package driver import ( "fmt" "log" "os" "path/filepath" "github.com/hashicorp/nomad/client/allocdir" "github.com/hashicorp/nomad/client/config" "github.com/hashicorp/nomad/client/driver/env" "github.com/hashicorp/nomad/client/fingerprint" "github.com/hashicorp/nomad/nomad/structs" dstructs "github.com/hashicorp/nomad/client/driver/structs" cstructs "github.com/hashicorp/nomad/client/structs" ) // BuiltinDrivers contains the built in registered drivers // which are available for allocation handling var BuiltinDrivers = map[string]Factory{ "docker": NewDockerDriver, "exec": NewExecDriver, "raw_exec": NewRawExecDriver, "java": NewJavaDriver, "qemu": NewQemuDriver, "rkt": NewRktDriver, } // NewDriver is used to instantiate and return a new driver // given the name and a logger func NewDriver(name string, ctx *DriverContext) (Driver, error) { // Lookup the factory function factory, ok := BuiltinDrivers[name] if !ok { return nil, fmt.Errorf("unknown driver '%s'", name) } // Instantiate the driver f := factory(ctx) return f, nil } // Factory is used to instantiate a new Driver type Factory func(*DriverContext) Driver // Driver is used for execution of tasks. This allows Nomad // to support many pluggable implementations of task drivers. // Examples could include LXC, Docker, Qemu, etc. type Driver interface { // Drivers must support the fingerprint interface for detection fingerprint.Fingerprint // Start is used to being task execution Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error) // Open is used to re-open a handle to a task Open(ctx *ExecContext, handleID string) (DriverHandle, error) // Drivers must validate their configuration Validate(map[string]interface{}) error // Abilities returns the abilities of the driver Abilities() DriverAbilities } // DriverAbilities marks the abilities the driver has. type DriverAbilities struct { // SendSignals marks the driver as being able to send signals SendSignals bool } // DriverContext is a means to inject dependencies such as loggers, configs, and // node attributes into a Driver without having to change the Driver interface // each time we do it. Used in conjection with Factory, above. type DriverContext struct { taskName string config *config.Config logger *log.Logger node *structs.Node taskEnv *env.TaskEnvironment } // NewEmptyDriverContext returns a DriverContext with all fields set to their // zero value. func NewEmptyDriverContext() *DriverContext { return &DriverContext{ taskName: "", config: nil, node: nil, logger: nil, taskEnv: nil, } } // NewDriverContext initializes a new DriverContext with the specified fields. // This enables other packages to create DriverContexts but keeps the fields // private to the driver. If we want to change this later we can gorename all of // the fields in DriverContext. func NewDriverContext(taskName string, config *config.Config, node *structs.Node, logger *log.Logger, taskEnv *env.TaskEnvironment) *DriverContext { return &DriverContext{ taskName: taskName, config: config, node: node, logger: logger, taskEnv: taskEnv, } } // DriverHandle is an opaque handle into a driver used for task // manipulation type DriverHandle interface { // Returns an opaque handle that can be used to re-open the handle ID() string // WaitCh is used to return a channel used wait for task completion WaitCh() chan *dstructs.WaitResult // Update is used to update the task if possible and update task related // configurations. Update(task *structs.Task) error // Kill is used to stop the task Kill() error // Stats returns aggregated stats of the driver Stats() (*cstructs.TaskResourceUsage, error) // Signal is used to send a signal to the task Signal(s os.Signal) error } // ExecContext is shared between drivers within an allocation type ExecContext struct { // AllocDir contains information about the alloc directory structure. AllocDir *allocdir.AllocDir // Alloc ID AllocID string } // NewExecContext is used to create a new execution context func NewExecContext(alloc *allocdir.AllocDir, allocID string) *ExecContext { return &ExecContext{AllocDir: alloc, AllocID: allocID} } // GetTaskEnv converts the alloc dir, the node, task and alloc into a // TaskEnvironment. func GetTaskEnv(allocDir *allocdir.AllocDir, node *structs.Node, task *structs.Task, alloc *structs.Allocation, vaultToken string) (*env.TaskEnvironment, error) { env := env.NewTaskEnvironment(node). SetTaskMeta(alloc.Job.CombinedTaskMeta(alloc.TaskGroup, task.Name)). SetJobName(alloc.Job.Name). SetEnvvars(task.Env). SetTaskName(task.Name) if allocDir != nil { env.SetAllocDir(allocDir.SharedDir) taskdir, ok := allocDir.TaskDirs[task.Name] if !ok { return nil, fmt.Errorf("failed to get task directory for task %q", task.Name) } env.SetTaskLocalDir(filepath.Join(taskdir, allocdir.TaskLocal)) env.SetSecretsDir(filepath.Join(taskdir, allocdir.TaskSecrets)) } if task.Resources != nil { env.SetMemLimit(task.Resources.MemoryMB). SetCpuLimit(task.Resources.CPU). SetNetworks(task.Resources.Networks) } if alloc != nil { env.SetAlloc(alloc) } if task.Vault != nil { env.SetVaultToken(vaultToken, task.Vault.Env) } return env.Build(), nil } func mapMergeStrInt(maps ...map[string]int) map[string]int { out := map[string]int{} for _, in := range maps { for key, val := range in { out[key] = val } } return out } func mapMergeStrStr(maps ...map[string]string) map[string]string { out := map[string]string{} for _, in := range maps { for key, val := range in { out[key] = val } } return out }