package nomad import ( "reflect" "testing" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" "github.com/hashicorp/raft" ) const ( // workerPoolSize is the size of the worker pool workerPoolSize = 2 ) // planWaitFuture is used to wait for the Raft future to complete func planWaitFuture(future raft.ApplyFuture) (uint64, error) { if err := future.Error(); err != nil { return 0, err } return future.Index(), nil } func testRegisterNode(t *testing.T, s *Server, n *structs.Node) { // Create the register request req := &structs.NodeRegisterRequest{ Node: n, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := s.RPC("Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } } func testRegisterJob(t *testing.T, s *Server, j *structs.Job) { // Create the register request req := &structs.JobRegisterRequest{ Job: j, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.JobRegisterResponse if err := s.RPC("Job.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } } func TestPlanApply_applyPlan(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Register ndoe node := mock.Node() testRegisterNode(t, s1, node) // Register a fake deployment oldDeployment := mock.Deployment() if err := s1.State().UpsertDeployment(900, oldDeployment); err != nil { t.Fatalf("UpsertDeployment failed: %v", err) } // Create a deployment dnew := mock.Deployment() // Create a deployment update for the old deployment id desiredStatus, desiredStatusDescription := "foo", "bar" updates := []*structs.DeploymentStatusUpdate{ { DeploymentID: oldDeployment.ID, Status: desiredStatus, StatusDescription: desiredStatusDescription, }, } // Register alloc, deployment and deployment update alloc := mock.Alloc() s1.State().UpsertJobSummary(1000, mock.JobSummary(alloc.JobID)) planRes := &structs.PlanResult{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, Deployment: dnew, DeploymentUpdates: updates, } // Snapshot the state snap, err := s1.State().Snapshot() if err != nil { t.Fatalf("err: %v", err) } // Create the plan with a deployment plan := &structs.Plan{ Job: alloc.Job, Deployment: dnew, DeploymentUpdates: updates, } // Apply the plan future, err := s1.applyPlan(plan, planRes, snap) if err != nil { t.Fatalf("err: %v", err) } // Verify our optimistic snapshot is updated ws := memdb.NewWatchSet() if out, err := snap.AllocByID(ws, alloc.ID); err != nil || out == nil { t.Fatalf("bad: %v %v", out, err) } if out, err := snap.DeploymentByID(ws, plan.Deployment.ID); err != nil || out == nil { t.Fatalf("bad: %v %v", out, err) } // Check plan does apply cleanly index, err := planWaitFuture(future) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } // Lookup the allocation fsmState := s1.fsm.State() out, err := fsmState.AllocByID(ws, alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("missing alloc") } // Lookup the new deployment dout, err := fsmState.DeploymentByID(ws, plan.Deployment.ID) if err != nil { t.Fatalf("err: %v", err) } if dout == nil { t.Fatalf("missing deployment") } // Lookup the updated deployment dout2, err := fsmState.DeploymentByID(ws, oldDeployment.ID) if err != nil { t.Fatalf("err: %v", err) } if dout2 == nil { t.Fatalf("missing deployment") } if dout2.Status != desiredStatus || dout2.StatusDescription != desiredStatusDescription { t.Fatalf("bad status: %#v", dout2) } // Evict alloc, Register alloc2 allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict job := allocEvict.Job allocEvict.Job = nil alloc2 := mock.Alloc() s1.State().UpsertJobSummary(1500, mock.JobSummary(alloc2.JobID)) planRes = &structs.PlanResult{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } // Snapshot the state snap, err = s1.State().Snapshot() if err != nil { t.Fatalf("err: %v", err) } // Apply the plan plan = &structs.Plan{ Job: job, } future, err = s1.applyPlan(plan, planRes, snap) if err != nil { t.Fatalf("err: %v", err) } // Check that our optimistic view is updated if out, _ := snap.AllocByID(ws, allocEvict.ID); out.DesiredStatus != structs.AllocDesiredStatusEvict { t.Fatalf("bad: %#v", out) } // Verify plan applies cleanly index, err = planWaitFuture(future) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } // Lookup the allocation out, err = s1.fsm.State().AllocByID(ws, alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.DesiredStatus != structs.AllocDesiredStatusEvict { t.Fatalf("should be evicted alloc: %#v", out) } if out.Job == nil { t.Fatalf("missing job") } // Lookup the allocation out, err = s1.fsm.State().AllocByID(ws, alloc2.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("missing alloc") } if out.Job == nil { t.Fatalf("missing job") } } func TestPlanApply_EvalPlan_Simple(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, Deployment: mock.Deployment(), DeploymentUpdates: []*structs.DeploymentStatusUpdate{ { DeploymentID: structs.GenerateUUID(), Status: "foo", StatusDescription: "bar", }, }, } pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize) defer pool.Shutdown() result, err := evaluatePlan(pool, snap, plan, testLogger()) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if !reflect.DeepEqual(result.NodeAllocation, plan.NodeAllocation) { t.Fatalf("incorrect node allocations") } if !reflect.DeepEqual(result.Deployment, plan.Deployment) { t.Fatalf("incorrect deployment") } if !reflect.DeepEqual(result.DeploymentUpdates, plan.DeploymentUpdates) { t.Fatalf("incorrect deployment updates") } } func TestPlanApply_EvalPlan_Partial(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) node2 := mock.Node() state.UpsertNode(1001, node2) snap, _ := state.Snapshot() alloc := mock.Alloc() alloc2 := mock.Alloc() // Ensure alloc2 does not fit alloc2.Resources = node2.Resources // Create a deployment where the allocs are markeda as canaries d := mock.Deployment() d.TaskGroups["web"].PlacedCanaries = []string{alloc.ID, alloc2.ID} plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, node2.ID: []*structs.Allocation{alloc2}, }, Deployment: d, } pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize) defer pool.Shutdown() result, err := evaluatePlan(pool, snap, plan, testLogger()) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if _, ok := result.NodeAllocation[node.ID]; !ok { t.Fatalf("should allow alloc") } if _, ok := result.NodeAllocation[node2.ID]; ok { t.Fatalf("should not allow alloc2") } // Check the deployment was updated if result.Deployment == nil || len(result.Deployment.TaskGroups) == 0 { t.Fatalf("bad: %v", result.Deployment) } placedCanaries := result.Deployment.TaskGroups["web"].PlacedCanaries if len(placedCanaries) != 1 || placedCanaries[0] != alloc.ID { t.Fatalf("bad: %v", placedCanaries) } if result.RefreshIndex != 1001 { t.Fatalf("bad: %d", result.RefreshIndex) } } func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) node2 := mock.Node() state.UpsertNode(1001, node2) snap, _ := state.Snapshot() alloc := mock.Alloc() alloc2 := mock.Alloc() // Ensure alloc2 does not fit alloc2.Resources = node2.Resources plan := &structs.Plan{ AllAtOnce: true, // Require all to make progress NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, node2.ID: []*structs.Allocation{alloc2}, }, Deployment: mock.Deployment(), DeploymentUpdates: []*structs.DeploymentStatusUpdate{ { DeploymentID: structs.GenerateUUID(), Status: "foo", StatusDescription: "bar", }, }, } pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize) defer pool.Shutdown() result, err := evaluatePlan(pool, snap, plan, testLogger()) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if len(result.NodeAllocation) != 0 { t.Fatalf("should not alloc: %v", result.NodeAllocation) } if result.RefreshIndex != 1001 { t.Fatalf("bad: %d", result.RefreshIndex) } if result.Deployment != nil || len(result.DeploymentUpdates) != 0 { t.Fatalf("bad: %v", result) } } func TestPlanApply_EvalNodePlan_Simple(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } if reason != "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) { state := testStateStore(t) node := mock.Node() node.Status = structs.NodeStatusInit state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } if reason == "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) { state := testStateStore(t) node := mock.Node() node.Drain = true state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } if reason == "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) { state := testStateStore(t) snap, _ := state.Snapshot() nodeID := "12345678-abcd-efab-cdef-123456789abc" alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ nodeID: []*structs.Allocation{alloc}, }, } fit, reason, err := evaluateNodePlan(snap, plan, nodeID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } if reason == "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertJobSummary(999, mock.JobSummary(alloc.JobID)) state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) alloc2 := mock.Alloc() alloc2.NodeID = node.ID state.UpsertJobSummary(1200, mock.JobSummary(alloc2.JobID)) snap, _ := state.Snapshot() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } if reason == "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } if reason != "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict alloc2 := mock.Alloc() plan := &structs.Plan{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } if reason != "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID alloc.DesiredStatus = structs.AllocDesiredStatusEvict node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() alloc2 := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } if reason != "" { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil node.Status = structs.NodeStatusDown state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict plan := &structs.Plan{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, } fit, reason, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } if reason != "" { t.Fatalf("bad") } }