package scheduler import ( "reflect" "testing" "time" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" ) func TestSystemSched_JobRegister(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan doesn't have annotations. if plan.Annotations != nil { t.Fatalf("expected no annotations") } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure all allocations placed if len(out) != 10 { t.Fatalf("bad: %#v", out) } // Check the available nodes if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 { t.Fatalf("bad: %#v", out[0].Metrics) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobRegister_Annotate(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, AnnotatePlan: true, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure all allocations placed if len(out) != 10 { t.Fatalf("bad: %#v", out) } // Check the available nodes if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 { t.Fatalf("bad: %#v", out[0].Metrics) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Ensure the plan had annotations. if plan.Annotations == nil { t.Fatalf("expected annotations") } desiredTGs := plan.Annotations.DesiredTGUpdates if l := len(desiredTGs); l != 1 { t.Fatalf("incorrect number of task groups; got %v; want %v", l, 1) } desiredChanges, ok := desiredTGs["web"] if !ok { t.Fatalf("expected task group web to have desired changes") } expected := &structs.DesiredUpdates{Place: 10} if !reflect.DeepEqual(desiredChanges, expected) { t.Fatalf("Unexpected desired updates; got %#v; want %#v", desiredChanges, expected) } } func TestSystemSched_JobRegister_AddNode(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Add a new node. node := mock.Node() noErr(t, h.State.UpsertNode(h.NextIndex(), node)) // Create a mock evaluation to deal with the node update eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan had no node updates var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != 0 { t.Log(len(update)) t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated on the new node var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure it allocated on the right node if _, ok := plan.NodeAllocation[node.ID]; !ok { t.Fatalf("allocated on wrong node: %#v", plan) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure all allocations placed out = structs.FilterTerminalAllocs(out) if len(out) != 11 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobRegister_AllocFail(t *testing.T) { h := NewHarness(t) // Create NO nodes // Create a job job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure no plan as this should be a no-op. if len(h.Plans) != 0 { t.Fatalf("bad: %#v", h.Plans) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobModify(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Add a few terminal status allocations, these should be ignored var terminal []*structs.Allocation for i := 0; i < 5; i++ { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = nodes[i].ID alloc.Name = "my-job.web[0]" alloc.DesiredStatus = structs.AllocDesiredStatusFailed terminal = append(terminal, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID // Update the task, such that it cannot be done in-place job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other" noErr(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted all allocs var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != len(allocs) { t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure all allocations placed out = structs.FilterTerminalAllocs(out) if len(out) != 10 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobModify_Rolling(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID job2.Update = structs.UpdateStrategy{ Stagger: 30 * time.Second, MaxParallel: 5, } // Update the task, such that it cannot be done in-place job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other" noErr(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted only MaxParallel var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != job2.Update.MaxParallel { t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != job2.Update.MaxParallel { t.Fatalf("bad: %#v", plan) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Ensure a follow up eval was created eval = h.Evals[0] if eval.NextEval == "" { t.Fatalf("missing next eval") } // Check for create if len(h.CreateEvals) == 0 { t.Fatalf("missing created eval") } create := h.CreateEvals[0] if eval.NextEval != create.ID { t.Fatalf("ID mismatch") } if create.PreviousEval != eval.ID { t.Fatalf("missing previous eval") } if create.TriggeredBy != structs.EvalTriggerRollingUpdate { t.Fatalf("bad: %#v", create) } } func TestSystemSched_JobModify_InPlace(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID noErr(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan did not evict any allocs var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != 0 { t.Fatalf("bad: %#v", plan) } // Ensure the plan updated the existing allocs var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } for _, p := range planned { if p.Job != job2 { t.Fatalf("should update job") } } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure all allocations placed if len(out) != 10 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Verify the network did not change rp := structs.Port{Label: "main", Value: 5000} for _, alloc := range out { for _, resources := range alloc.TaskResources { if resources.Networks[0].ReservedPorts[0] != rp { t.Fatalf("bad: %#v", alloc) } } } } func TestSystemSched_JobDeregister(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerJobDeregister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted the job from all nodes. for _, node := range nodes { if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure no remaining allocations out = structs.FilterTerminalAllocs(out) if len(out) != 0 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_NodeDrain(t *testing.T) { h := NewHarness(t) // Register a draining node node := mock.Node() node.Drain = true noErr(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a fake job allocated on that node. job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted all allocs if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure the plan updated the allocation. var planned []*structs.Allocation for _, allocList := range plan.NodeUpdate { planned = append(planned, allocList...) } if len(planned) != 1 { t.Log(len(planned)) t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure the allocations is stopped if planned[0].DesiredStatus != structs.AllocDesiredStatusStop { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_RetryLimit(t *testing.T) { h := NewHarness(t) h.Planner = &RejectPlan{h} // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() noErr(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() noErr(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ ID: structs.GenerateUUID(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, } // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure multiple plans if len(h.Plans) == 0 { t.Fatalf("bad: %#v", h.Plans) } // Lookup the allocations by JobID out, err := h.State.AllocsByJob(job.ID) noErr(t, err) // Ensure no allocations placed if len(out) != 0 { t.Fatalf("bad: %#v", out) } // Should hit the retry limit h.AssertEvalStatus(t, structs.EvalStatusFailed) }