // Look up the device instance from the device allocator deviceIdTuple := *device.ID() devInst := devAlloc.Devices[deviceIdTuple] // devInst can be nil if the device is no longer healthy if devInst == nil { continue } // Ignore if the device doesn't match the ask if !nodeDeviceMatches(p.ctx, devInst.Device, ask) { continue } // Store both the alloc and the number of instances used // in our tracking map allocDeviceGrp := deviceToAllocs[deviceIdTuple] if allocDeviceGrp == nil { allocDeviceGrp = newAllocDeviceGroup() deviceToAllocs[deviceIdTuple] = allocDeviceGrp } allocDeviceGrp.allocs = append(allocDeviceGrp.allocs, alloc) allocDeviceGrp.deviceInstances[alloc.ID] += len(device.DeviceIDs) } } } neededCount := ask.Count var preemptionOptions []*deviceGroupAllocs // Examine matching allocs by device OUTER: for deviceIDTuple, allocsGrp := range deviceToAllocs { // First group and sort allocations using this device by priority allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, allocsGrp.allocs) // Reset preempted count for this device preemptedCount := 0 // Initialize slice of preempted allocations var preemptedAllocs []*structs.Allocation for _, grpAllocs := range allocsByPriority { for _, alloc := range grpAllocs.allocs { // Look up the device instance from the device allocator devInst := devAlloc.Devices[deviceIDTuple] // Add to preemption list because this device matches preemptedCount += allocsGrp.deviceInstances[alloc.ID] preemptedAllocs = append(preemptedAllocs, alloc) // Check if we met needed count if preemptedCount+devInst.FreeCount() >= int(neededCount) { preemptionOptions = append(preemptionOptions, &deviceGroupAllocs{ allocs: preemptedAllocs, deviceInstances: allocsGrp.deviceInstances, }) continue OUTER } } } } // Find the combination of allocs with lowest net priority if len(preemptionOptions) > 0 { return selectBestAllocs(preemptionOptions, int(neededCount)) } return nil } // selectBestAllocs finds the best allocations based on minimal net priority amongst // all options. The net priority is the sum of unique priorities in each option func selectBestAllocs(preemptionOptions []*deviceGroupAllocs, neededCount int) []*structs.Allocation { bestPriority := math.MaxInt32 var bestAllocs []*structs.Allocation // We iterate over allocations in priority order, so its possible // that we have more allocations than needed to meet the needed count. // e.g we need 4 instances, and we get 3 from a priority 10 alloc, and 4 from // a priority 20 alloc. We should filter out the priority 10 alloc in that case. // This loop does a filter and chooses the set with the smallest net priority for _, allocGrp := range preemptionOptions { // Find unique priorities and add them to calculate net priority priorities := map[int]struct{}{} netPriority := 0 devInst := allocGrp.deviceInstances var filteredAllocs []*structs.Allocation // Sort by number of device instances used, descending sort.Slice(allocGrp.allocs, func(i, j int) bool { instanceCount1 := devInst[allocGrp.allocs[i].ID] instanceCount2 := devInst[allocGrp.allocs[j].ID] return instanceCount1 > instanceCount2 }) // Filter and calculate net priority preemptedInstanceCount := 0 for _, alloc := range allocGrp.allocs { if preemptedInstanceCount >= neededCount { break } instanceCount := devInst[alloc.ID] preemptedInstanceCount += instanceCount filteredAllocs = append(filteredAllocs, alloc) _, ok := priorities[alloc.Job.Priority] if !ok { priorities[alloc.Job.Priority] = struct{}{} netPriority += alloc.Job.Priority } } if netPriority < bestPriority { bestPriority = netPriority bestAllocs = filteredAllocs } } return bestAllocs } // basicResourceDistance computes a distance using a coordinate system. It compares resource fields like CPU/Memory and Disk. // Values emitted are in the range [0, maxFloat] func basicResourceDistance(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources) float64 { memoryCoord, cpuCoord, diskMBCoord := 0.0, 0.0, 0.0 if resourceAsk.Flattened.Memory.MemoryMB > 0 { memoryCoord = (float64(resourceAsk.Flattened.Memory.MemoryMB) - float64(resourceUsed.Flattened.Memory.MemoryMB)) / float64(resourceAsk.Flattened.Memory.MemoryMB) } if resourceAsk.Flattened.Cpu.CpuShares > 0 { cpuCoord = (float64(resourceAsk.Flattened.Cpu.CpuShares) - float64(resourceUsed.Flattened.Cpu.CpuShares)) / float64(resourceAsk.Flattened.Cpu.CpuShares) } if resourceAsk.Shared.DiskMB > 0 { diskMBCoord = (float64(resourceAsk.Shared.DiskMB) - float64(resourceUsed.Shared.DiskMB)) / float64(resourceAsk.Shared.DiskMB) } originDist := math.Sqrt( math.Pow(memoryCoord, 2) + math.Pow(cpuCoord, 2) + math.Pow(diskMBCoord, 2)) return originDist } // networkResourceDistance returns a distance based only on network megabits func networkResourceDistance(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource) float64 { networkCoord := math.MaxFloat64 if resourceUsed != nil && resourceNeeded != nil { networkCoord = float64(resourceNeeded.MBits-resourceUsed.MBits) / float64(resourceNeeded.MBits) } originDist := math.Abs(networkCoord) return originDist } // scoreForTaskGroup is used to calculate a score (lower is better) based on the distance between // the needed resource and requirements. A penalty is added when the choice already has some existing // allocations in the plan that are being preempted. func scoreForTaskGroup(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources, maxParallel int, numPreemptedAllocs int) float64 { maxParallelScorePenalty := 0.0 if maxParallel > 0 && numPreemptedAllocs >= maxParallel { maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty } return basicResourceDistance(resourceAsk, resourceUsed) + maxParallelScorePenalty } // scoreForNetwork is similar to scoreForTaskGroup // but only uses network Mbits to calculate a preemption score func scoreForNetwork(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource, maxParallel int, numPreemptedAllocs int) float64 { if resourceUsed == nil || resourceNeeded == nil { return math.MaxFloat64 } maxParallelScorePenalty := 0.0 if maxParallel > 0 && numPreemptedAllocs >= maxParallel { maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty } return networkResourceDistance(resourceUsed, resourceNeeded) + maxParallelScorePenalty } // filterAndGroupPreemptibleAllocs groups allocations by priority after filtering allocs // that are not preemptible based on the jobPriority arg func filterAndGroupPreemptibleAllocs(jobPriority int, current []*structs.Allocation) []*groupedAllocs { allocsByPriority := make(map[int][]*structs.Allocation) for _, alloc := range current { if alloc.Job == nil { continue } // Skip allocs whose priority is within a delta of 10 // This also skips any allocs of the current job // for which we are attempting preemption if jobPriority-alloc.Job.Priority < 10 { continue } grpAllocs, ok := allocsByPriority[alloc.Job.Priority] if !ok { grpAllocs = make([]*structs.Allocation, 0) } grpAllocs = append(grpAllocs, alloc) allocsByPriority[alloc.Job.Priority] = grpAllocs } var groupedSortedAllocs []*groupedAllocs for priority, allocs := range allocsByPriority { groupedSortedAllocs = append(groupedSortedAllocs, &groupedAllocs{ priority: priority, allocs: allocs}) } // Sort by priority sort.Slice(groupedSortedAllocs, func(i, j int) bool { return groupedSortedAllocs[i].priority < groupedSortedAllocs[j].priority }) return groupedSortedAllocs } // filterSuperset is used as a final step to remove // any allocations that meet a superset of requirements from // the set of allocations to preempt func (p *Preemptor) filterSuperset(bestAllocs []*structs.Allocation, nodeRemainingResources *structs.ComparableResources, resourceAsk *structs.ComparableResources, preemptionResourceFactory PreemptionResourceFactory) []*structs.Allocation { // Sort bestAllocs by distance descending (without penalty) sort.Slice(bestAllocs, func(i, j int) bool { a1Resources := p.allocDetails[bestAllocs[i].ID].resources a2Resources := p.allocDetails[bestAllocs[j].ID].resources distance1 := preemptionResourceFactory(a1Resources, resourceAsk).Distance() distance2 := preemptionResourceFactory(a2Resources, resourceAsk).Distance() return distance1 > distance2 }) availableResources := nodeRemainingResources.Copy() var filteredBestAllocs []*structs.Allocation // Do another pass to eliminate allocations that are a superset of other allocations // in the preemption set for _, alloc := range bestAllocs { filteredBestAllocs = append(filteredBestAllocs, alloc) allocResources := p.allocDetails[alloc.ID].resources availableResources.Add(allocResources) premptionResource := preemptionResourceFactory(availableResources, resourceAsk) requirementsMet := premptionResource.MeetsRequirements() if requirementsMet { break } } return filteredBestAllocs } // distanceComparatorForNetwork is used as the sorting function when finding allocations to preempt. It uses // both a coordinate distance function based on Mbits needed, and a penalty if the allocation under consideration // belongs to a job that already has more preempted allocations func (p *Preemptor) distanceComparatorForNetwork(allocs []*structs.Allocation, networkResourceAsk *structs.NetworkResource, i int, j int) bool { firstAlloc := allocs[i] currentPreemptionCount1 := p.getNumPreemptions(firstAlloc) // Look up configured maxParallel value for these allocation's task groups var maxParallel1, maxParallel2 int tg1 := allocs[i].Job.LookupTaskGroup(firstAlloc.TaskGroup) if tg1 != nil && tg1.Migrate != nil { maxParallel1 = tg1.Migrate.MaxParallel } // Dereference network usage on first alloc if its there firstAllocResources := p.allocDetails[firstAlloc.ID].resources firstAllocNetworks := firstAllocResources.Flattened.Networks var firstAllocNetResourceUsed *structs.NetworkResource if len(firstAllocNetworks) > 0 { firstAllocNetResourceUsed = firstAllocNetworks[0] } distance1 := scoreForNetwork(firstAllocNetResourceUsed, networkResourceAsk, maxParallel1, currentPreemptionCount1) secondAlloc := allocs[j] currentPreemptionCount2 := p.getNumPreemptions(secondAlloc) tg2 := secondAlloc.Job.LookupTaskGroup(secondAlloc.TaskGroup) if tg2 != nil && tg2.Migrate != nil { maxParallel2 = tg2.Migrate.MaxParallel } // Dereference network usage on second alloc if its there secondAllocResources := p.allocDetails[secondAlloc.ID].resources secondAllocNetworks := secondAllocResources.Flattened.Networks var secondAllocNetResourceUsed *structs.NetworkResource if len(secondAllocNetworks) > 0 { secondAllocNetResourceUsed = secondAllocNetworks[0] } distance2 := scoreForNetwork(secondAllocNetResourceUsed, networkResourceAsk, maxParallel2, currentPreemptionCount2) return distance1 < distance2 }