nomad/structs is an internal package and imports many libraries (e.g.
raft, codec) that are not relevant to api clients, and may cause
unnecessary dependency pain (e.g. `github.com/ugorji/go/codec`
version is very old now).
Here, we add a code generator that imports the relevant constants from
`nomad/structs`.
I considered using this approach for other structs, but didn't find a
quick viable way to reduce duplication. `nomad/structs` use values as
struct fields (e.g. `string`), while `api` uses value pointer (e.g.
`*string`) instead. Also, sometimes, `api` structs contain deprecated
fields or additional documentation, so simple copy-paste doesn't work.
For these reasons, I opt to keep the status quo.
v0.9.0-dev started emitting a Terminated event every time a task process
exited. While this wasn't true in previous versions, it's a useful task
event because it's the only place for job operators to view the task's
exit code.
This behavior is asserted in the e2e/taskevents tests.
Due to https://github.com/tsenart/deadcode/issues/3 we can't specify
these consts on their own. This moves them into the _platform_test.go
files to avoid creating a package that only exposes a couple of values.
* Docker for Windows does not support ulimits
* Use filepath.ToSlash to test workdir
* Convert expected mount paths to system style
* Skip security-opt test on windows
- Windows does not support seccomp, and it's unclear which options are
available.
* Skip StartN due to lack of sigint
* docker: Use api to get image info on windows
* No bridge on windows
* Stop hardcoding /bin/
Uses the home directory and windows path expansion, as c:\tmp doesn't
necessarily exist, and mktemp would involve unnecessarily complicating
the commands.
This is a workaround for the windows process model.
Go os/exec does not pass the parent process handle to the child
processes STARTUPINFO struct, this means that unless we wait in
the _same_ execution context as Starting the process, the
handle will be lost, and we cannot kill it without regaining
a handle.
A better long term solution would be a higher level process
abstraction that uses windows.CreateProcess on windows.
When vault is installed through chocolatey, it also installs a shim that
will not pass kill signals to the child. This means the process will
never actually terminate, and we lose the process handle.
Here, rather than waiting forever, we timeout fast.