package nomad import ( "fmt" "io" "reflect" "sync" "time" metrics "github.com/armon/go-metrics" log "github.com/hashicorp/go-hclog" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/scheduler" "github.com/hashicorp/raft" "github.com/ugorji/go/codec" ) const ( // timeTableGranularity is the granularity of index to time tracking timeTableGranularity = 5 * time.Minute // timeTableLimit is the maximum limit of our tracking timeTableLimit = 72 * time.Hour ) // SnapshotType is prefixed to a record in the FSM snapshot // so that we can determine the type for restore type SnapshotType byte const ( NodeSnapshot SnapshotType = iota JobSnapshot IndexSnapshot EvalSnapshot AllocSnapshot TimeTableSnapshot PeriodicLaunchSnapshot JobSummarySnapshot VaultAccessorSnapshot JobVersionSnapshot DeploymentSnapshot ACLPolicySnapshot ACLTokenSnapshot SchedulerConfigSnapshot ) // LogApplier is the definition of a function that can apply a Raft log type LogApplier func(buf []byte, index uint64) interface{} // LogAppliers is a mapping of the Raft MessageType to the appropriate log // applier type LogAppliers map[structs.MessageType]LogApplier // SnapshotRestorer is the definition of a function that can apply a Raft log type SnapshotRestorer func(restore *state.StateRestore, dec *codec.Decoder) error // SnapshotRestorers is a mapping of the SnapshotType to the appropriate // snapshot restorer. type SnapshotRestorers map[SnapshotType]SnapshotRestorer // nomadFSM implements a finite state machine that is used // along with Raft to provide strong consistency. We implement // this outside the Server to avoid exposing this outside the package. type nomadFSM struct { evalBroker *EvalBroker blockedEvals *BlockedEvals periodicDispatcher *PeriodicDispatch logger log.Logger state *state.StateStore timetable *TimeTable // config is the FSM config config *FSMConfig // enterpriseAppliers holds the set of enterprise only LogAppliers enterpriseAppliers LogAppliers // enterpriseRestorers holds the set of enterprise only snapshot restorers enterpriseRestorers SnapshotRestorers // stateLock is only used to protect outside callers to State() from // racing with Restore(), which is called by Raft (it puts in a totally // new state store). Everything internal here is synchronized by the // Raft side, so doesn't need to lock this. stateLock sync.RWMutex } // nomadSnapshot is used to provide a snapshot of the current // state in a way that can be accessed concurrently with operations // that may modify the live state. type nomadSnapshot struct { snap *state.StateSnapshot timetable *TimeTable } // snapshotHeader is the first entry in our snapshot type snapshotHeader struct { } // FSMConfig is used to configure the FSM type FSMConfig struct { // EvalBroker is the evaluation broker evaluations should be added to EvalBroker *EvalBroker // Periodic is the periodic job dispatcher that periodic jobs should be // added/removed from Periodic *PeriodicDispatch // BlockedEvals is the blocked eval tracker that blocked evaluations should // be added to. Blocked *BlockedEvals // Logger is the logger used by the FSM Logger log.Logger // Region is the region of the server embedding the FSM Region string } // NewFSMPath is used to construct a new FSM with a blank state func NewFSM(config *FSMConfig) (*nomadFSM, error) { // Create a state store sconfig := &state.StateStoreConfig{ Logger: config.Logger, Region: config.Region, } state, err := state.NewStateStore(sconfig) if err != nil { return nil, err } fsm := &nomadFSM{ evalBroker: config.EvalBroker, periodicDispatcher: config.Periodic, blockedEvals: config.Blocked, logger: config.Logger.Named("fsm"), config: config, state: state, timetable: NewTimeTable(timeTableGranularity, timeTableLimit), enterpriseAppliers: make(map[structs.MessageType]LogApplier, 8), enterpriseRestorers: make(map[SnapshotType]SnapshotRestorer, 8), } // Register all the log applier functions fsm.registerLogAppliers() // Register all the snapshot restorer functions fsm.registerSnapshotRestorers() return fsm, nil } // Close is used to cleanup resources associated with the FSM func (n *nomadFSM) Close() error { return nil } // State is used to return a handle to the current state func (n *nomadFSM) State() *state.StateStore { n.stateLock.RLock() defer n.stateLock.RUnlock() return n.state } // TimeTable returns the time table of transactions func (n *nomadFSM) TimeTable() *TimeTable { return n.timetable } func (n *nomadFSM) Apply(log *raft.Log) interface{} { buf := log.Data msgType := structs.MessageType(buf[0]) // Witness this write n.timetable.Witness(log.Index, time.Now().UTC()) // Check if this message type should be ignored when unknown. This is // used so that new commands can be added with developer control if older // versions can safely ignore the command, or if they should crash. ignoreUnknown := false if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag { msgType &= ^structs.IgnoreUnknownTypeFlag ignoreUnknown = true } switch msgType { case structs.NodeRegisterRequestType: return n.applyUpsertNode(buf[1:], log.Index) case structs.NodeDeregisterRequestType: return n.applyDeregisterNode(buf[1:], log.Index) case structs.NodeUpdateStatusRequestType: return n.applyStatusUpdate(buf[1:], log.Index) case structs.NodeUpdateDrainRequestType: return n.applyDrainUpdate(buf[1:], log.Index) case structs.JobRegisterRequestType: return n.applyUpsertJob(buf[1:], log.Index) case structs.JobDeregisterRequestType: return n.applyDeregisterJob(buf[1:], log.Index) case structs.EvalUpdateRequestType: return n.applyUpdateEval(buf[1:], log.Index) case structs.EvalDeleteRequestType: return n.applyDeleteEval(buf[1:], log.Index) case structs.AllocUpdateRequestType: return n.applyAllocUpdate(buf[1:], log.Index) case structs.AllocClientUpdateRequestType: return n.applyAllocClientUpdate(buf[1:], log.Index) case structs.ReconcileJobSummariesRequestType: return n.applyReconcileSummaries(buf[1:], log.Index) case structs.VaultAccessorRegisterRequestType: return n.applyUpsertVaultAccessor(buf[1:], log.Index) case structs.VaultAccessorDeregisterRequestType: return n.applyDeregisterVaultAccessor(buf[1:], log.Index) case structs.ApplyPlanResultsRequestType: return n.applyPlanResults(buf[1:], log.Index) case structs.DeploymentStatusUpdateRequestType: return n.applyDeploymentStatusUpdate(buf[1:], log.Index) case structs.DeploymentPromoteRequestType: return n.applyDeploymentPromotion(buf[1:], log.Index) case structs.DeploymentAllocHealthRequestType: return n.applyDeploymentAllocHealth(buf[1:], log.Index) case structs.DeploymentDeleteRequestType: return n.applyDeploymentDelete(buf[1:], log.Index) case structs.JobStabilityRequestType: return n.applyJobStability(buf[1:], log.Index) case structs.ACLPolicyUpsertRequestType: return n.applyACLPolicyUpsert(buf[1:], log.Index) case structs.ACLPolicyDeleteRequestType: return n.applyACLPolicyDelete(buf[1:], log.Index) case structs.ACLTokenUpsertRequestType: return n.applyACLTokenUpsert(buf[1:], log.Index) case structs.ACLTokenDeleteRequestType: return n.applyACLTokenDelete(buf[1:], log.Index) case structs.ACLTokenBootstrapRequestType: return n.applyACLTokenBootstrap(buf[1:], log.Index) case structs.AutopilotRequestType: return n.applyAutopilotUpdate(buf[1:], log.Index) case structs.UpsertNodeEventsType: return n.applyUpsertNodeEvent(buf[1:], log.Index) case structs.JobBatchDeregisterRequestType: return n.applyBatchDeregisterJob(buf[1:], log.Index) case structs.AllocUpdateDesiredTransitionRequestType: return n.applyAllocUpdateDesiredTransition(buf[1:], log.Index) case structs.NodeUpdateEligibilityRequestType: return n.applyNodeEligibilityUpdate(buf[1:], log.Index) case structs.BatchNodeUpdateDrainRequestType: return n.applyBatchDrainUpdate(buf[1:], log.Index) case structs.SchedulerConfigRequestType: return n.applySchedulerConfigUpdate(buf[1:], log.Index) case structs.NodeBatchDeregisterRequestType: return n.applyDeregisterNodeBatch(buf[1:], log.Index) } // Check enterprise only message types. if applier, ok := n.enterpriseAppliers[msgType]; ok { return applier(buf[1:], log.Index) } // We didn't match anything, either panic or ignore if ignoreUnknown { n.logger.Warn("ignoring unknown message type, upgrade to newer version", "msg_type", msgType) return nil } panic(fmt.Errorf("failed to apply request: %#v", buf)) } func (n *nomadFSM) applyUpsertNode(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now()) var req structs.NodeRegisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // Handle upgrade paths req.Node.Canonicalize() if err := n.state.UpsertNode(index, req.Node); err != nil { n.logger.Error("UpsertNode failed", "error", err) return err } // Unblock evals for the nodes computed node class if it is in a ready // state. if req.Node.Status == structs.NodeStatusReady { n.blockedEvals.Unblock(req.Node.ComputedClass, index) } return nil } func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now()) var req structs.NodeDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteNode(index, []string{req.NodeID}); err != nil { n.logger.Error("DeleteNode failed", "error", err) return err } return nil } func (n *nomadFSM) applyDeregisterNodeBatch(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_deregister_node"}, time.Now()) var req structs.NodeBatchDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteNode(index, req.NodeIDs); err != nil { n.logger.Error("DeleteNode failed", "error", err) return err } return nil } func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now()) var req structs.NodeUpdateStatusRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status, req.UpdatedAt, req.NodeEvent); err != nil { n.logger.Error("UpdateNodeStatus failed", "error", err) return err } // Unblock evals for the nodes computed node class if it is in a ready // state. if req.Status == structs.NodeStatusReady { ws := memdb.NewWatchSet() node, err := n.state.NodeByID(ws, req.NodeID) if err != nil { n.logger.Error("looking up node failed", "node_id", req.NodeID, "error", err) return err } n.blockedEvals.Unblock(node.ComputedClass, index) n.blockedEvals.UnblockNode(req.NodeID, index) } return nil } func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now()) var req structs.NodeUpdateDrainRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // COMPAT Remove in version 0.10 // As part of Nomad 0.8 we have deprecated the drain boolean in favor of a // drain strategy but we need to handle the upgrade path where the Raft log // contains drain updates with just the drain boolean being manipulated. if req.Drain && req.DrainStrategy == nil { // Mark the drain strategy as a force to imitate the old style drain // functionality. req.DrainStrategy = &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: -1 * time.Second, }, } } if err := n.state.UpdateNodeDrain(index, req.NodeID, req.DrainStrategy, req.MarkEligible, req.UpdatedAt, req.NodeEvent); err != nil { n.logger.Error("UpdateNodeDrain failed", "error", err) return err } return nil } func (n *nomadFSM) applyBatchDrainUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_node_drain_update"}, time.Now()) var req structs.BatchNodeUpdateDrainRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.BatchUpdateNodeDrain(index, req.UpdatedAt, req.Updates, req.NodeEvents); err != nil { n.logger.Error("BatchUpdateNodeDrain failed", "error", err) return err } return nil } func (n *nomadFSM) applyNodeEligibilityUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "node_eligibility_update"}, time.Now()) var req structs.NodeUpdateEligibilityRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // Lookup the existing node node, err := n.state.NodeByID(nil, req.NodeID) if err != nil { n.logger.Error("UpdateNodeEligibility failed to lookup node", "node_id", req.NodeID, "error", err) return err } if err := n.state.UpdateNodeEligibility(index, req.NodeID, req.Eligibility, req.UpdatedAt, req.NodeEvent); err != nil { n.logger.Error("UpdateNodeEligibility failed", "error", err) return err } // Unblock evals for the nodes computed node class if it is in a ready // state. if node != nil && node.SchedulingEligibility == structs.NodeSchedulingIneligible && req.Eligibility == structs.NodeSchedulingEligible { n.blockedEvals.Unblock(node.ComputedClass, index) n.blockedEvals.UnblockNode(req.NodeID, index) } return nil } func (n *nomadFSM) applyUpsertJob(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now()) var req structs.JobRegisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } /* Handle upgrade paths: * - Empty maps and slices should be treated as nil to avoid * un-intended destructive updates in scheduler since we use * reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanitizes * the incoming job. * - Migrate from old style upgrade stanza that used only a stagger. */ req.Job.Canonicalize() if err := n.state.UpsertJob(index, req.Job); err != nil { n.logger.Error("UpsertJob failed", "error", err) return err } // We always add the job to the periodic dispatcher because there is the // possibility that the periodic spec was removed and then we should stop // tracking it. if err := n.periodicDispatcher.Add(req.Job); err != nil { n.logger.Error("periodicDispatcher.Add failed", "error", err) return fmt.Errorf("failed adding job to periodic dispatcher: %v", err) } // Create a watch set ws := memdb.NewWatchSet() // If it is an active periodic job, record the time it was inserted. This is // necessary for recovering during leader election. It is possible that from // the time it is added to when it was suppose to launch, leader election // occurs and the job was not launched. In this case, we use the insertion // time to determine if a launch was missed. if req.Job.IsPeriodicActive() { prevLaunch, err := n.state.PeriodicLaunchByID(ws, req.Namespace, req.Job.ID) if err != nil { n.logger.Error("PeriodicLaunchByID failed", "error", err) return err } // Record the insertion time as a launch. We overload the launch table // such that the first entry is the insertion time. if prevLaunch == nil { launch := &structs.PeriodicLaunch{ ID: req.Job.ID, Namespace: req.Namespace, Launch: time.Now(), } if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil { n.logger.Error("UpsertPeriodicLaunch failed", "error", err) return err } } } // Check if the parent job is periodic and mark the launch time. parentID := req.Job.ParentID if parentID != "" { parent, err := n.state.JobByID(ws, req.Namespace, parentID) if err != nil { n.logger.Error("JobByID lookup for parent failed", "parent_id", parentID, "namespace", req.Namespace, "error", err) return err } else if parent == nil { // The parent has been deregistered. return nil } if parent.IsPeriodic() && !parent.IsParameterized() { t, err := n.periodicDispatcher.LaunchTime(req.Job.ID) if err != nil { n.logger.Error("LaunchTime failed", "job", req.Job.NamespacedID(), "error", err) return err } launch := &structs.PeriodicLaunch{ ID: parentID, Namespace: req.Namespace, Launch: t, } if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil { n.logger.Error("UpsertPeriodicLaunch failed", "error", err) return err } } } return nil } func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now()) var req structs.JobDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } return n.state.WithWriteTransaction(func(tx state.Txn) error { if err := n.handleJobDeregister(index, req.JobID, req.Namespace, req.Purge, tx); err != nil { n.logger.Error("deregistering job failed", "error", err) return err } return nil }) } func (n *nomadFSM) applyBatchDeregisterJob(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_deregister_job"}, time.Now()) var req structs.JobBatchDeregisterRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // Perform all store updates atomically to ensure a consistent view for store readers. // A partial update may increment the snapshot index, allowing eval brokers to process // evals for jobs whose deregistering didn't get committed yet. err := n.state.WithWriteTransaction(func(tx state.Txn) error { for jobNS, options := range req.Jobs { if err := n.handleJobDeregister(index, jobNS.ID, jobNS.Namespace, options.Purge, tx); err != nil { n.logger.Error("deregistering job failed", "job", jobNS, "error", err) return err } } if err := n.state.UpsertEvalsTxn(index, req.Evals, tx); err != nil { n.logger.Error("UpsertEvals failed", "error", err) return err } return nil }) if err != nil { return err } // perform the side effects outside the transactions n.handleUpsertedEvals(req.Evals) return nil } // handleJobDeregister is used to deregister a job. func (n *nomadFSM) handleJobDeregister(index uint64, jobID, namespace string, purge bool, tx state.Txn) error { // If it is periodic remove it from the dispatcher if err := n.periodicDispatcher.Remove(namespace, jobID); err != nil { n.logger.Error("periodicDispatcher.Remove failed", "error", err) return err } if purge { if err := n.state.DeleteJobTxn(index, namespace, jobID, tx); err != nil { n.logger.Error("DeleteJob failed", "error", err) return err } // We always delete from the periodic launch table because it is possible that // the job was updated to be non-periodic, thus checking if it is periodic // doesn't ensure we clean it up properly. n.state.DeletePeriodicLaunchTxn(index, namespace, jobID, tx) } else { // Get the current job and mark it as stopped and re-insert it. ws := memdb.NewWatchSet() current, err := n.state.JobByIDTxn(ws, namespace, jobID, tx) if err != nil { n.logger.Error("JobByID lookup failed", "error", err) return err } if current == nil { return fmt.Errorf("job %q in namespace %q doesn't exist to be deregistered", jobID, namespace) } stopped := current.Copy() stopped.Stop = true if err := n.state.UpsertJobTxn(index, stopped, tx); err != nil { n.logger.Error("UpsertJob failed", "error", err) return err } } return nil } func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now()) var req structs.EvalUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } return n.upsertEvals(index, req.Evals) } func (n *nomadFSM) upsertEvals(index uint64, evals []*structs.Evaluation) error { if err := n.state.UpsertEvals(index, evals); err != nil { n.logger.Error("UpsertEvals failed", "error", err) return err } n.handleUpsertedEvals(evals) return nil } // handleUpsertingEval is a helper for taking action after upserting // evaluations. func (n *nomadFSM) handleUpsertedEvals(evals []*structs.Evaluation) { for _, eval := range evals { n.handleUpsertedEval(eval) } } // handleUpsertingEval is a helper for taking action after upserting an eval. func (n *nomadFSM) handleUpsertedEval(eval *structs.Evaluation) { if eval == nil { return } if eval.ShouldEnqueue() { n.evalBroker.Enqueue(eval) } else if eval.ShouldBlock() { n.blockedEvals.Block(eval) } else if eval.Status == structs.EvalStatusComplete && len(eval.FailedTGAllocs) == 0 { // If we have a successful evaluation for a node, untrack any // blocked evaluation n.blockedEvals.Untrack(eval.JobID, eval.Namespace) } } func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now()) var req structs.EvalDeleteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil { n.logger.Error("DeleteEval failed", "error", err) return err } return nil } func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now()) var req structs.AllocUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } // Attach the job to all the allocations. It is pulled out in the // payload to avoid the redundancy of encoding, but should be denormalized // prior to being inserted into MemDB. structs.DenormalizeAllocationJobs(req.Job, req.Alloc) // COMPAT(0.11): Remove in 0.11 // Calculate the total resources of allocations. It is pulled out in the // payload to avoid encoding something that can be computed, but should be // denormalized prior to being inserted into MemDB. for _, alloc := range req.Alloc { if alloc.Resources != nil { continue } alloc.Resources = new(structs.Resources) for _, task := range alloc.TaskResources { alloc.Resources.Add(task) } // Add the shared resources alloc.Resources.Add(alloc.SharedResources) } if err := n.state.UpsertAllocs(index, req.Alloc); err != nil { n.logger.Error("UpsertAllocs failed", "error", err) return err } return nil } func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now()) var req structs.AllocUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if len(req.Alloc) == 0 { return nil } // Create a watch set ws := memdb.NewWatchSet() // Updating the allocs with the job id and task group name for _, alloc := range req.Alloc { if existing, _ := n.state.AllocByID(ws, alloc.ID); existing != nil { alloc.JobID = existing.JobID alloc.TaskGroup = existing.TaskGroup } } // Update all the client allocations if err := n.state.UpdateAllocsFromClient(index, req.Alloc); err != nil { n.logger.Error("UpdateAllocFromClient failed", "error", err) return err } // Update any evals if len(req.Evals) > 0 { if err := n.upsertEvals(index, req.Evals); err != nil { n.logger.Error("applyAllocClientUpdate failed to update evaluations", "error", err) return err } } // Unblock evals for the nodes computed node class if the client has // finished running an allocation. for _, alloc := range req.Alloc { if alloc.ClientStatus == structs.AllocClientStatusComplete || alloc.ClientStatus == structs.AllocClientStatusFailed { nodeID := alloc.NodeID node, err := n.state.NodeByID(ws, nodeID) if err != nil || node == nil { n.logger.Error("looking up node failed", "node_id", nodeID, "error", err) return err } // Unblock any associated quota quota, err := n.allocQuota(alloc.ID) if err != nil { n.logger.Error("looking up quota associated with alloc failed", "alloc_id", alloc.ID, "error", err) return err } n.blockedEvals.UnblockClassAndQuota(node.ComputedClass, quota, index) n.blockedEvals.UnblockNode(node.ID, index) } } return nil } // applyAllocUpdateDesiredTransition is used to update the desired transitions // of a set of allocations. func (n *nomadFSM) applyAllocUpdateDesiredTransition(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update_desired_transition"}, time.Now()) var req structs.AllocUpdateDesiredTransitionRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateAllocsDesiredTransitions(index, req.Allocs, req.Evals); err != nil { n.logger.Error("UpdateAllocsDesiredTransitions failed", "error", err) return err } n.handleUpsertedEvals(req.Evals) return nil } // applyReconcileSummaries reconciles summaries for all the jobs func (n *nomadFSM) applyReconcileSummaries(buf []byte, index uint64) interface{} { if err := n.state.ReconcileJobSummaries(index); err != nil { return err } return n.reconcileQueuedAllocations(index) } // applyUpsertNodeEvent tracks the given node events. func (n *nomadFSM) applyUpsertNodeEvent(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_node_events"}, time.Now()) var req structs.EmitNodeEventsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode EmitNodeEventsRequest: %v", err)) } if err := n.state.UpsertNodeEvents(index, req.NodeEvents); err != nil { n.logger.Error("failed to add node events", "error", err) return err } return nil } // applyUpsertVaultAccessor stores the Vault accessors for a given allocation // and task func (n *nomadFSM) applyUpsertVaultAccessor(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_vault_accessor"}, time.Now()) var req structs.VaultAccessorsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertVaultAccessor(index, req.Accessors); err != nil { n.logger.Error("UpsertVaultAccessor failed", "error", err) return err } return nil } // applyDeregisterVaultAccessor deregisters a set of Vault accessors func (n *nomadFSM) applyDeregisterVaultAccessor(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_vault_accessor"}, time.Now()) var req structs.VaultAccessorsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteVaultAccessors(index, req.Accessors); err != nil { n.logger.Error("DeregisterVaultAccessor failed", "error", err) return err } return nil } // applyPlanApply applies the results of a plan application func (n *nomadFSM) applyPlanResults(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_plan_results"}, time.Now()) var req structs.ApplyPlanResultsRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertPlanResults(index, &req); err != nil { n.logger.Error("ApplyPlan failed", "error", err) return err } // Add evals for jobs that were preempted n.handleUpsertedEvals(req.PreemptionEvals) return nil } // applyDeploymentStatusUpdate is used to update the status of an existing // deployment func (n *nomadFSM) applyDeploymentStatusUpdate(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_status_update"}, time.Now()) var req structs.DeploymentStatusUpdateRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateDeploymentStatus(index, &req); err != nil { n.logger.Error("UpsertDeploymentStatusUpdate failed", "error", err) return err } n.handleUpsertedEval(req.Eval) return nil } // applyDeploymentPromotion is used to promote canaries in a deployment func (n *nomadFSM) applyDeploymentPromotion(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_promotion"}, time.Now()) var req structs.ApplyDeploymentPromoteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateDeploymentPromotion(index, &req); err != nil { n.logger.Error("UpsertDeploymentPromotion failed", "error", err) return err } n.handleUpsertedEval(req.Eval) return nil } // applyDeploymentAllocHealth is used to set the health of allocations as part // of a deployment func (n *nomadFSM) applyDeploymentAllocHealth(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_alloc_health"}, time.Now()) var req structs.ApplyDeploymentAllocHealthRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateDeploymentAllocHealth(index, &req); err != nil { n.logger.Error("UpsertDeploymentAllocHealth failed", "error", err) return err } n.handleUpsertedEval(req.Eval) return nil } // applyDeploymentDelete is used to delete a set of deployments func (n *nomadFSM) applyDeploymentDelete(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_delete"}, time.Now()) var req structs.DeploymentDeleteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteDeployment(index, req.Deployments); err != nil { n.logger.Error("DeleteDeployment failed", "error", err) return err } return nil } // applyJobStability is used to set the stability of a job func (n *nomadFSM) applyJobStability(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_job_stability"}, time.Now()) var req structs.JobStabilityRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpdateJobStability(index, req.Namespace, req.JobID, req.JobVersion, req.Stable); err != nil { n.logger.Error("UpdateJobStability failed", "error", err) return err } return nil } // applyACLPolicyUpsert is used to upsert a set of policies func (n *nomadFSM) applyACLPolicyUpsert(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_policy_upsert"}, time.Now()) var req structs.ACLPolicyUpsertRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertACLPolicies(index, req.Policies); err != nil { n.logger.Error("UpsertACLPolicies failed", "error", err) return err } return nil } // applyACLPolicyDelete is used to delete a set of policies func (n *nomadFSM) applyACLPolicyDelete(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_policy_delete"}, time.Now()) var req structs.ACLPolicyDeleteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteACLPolicies(index, req.Names); err != nil { n.logger.Error("DeleteACLPolicies failed", "error", err) return err } return nil } // applyACLTokenUpsert is used to upsert a set of policies func (n *nomadFSM) applyACLTokenUpsert(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_upsert"}, time.Now()) var req structs.ACLTokenUpsertRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.UpsertACLTokens(index, req.Tokens); err != nil { n.logger.Error("UpsertACLTokens failed", "error", err) return err } return nil } // applyACLTokenDelete is used to delete a set of policies func (n *nomadFSM) applyACLTokenDelete(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_delete"}, time.Now()) var req structs.ACLTokenDeleteRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.DeleteACLTokens(index, req.AccessorIDs); err != nil { n.logger.Error("DeleteACLTokens failed", "error", err) return err } return nil } // applyACLTokenBootstrap is used to bootstrap an ACL token func (n *nomadFSM) applyACLTokenBootstrap(buf []byte, index uint64) interface{} { defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_bootstrap"}, time.Now()) var req structs.ACLTokenBootstrapRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } if err := n.state.BootstrapACLTokens(index, req.ResetIndex, req.Token); err != nil { n.logger.Error("BootstrapACLToken failed", "error", err) return err } return nil } func (n *nomadFSM) applyAutopilotUpdate(buf []byte, index uint64) interface{} { var req structs.AutopilotSetConfigRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } defer metrics.MeasureSince([]string{"nomad", "fsm", "autopilot"}, time.Now()) if req.CAS { act, err := n.state.AutopilotCASConfig(index, req.Config.ModifyIndex, &req.Config) if err != nil { return err } return act } return n.state.AutopilotSetConfig(index, &req.Config) } func (n *nomadFSM) applySchedulerConfigUpdate(buf []byte, index uint64) interface{} { var req structs.SchedulerSetConfigRequest if err := structs.Decode(buf, &req); err != nil { panic(fmt.Errorf("failed to decode request: %v", err)) } defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_scheduler_config"}, time.Now()) if req.CAS { applied, err := n.state.SchedulerCASConfig(index, req.Config.ModifyIndex, &req.Config) if err != nil { return err } return applied } return n.state.SchedulerSetConfig(index, &req.Config) } func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) { // Create a new snapshot snap, err := n.state.Snapshot() if err != nil { return nil, err } ns := &nomadSnapshot{ snap: snap, timetable: n.timetable, } return ns, nil } func (n *nomadFSM) Restore(old io.ReadCloser) error { defer old.Close() // Create a new state store config := &state.StateStoreConfig{ Logger: n.config.Logger, Region: n.config.Region, } newState, err := state.NewStateStore(config) if err != nil { return err } // Start the state restore restore, err := newState.Restore() if err != nil { return err } defer restore.Abort() // Create a decoder dec := codec.NewDecoder(old, structs.MsgpackHandle) // Read in the header var header snapshotHeader if err := dec.Decode(&header); err != nil { return err } // Populate the new state msgType := make([]byte, 1) for { // Read the message type _, err := old.Read(msgType) if err == io.EOF { break } else if err != nil { return err } // Decode snapType := SnapshotType(msgType[0]) switch snapType { case TimeTableSnapshot: if err := n.timetable.Deserialize(dec); err != nil { return fmt.Errorf("time table deserialize failed: %v", err) } case NodeSnapshot: node := new(structs.Node) if err := dec.Decode(node); err != nil { return err } // Handle upgrade paths node.Canonicalize() if err := restore.NodeRestore(node); err != nil { return err } case JobSnapshot: job := new(structs.Job) if err := dec.Decode(job); err != nil { return err } /* Handle upgrade paths: * - Empty maps and slices should be treated as nil to avoid * un-intended destructive updates in scheduler since we use * reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanitizes * the incoming job. * - Migrate from old style upgrade stanza that used only a stagger. */ job.Canonicalize() if err := restore.JobRestore(job); err != nil { return err } case EvalSnapshot: eval := new(structs.Evaluation) if err := dec.Decode(eval); err != nil { return err } if err := restore.EvalRestore(eval); err != nil { return err } case AllocSnapshot: alloc := new(structs.Allocation) if err := dec.Decode(alloc); err != nil { return err } if err := restore.AllocRestore(alloc); err != nil { return err } case IndexSnapshot: idx := new(state.IndexEntry) if err := dec.Decode(idx); err != nil { return err } if err := restore.IndexRestore(idx); err != nil { return err } case PeriodicLaunchSnapshot: launch := new(structs.PeriodicLaunch) if err := dec.Decode(launch); err != nil { return err } if err := restore.PeriodicLaunchRestore(launch); err != nil { return err } case JobSummarySnapshot: summary := new(structs.JobSummary) if err := dec.Decode(summary); err != nil { return err } if err := restore.JobSummaryRestore(summary); err != nil { return err } case VaultAccessorSnapshot: accessor := new(structs.VaultAccessor) if err := dec.Decode(accessor); err != nil { return err } if err := restore.VaultAccessorRestore(accessor); err != nil { return err } case JobVersionSnapshot: version := new(structs.Job) if err := dec.Decode(version); err != nil { return err } if err := restore.JobVersionRestore(version); err != nil { return err } case DeploymentSnapshot: deployment := new(structs.Deployment) if err := dec.Decode(deployment); err != nil { return err } if err := restore.DeploymentRestore(deployment); err != nil { return err } case ACLPolicySnapshot: policy := new(structs.ACLPolicy) if err := dec.Decode(policy); err != nil { return err } if err := restore.ACLPolicyRestore(policy); err != nil { return err } case ACLTokenSnapshot: token := new(structs.ACLToken) if err := dec.Decode(token); err != nil { return err } if err := restore.ACLTokenRestore(token); err != nil { return err } case SchedulerConfigSnapshot: schedConfig := new(structs.SchedulerConfiguration) if err := dec.Decode(schedConfig); err != nil { return err } if err := restore.SchedulerConfigRestore(schedConfig); err != nil { return err } default: // Check if this is an enterprise only object being restored restorer, ok := n.enterpriseRestorers[snapType] if !ok { return fmt.Errorf("Unrecognized snapshot type: %v", msgType) } // Restore the enterprise only object if err := restorer(restore, dec); err != nil { return err } } } restore.Commit() // COMPAT Remove in 0.10 // Clean up active deployments that do not have a job if err := n.failLeakedDeployments(newState); err != nil { return err } // External code might be calling State(), so we need to synchronize // here to make sure we swap in the new state store atomically. n.stateLock.Lock() stateOld := n.state n.state = newState n.stateLock.Unlock() // Signal that the old state store has been abandoned. This is required // because we don't operate on it any more, we just throw it away, so // blocking queries won't see any changes and need to be woken up. stateOld.Abandon() return nil } // failLeakedDeployments is used to fail deployments that do not have a job. // This state is a broken invariant that should not occur since 0.8.X. func (n *nomadFSM) failLeakedDeployments(state *state.StateStore) error { // Scan for deployments that are referencing a job that no longer exists. // This could happen if multiple deployments were created for a given job // and thus the older deployment leaks and then the job is removed. iter, err := state.Deployments(nil) if err != nil { return fmt.Errorf("failed to query deployments: %v", err) } dindex, err := state.Index("deployment") if err != nil { return fmt.Errorf("couldn't fetch index of deployments table: %v", err) } for { raw := iter.Next() if raw == nil { break } d := raw.(*structs.Deployment) // We are only looking for active deployments where the job no longer // exists if !d.Active() { continue } // Find the job job, err := state.JobByID(nil, d.Namespace, d.JobID) if err != nil { return fmt.Errorf("failed to lookup job %s from deployment %q: %v", d.JobID, d.ID, err) } // Job exists. if job != nil { continue } // Update the deployment to be terminal failed := d.Copy() failed.Status = structs.DeploymentStatusCancelled failed.StatusDescription = structs.DeploymentStatusDescriptionStoppedJob if err := state.UpsertDeployment(dindex, failed); err != nil { return fmt.Errorf("failed to mark leaked deployment %q as failed: %v", failed.ID, err) } } return nil } // reconcileQueuedAllocations re-calculates the queued allocations for every job that we // created a Job Summary during the snap shot restore func (n *nomadFSM) reconcileQueuedAllocations(index uint64) error { // Get all the jobs ws := memdb.NewWatchSet() iter, err := n.state.Jobs(ws) if err != nil { return err } snap, err := n.state.Snapshot() if err != nil { return fmt.Errorf("unable to create snapshot: %v", err) } // Invoking the scheduler for every job so that we can populate the number // of queued allocations for every job for { rawJob := iter.Next() if rawJob == nil { break } job := rawJob.(*structs.Job) // Nothing to do for queued allocations if the job is a parent periodic/parameterized job if job.IsParameterized() || job.IsPeriodic() { continue } planner := &scheduler.Harness{ State: &snap.StateStore, } // Create an eval and mark it as requiring annotations and insert that as well eval := &structs.Evaluation{ ID: uuid.Generate(), Namespace: job.Namespace, Priority: job.Priority, Type: job.Type, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, JobModifyIndex: job.JobModifyIndex + 1, Status: structs.EvalStatusPending, AnnotatePlan: true, } snap.UpsertEvals(100, []*structs.Evaluation{eval}) // Create the scheduler and run it sched, err := scheduler.NewScheduler(eval.Type, n.logger, snap, planner) if err != nil { return err } if err := sched.Process(eval); err != nil { return err } // Get the job summary from the fsm state store originalSummary, err := n.state.JobSummaryByID(ws, job.Namespace, job.ID) if err != nil { return err } summary := originalSummary.Copy() // Add the allocations scheduler has made to queued since these // allocations are never getting placed until the scheduler is invoked // with a real planner if l := len(planner.Plans); l != 1 { return fmt.Errorf("unexpected number of plans during restore %d. Please file an issue including the logs", l) } for _, allocations := range planner.Plans[0].NodeAllocation { for _, allocation := range allocations { tgSummary, ok := summary.Summary[allocation.TaskGroup] if !ok { return fmt.Errorf("task group %q not found while updating queued count", allocation.TaskGroup) } tgSummary.Queued += 1 summary.Summary[allocation.TaskGroup] = tgSummary } } // Add the queued allocations attached to the evaluation to the queued // counter of the job summary if l := len(planner.Evals); l != 1 { return fmt.Errorf("unexpected number of evals during restore %d. Please file an issue including the logs", l) } for tg, queued := range planner.Evals[0].QueuedAllocations { tgSummary, ok := summary.Summary[tg] if !ok { return fmt.Errorf("task group %q not found while updating queued count", tg) } // We add instead of setting here because we want to take into // consideration what the scheduler with a mock planner thinks it // placed. Those should be counted as queued as well tgSummary.Queued += queued summary.Summary[tg] = tgSummary } if !reflect.DeepEqual(summary, originalSummary) { summary.ModifyIndex = index if err := n.state.UpsertJobSummary(index, summary); err != nil { return err } } } return nil } func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error { defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now()) // Register the nodes encoder := codec.NewEncoder(sink, structs.MsgpackHandle) // Write the header header := snapshotHeader{} if err := encoder.Encode(&header); err != nil { sink.Cancel() return err } // Write the time table sink.Write([]byte{byte(TimeTableSnapshot)}) if err := s.timetable.Serialize(encoder); err != nil { sink.Cancel() return err } // Write all the data out if err := s.persistIndexes(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistNodes(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistJobs(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistEvals(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistAllocs(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistPeriodicLaunches(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistJobSummaries(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistVaultAccessors(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistJobVersions(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistDeployments(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistACLPolicies(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistACLTokens(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistEnterpriseTables(sink, encoder); err != nil { sink.Cancel() return err } if err := s.persistSchedulerConfig(sink, encoder); err != nil { sink.Cancel() return err } return nil } func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the indexes iter, err := s.snap.Indexes() if err != nil { return err } for { // Get the next item raw := iter.Next() if raw == nil { break } // Prepare the request struct idx := raw.(*state.IndexEntry) // Write out a node registration sink.Write([]byte{byte(IndexSnapshot)}) if err := encoder.Encode(idx); err != nil { return err } } return nil } func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the nodes ws := memdb.NewWatchSet() nodes, err := s.snap.Nodes(ws) if err != nil { return err } for { // Get the next item raw := nodes.Next() if raw == nil { break } // Prepare the request struct node := raw.(*structs.Node) // Write out a node registration sink.Write([]byte{byte(NodeSnapshot)}) if err := encoder.Encode(node); err != nil { return err } } return nil } func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() jobs, err := s.snap.Jobs(ws) if err != nil { return err } for { // Get the next item raw := jobs.Next() if raw == nil { break } // Prepare the request struct job := raw.(*structs.Job) // Write out a job registration sink.Write([]byte{byte(JobSnapshot)}) if err := encoder.Encode(job); err != nil { return err } } return nil } func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the evaluations ws := memdb.NewWatchSet() evals, err := s.snap.Evals(ws) if err != nil { return err } for { // Get the next item raw := evals.Next() if raw == nil { break } // Prepare the request struct eval := raw.(*structs.Evaluation) // Write out the evaluation sink.Write([]byte{byte(EvalSnapshot)}) if err := encoder.Encode(eval); err != nil { return err } } return nil } func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the allocations ws := memdb.NewWatchSet() allocs, err := s.snap.Allocs(ws) if err != nil { return err } for { // Get the next item raw := allocs.Next() if raw == nil { break } // Prepare the request struct alloc := raw.(*structs.Allocation) // Write out the evaluation sink.Write([]byte{byte(AllocSnapshot)}) if err := encoder.Encode(alloc); err != nil { return err } } return nil } func (s *nomadSnapshot) persistPeriodicLaunches(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() launches, err := s.snap.PeriodicLaunches(ws) if err != nil { return err } for { // Get the next item raw := launches.Next() if raw == nil { break } // Prepare the request struct launch := raw.(*structs.PeriodicLaunch) // Write out a job registration sink.Write([]byte{byte(PeriodicLaunchSnapshot)}) if err := encoder.Encode(launch); err != nil { return err } } return nil } func (s *nomadSnapshot) persistJobSummaries(sink raft.SnapshotSink, encoder *codec.Encoder) error { ws := memdb.NewWatchSet() summaries, err := s.snap.JobSummaries(ws) if err != nil { return err } for { raw := summaries.Next() if raw == nil { break } jobSummary := raw.(*structs.JobSummary) sink.Write([]byte{byte(JobSummarySnapshot)}) if err := encoder.Encode(jobSummary); err != nil { return err } } return nil } func (s *nomadSnapshot) persistVaultAccessors(sink raft.SnapshotSink, encoder *codec.Encoder) error { ws := memdb.NewWatchSet() accessors, err := s.snap.VaultAccessors(ws) if err != nil { return err } for { raw := accessors.Next() if raw == nil { break } accessor := raw.(*structs.VaultAccessor) sink.Write([]byte{byte(VaultAccessorSnapshot)}) if err := encoder.Encode(accessor); err != nil { return err } } return nil } func (s *nomadSnapshot) persistJobVersions(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() versions, err := s.snap.JobVersions(ws) if err != nil { return err } for { // Get the next item raw := versions.Next() if raw == nil { break } // Prepare the request struct job := raw.(*structs.Job) // Write out a job registration sink.Write([]byte{byte(JobVersionSnapshot)}) if err := encoder.Encode(job); err != nil { return err } } return nil } func (s *nomadSnapshot) persistDeployments(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the jobs ws := memdb.NewWatchSet() deployments, err := s.snap.Deployments(ws) if err != nil { return err } for { // Get the next item raw := deployments.Next() if raw == nil { break } // Prepare the request struct deployment := raw.(*structs.Deployment) // Write out a job registration sink.Write([]byte{byte(DeploymentSnapshot)}) if err := encoder.Encode(deployment); err != nil { return err } } return nil } func (s *nomadSnapshot) persistACLPolicies(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the policies ws := memdb.NewWatchSet() policies, err := s.snap.ACLPolicies(ws) if err != nil { return err } for { // Get the next item raw := policies.Next() if raw == nil { break } // Prepare the request struct policy := raw.(*structs.ACLPolicy) // Write out a policy registration sink.Write([]byte{byte(ACLPolicySnapshot)}) if err := encoder.Encode(policy); err != nil { return err } } return nil } func (s *nomadSnapshot) persistACLTokens(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get all the policies ws := memdb.NewWatchSet() tokens, err := s.snap.ACLTokens(ws) if err != nil { return err } for { // Get the next item raw := tokens.Next() if raw == nil { break } // Prepare the request struct token := raw.(*structs.ACLToken) // Write out a token registration sink.Write([]byte{byte(ACLTokenSnapshot)}) if err := encoder.Encode(token); err != nil { return err } } return nil } func (s *nomadSnapshot) persistSchedulerConfig(sink raft.SnapshotSink, encoder *codec.Encoder) error { // Get scheduler config _, schedConfig, err := s.snap.SchedulerConfig() if err != nil { return err } // Write out scheduler config sink.Write([]byte{byte(SchedulerConfigSnapshot)}) if err := encoder.Encode(schedConfig); err != nil { return err } return nil } // Release is a no-op, as we just need to GC the pointer // to the state store snapshot. There is nothing to explicitly // cleanup. func (s *nomadSnapshot) Release() {}