package nomad import ( "context" "fmt" "log" "net/rpc" "testing" "time" memdb "github.com/hashicorp/go-memdb" msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc" "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/drainer" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" "github.com/stretchr/testify/require" ) func allocPromoter(errCh chan<- error, ctx context.Context, state *state.StateStore, codec rpc.ClientCodec, nodeID string, logger *log.Logger) { nindex := uint64(1) for { allocs, index, err := getNodeAllocs(ctx, state, nodeID, nindex) if err != nil { if err == context.Canceled { return } errCh <- fmt.Errorf("failed to get node allocs: %v", err) return } nindex = index // For each alloc that doesn't have its deployment status set, set it var updates []*structs.Allocation now := time.Now() for _, alloc := range allocs { if alloc.Job.Type != structs.JobTypeService { continue } if alloc.DeploymentStatus.HasHealth() { continue } newAlloc := alloc.Copy() newAlloc.DeploymentStatus = &structs.AllocDeploymentStatus{ Healthy: helper.BoolToPtr(true), Timestamp: now, } updates = append(updates, newAlloc) logger.Printf("Marked deployment health for alloc %q", alloc.ID) } if len(updates) == 0 { continue } // Send the update req := &structs.AllocUpdateRequest{ Alloc: updates, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", req, &resp); err != nil { if ctx.Err() == context.Canceled { return } else if err != nil { errCh <- err } } } } // checkAllocPromoter is a small helper to return an error or nil from an error // chan like the one given to the allocPromoter goroutine. func checkAllocPromoter(errCh chan error) error { select { case err := <-errCh: return err default: return nil } } func getNodeAllocs(ctx context.Context, state *state.StateStore, nodeID string, index uint64) ([]*structs.Allocation, uint64, error) { resp, index, err := state.BlockingQuery(getNodeAllocsImpl(nodeID), index, ctx) if err != nil { return nil, 0, err } if err := ctx.Err(); err != nil { return nil, 0, err } return resp.([]*structs.Allocation), index, nil } func getNodeAllocsImpl(nodeID string) func(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) { return func(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) { // Capture all the allocations allocs, err := state.AllocsByNode(ws, nodeID) if err != nil { return nil, 0, err } // Use the last index that affected the jobs table index, err := state.Index("allocs") if err != nil { return nil, index, err } return allocs, index, nil } } func TestDrainer_Simple_ServiceOnly(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create two nodes n1, n2 := mock.Node(), mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a job that runs on just one job := mock.Job() job.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Wait for the two allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByJob(nil, job.Namespace, job.ID, false) if err != nil { return false, err } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Create the second node nodeReg = &structs.NodeRegisterRequest{ Node: n2, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Drain the first node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 10 * time.Minute, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be replaced errCh := make(chan error, 2) ctx, cancel := context.WithCancel(context.Background()) defer cancel() go allocPromoter(errCh, ctx, state, codec, n1.ID, s1.logger) go allocPromoter(errCh, ctx, state, codec, n2.ID, s1.logger) testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n2.ID) if err != nil { return false, err } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { if err := checkAllocPromoter(errCh); err != nil { return false, err } node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) } func TestDrainer_Simple_ServiceOnly_Deadline(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create a node n1 := mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a job that runs on just one job := mock.Job() job.Update = *structs.DefaultUpdateStrategy job.Update.Stagger = 30 * time.Second job.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Wait for the two allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByJob(nil, job.Namespace, job.ID, false) if err != nil { return false, err } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 1 * time.Second, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be stopped testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } for _, alloc := range allocs { if alloc.DesiredStatus != structs.AllocDesiredStatusStop { return false, fmt.Errorf("got desired status %v", alloc.DesiredStatus) } } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) require.Contains(node.Events[2].Details, drainer.NodeDrainEventDetailDeadlined) } func TestDrainer_DrainEmptyNode(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create a node n1 := mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 10 * time.Minute, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Check that the node drain is removed state := s1.State() testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) } func TestDrainer_AllTypes_Deadline(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create two nodes, registering the second later n1, n2 := mock.Node(), mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a service job that runs on just one job := mock.Job() job.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Create a system job sysjob := mock.SystemJob() req = &structs.JobRegisterRequest{ Job: sysjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Create a batch job bjob := mock.BatchJob() bjob.TaskGroups[0].Count = 2 req = &structs.JobRegisterRequest{ Job: bjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Wait for the allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } return len(allocs) == 5, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Create the second node nodeReg = &structs.NodeRegisterRequest{ Node: n2, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 2 * time.Second, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be replaced errCh := make(chan error, 2) ctx, cancel := context.WithCancel(context.Background()) defer cancel() go allocPromoter(errCh, ctx, state, codec, n1.ID, s1.logger) go allocPromoter(errCh, ctx, state, codec, n2.ID, s1.logger) // Wait for the allocs to be stopped var finalAllocs []*structs.Allocation testutil.WaitForResult(func() (bool, error) { if err := checkAllocPromoter(errCh); err != nil { return false, err } var err error finalAllocs, err = state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } for _, alloc := range finalAllocs { if alloc.DesiredStatus != structs.AllocDesiredStatusStop { return false, fmt.Errorf("got desired status %v", alloc.DesiredStatus) } } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Wait for the allocations to be placed on the other node testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n2.ID) if err != nil { return false, err } return len(allocs) == 5, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Assert that the service finished before the batch and system var serviceMax, batchMax uint64 = 0, 0 for _, alloc := range finalAllocs { if alloc.Job.Type == structs.JobTypeService && alloc.ModifyIndex > serviceMax { serviceMax = alloc.ModifyIndex } else if alloc.Job.Type == structs.JobTypeBatch && alloc.ModifyIndex > batchMax { batchMax = alloc.ModifyIndex } } require.True(serviceMax < batchMax) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) require.Contains(node.Events[2].Details, drainer.NodeDrainEventDetailDeadlined) } // Test that drain is unset when batch jobs naturally finish func TestDrainer_AllTypes_NoDeadline(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create two nodes, registering the second later n1, n2 := mock.Node(), mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a service job that runs on just one job := mock.Job() job.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Create a system job sysjob := mock.SystemJob() req = &structs.JobRegisterRequest{ Job: sysjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Create a batch job bjob := mock.BatchJob() bjob.TaskGroups[0].Count = 2 req = &structs.JobRegisterRequest{ Job: bjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Wait for the allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } return len(allocs) == 5, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Create the second node nodeReg = &structs.NodeRegisterRequest{ Node: n2, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 0 * time.Second, // Infinite }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be replaced errCh := make(chan error, 2) ctx, cancel := context.WithCancel(context.Background()) defer cancel() go allocPromoter(errCh, ctx, state, codec, n1.ID, s1.logger) go allocPromoter(errCh, ctx, state, codec, n2.ID, s1.logger) // Wait for the service allocs to be stopped on the draining node testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByJob(nil, job.Namespace, job.ID, false) if err != nil { return false, err } for _, alloc := range allocs { if alloc.NodeID != n1.ID { continue } if alloc.DesiredStatus != structs.AllocDesiredStatusStop { return false, fmt.Errorf("got desired status %v", alloc.DesiredStatus) } } if err := checkAllocPromoter(errCh); err != nil { return false, err } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Mark the batch allocations as finished allocs, err := state.AllocsByJob(nil, job.Namespace, bjob.ID, false) require.Nil(err) var updates []*structs.Allocation for _, alloc := range allocs { new := alloc.Copy() new.ClientStatus = structs.AllocClientStatusComplete updates = append(updates, new) } require.Nil(state.UpdateAllocsFromClient(1000, updates)) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Wait for the service allocations to be placed on the other node testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n2.ID) if err != nil { return false, err } return len(allocs) == 3, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) } func TestDrainer_AllTypes_Deadline_GarbageCollectedNode(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create two nodes, registering the second later n1, n2 := mock.Node(), mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a service job that runs on just one job := mock.Job() job.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) job.CreateIndex = resp.JobModifyIndex // Create a system job sysjob := mock.SystemJob() req = &structs.JobRegisterRequest{ Job: sysjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) sysjob.CreateIndex = resp.JobModifyIndex // Create a batch job bjob := mock.BatchJob() bjob.TaskGroups[0].Count = 2 req = &structs.JobRegisterRequest{ Job: bjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } // Fetch the response require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) bjob.CreateIndex = resp.JobModifyIndex // Wait for the allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } return len(allocs) == 5, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Create some old terminal allocs for each job that point at a non-existent // node to simulate it being on a GC'd node. var badAllocs []*structs.Allocation for _, job := range []*structs.Job{job, sysjob, bjob} { alloc := mock.Alloc() alloc.Namespace = job.Namespace alloc.Job = job alloc.JobID = job.ID alloc.NodeID = uuid.Generate() alloc.TaskGroup = job.TaskGroups[0].Name alloc.DesiredStatus = structs.AllocDesiredStatusStop alloc.ClientStatus = structs.AllocClientStatusComplete badAllocs = append(badAllocs, alloc) } require.NoError(state.UpsertAllocs(1, badAllocs)) // Create the second node nodeReg = &structs.NodeRegisterRequest{ Node: n2, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 2 * time.Second, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be replaced errCh := make(chan error, 2) ctx, cancel := context.WithCancel(context.Background()) defer cancel() go allocPromoter(errCh, ctx, state, codec, n1.ID, s1.logger) go allocPromoter(errCh, ctx, state, codec, n2.ID, s1.logger) // Wait for the allocs to be stopped var finalAllocs []*structs.Allocation testutil.WaitForResult(func() (bool, error) { if err := checkAllocPromoter(errCh); err != nil { return false, err } var err error finalAllocs, err = state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } for _, alloc := range finalAllocs { if alloc.DesiredStatus != structs.AllocDesiredStatusStop { return false, fmt.Errorf("got desired status %v", alloc.DesiredStatus) } } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Wait for the allocations to be placed on the other node testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n2.ID) if err != nil { return false, err } return len(allocs) == 5, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 3) require.Equal(drainer.NodeDrainEventComplete, node.Events[2].Message) require.Contains(node.Events[2].Details, drainer.NodeDrainEventDetailDeadlined) } // Test that transitions to force drain work. func TestDrainer_Batch_TransitionToForce(t *testing.T) { t.Parallel() require := require.New(t) for _, inf := range []bool{true, false} { name := "Infinite" if !inf { name = "Deadline" } t.Run(name, func(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create a node n1 := mock.Node() nodeReg := &structs.NodeRegisterRequest{ Node: n1, WriteRequest: structs.WriteRequest{Region: "global"}, } var nodeResp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", nodeReg, &nodeResp)) // Create a batch job bjob := mock.BatchJob() bjob.TaskGroups[0].Count = 2 req := &structs.JobRegisterRequest{ Job: bjob, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: bjob.Namespace, }, } // Fetch the response var resp structs.JobRegisterResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)) require.NotZero(resp.Index) // Wait for the allocations to be placed state := s1.State() testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Pick the deadline deadline := 0 * time.Second if !inf { deadline = 10 * time.Second } // Drain the node drainReq := &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: deadline, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var drainResp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Wait for the allocs to be replaced errCh := make(chan error, 1) ctx, cancel := context.WithCancel(context.Background()) defer cancel() go allocPromoter(errCh, ctx, state, codec, n1.ID, s1.logger) // Make sure the batch job isn't affected testutil.AssertUntil(500*time.Millisecond, func() (bool, error) { if err := checkAllocPromoter(errCh); err != nil { return false, err } allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } for _, alloc := range allocs { if alloc.DesiredStatus != structs.AllocDesiredStatusRun { return false, fmt.Errorf("got status %v", alloc.DesiredStatus) } } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Foce drain the node drainReq = &structs.NodeUpdateDrainRequest{ NodeID: n1.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: -1 * time.Second, // Infinite }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", drainReq, &drainResp)) // Make sure the batch job is migrated testutil.WaitForResult(func() (bool, error) { allocs, err := state.AllocsByNode(nil, n1.ID) if err != nil { return false, err } for _, alloc := range allocs { if alloc.DesiredStatus != structs.AllocDesiredStatusStop { return false, fmt.Errorf("got status %v", alloc.DesiredStatus) } } return len(allocs) == 2, fmt.Errorf("got %d allocs", len(allocs)) }, func(err error) { t.Fatalf("err: %v", err) }) // Check that the node drain is removed testutil.WaitForResult(func() (bool, error) { node, err := state.NodeByID(nil, n1.ID) if err != nil { return false, err } return node.DrainStrategy == nil, fmt.Errorf("has drain strategy still set") }, func(err error) { t.Fatalf("err: %v", err) }) // Check we got the right events node, err := state.NodeByID(nil, n1.ID) require.NoError(err) require.Len(node.Events, 4) require.Equal(drainer.NodeDrainEventComplete, node.Events[3].Message) require.Contains(node.Events[3].Details, drainer.NodeDrainEventDetailDeadlined) }) } }