In #14742 we introduced a cached lookup of the `nobody` user, which is only ever
called on Unixish machines. But the initial caching was being done in an `init`
block, which meant it was being run on Windows as well. This prevents the Nomad
agent from starting on Windows.
An alternative fix here would be to have a separate `init` block for Windows and
Unix, but this potentially masks incorrect behavior if we accidentally added a
call to the `Nobody()` method on Windows later. This way we're forced to handle
the error in the caller.
Previously, the splay timeout was only applied if a template re-render
caused a restart or a signal action. The `change_mode = "script"` was
running after the `if restart || len(signals) != 0` check, so it was
invoked at all times.
This change refactors the logic so it's easier to notice that new
`change_mode` options should start only after `splay` is applied.
* client: protect user lookups with global lock
This PR updates Nomad client to always do user lookups while holding
a global process lock. This is to prevent concurrency unsafe implementations
of NSS, but still enabling NSS lookups of users (i.e. cannot not use osusergo).
* cl: add cl
* fingerprint: add node attr for reserverable cores
Add an attribute for the number of reservable CPU cores as they may
differ from the existing `cpu.numcores` due to client configuration or
OS support.
Hopefully clarifies some confusion in #14676
* add changelog
* num_reservable_cores -> reservablecores
The artifact getter uses the go-getter library to fetch files from
different sources. Any bug in this library that results in a panic can
cause the entire Nomad client to crash due to a single file download
attempt.
This change aims to guard against this types of crashes by recovering
from panics when the getter attempts to download an artifact. The
resulting panic is converted to an error that is stored as a task event
for operator visibility and the panic stack trace is logged to the
client's log.
Extension of #14673
Once Vault is initially fingerprinted, extend the period since changes
should be infrequent and the fingerprint is relatively expensive since
it is contacting a central Vault server.
Also move the period timer reset *after* the fingerprint. This is
similar to #9435 where the idea is to ensure the retry period starts
*after* the operation is attempted. 15s will be the *minimum* time
between fingerprints now instead of the *maximum* time between
fingerprints.
In the case of Vault fingerprinting, the original behavior might cause
the following:
1. Timer is reset to 15s
2. Fingerprint takes 16s
3. Timer has already elapsed so we immediately Fingerprint again
Even if fingerprinting Vault only takes a few seconds, that may very
well be due to excessive load and backing off our fingerprints is
desirable. The new bevahior ensures we always wait at least 15s between
fingerprint attempts and should allow some natural jittering based on
server load and network latency.
Clients periodically fingerprint Vault and Consul to ensure the server has
updated attributes in the client's fingerprint. If the client can't reach
Vault/Consul, the fingerprinter clears the attributes and requires a node
update. Although this seems like correct behavior so that we can detect
intentional removal of Vault/Consul access, it has two serious failure modes:
(1) If a local Consul agent is restarted to pick up configuration changes and the
client happens to fingerprint at that moment, the client will update its
fingerprint and result in evaluations for all its jobs and all the system jobs
in the cluster.
(2) If a client loses Vault connectivity, the same thing happens. But the
consequences are much worse in the Vault case because Vault is not run as a
local agent, so Vault connectivity failures are highly correlated across the
entire cluster. A 15 second Vault outage will cause a new `node-update`
evalution for every system job on the cluster times the number of nodes, plus
one `node-update` evaluation for every non-system job on each node. On large
clusters of 1000s of nodes, we've seen this create a large backlog of evaluations.
This changeset updates the fingerprinting behavior to keep the last fingerprint
if Consul or Vault queries fail. This prevents a storm of evaluations at the
cost of requiring a client restart if Consul or Vault is intentionally removed
from the client.
* cleanup: refactor MapStringStringSliceValueSet to be cleaner
* cleanup: replace SliceStringToSet with actual set
* cleanup: replace SliceStringSubset with real set
* cleanup: replace SliceStringContains with slices.Contains
* cleanup: remove unused function SliceStringHasPrefix
* cleanup: fixup StringHasPrefixInSlice doc string
* cleanup: refactor SliceSetDisjoint to use real set
* cleanup: replace CompareSliceSetString with SliceSetEq
* cleanup: replace CompareMapStringString with maps.Equal
* cleanup: replace CopyMapStringString with CopyMap
* cleanup: replace CopyMapStringInterface with CopyMap
* cleanup: fixup more CopyMapStringString and CopyMapStringInt
* cleanup: replace CopySliceString with slices.Clone
* cleanup: remove unused CopySliceInt
* cleanup: refactor CopyMapStringSliceString to be generic as CopyMapOfSlice
* cleanup: replace CopyMap with maps.Clone
* cleanup: run go mod tidy
The concurrent gate access test is flaky since it depends on the order
of operations of two concurrent goroutines. Despite the heavy bias
towards one of the results, it's still possible to end the execution
with a closed gate.
I believe this case was created to test an earlier implementation where
the gate state was stored and mutated internally, so the access had to
be protected by a lock. However, the final implementation changed this
approach to be only channel-based, so there is no need for this flaky
test anymore.
This PR implements support for check_restart for checks registered
in the Nomad service provider.
Unlike Consul, Nomad service checks never report a "warning" status,
and so the check_restart.ignore_warnings configuration is not valid
for Nomad service checks.
This PR refactors agent/consul/check_watcher into client/serviceregistration,
and abstracts away the Consul-specific check lookups.
In doing so we should be able to reuse the existing check watcher logic for
also watching NSD checks in a followup PR.
A chunk of consul/unit_test.go is removed - we'll cover that in e2e tests
in a follow PR if needed. In the long run I'd like to remove this whole file.
Running `make check` on macOS identifies some dead code because the code is used
only with the Linux build tag. Move this code into appropriately-tagged code
files.
When configuring Consul Service Mesh, it's sometimes necessary to
provide dynamic value that are only known to Nomad at runtime. By
interpolating configuration values (in addition to configuration keys),
user are able to pass these dynamic values to Consul from their Nomad
jobs.
Log lines which include an error should use the full term "error"
as the context key. This provides consistency across the codebase
and avoids a Go style which operators might not be aware of.
* Update Consul Template dep to support Nomad vars
* Remove `Peering` config for Consul Testservers
Upgrading to the 1.14 Consul SDK introduces and additional default
configuration—`Peering`—that is not compatible with versions of Consul
before v1.13.0. because Nomad tests against Consul v1.11.1, this
configuration has to be nil'ed out before passing it to the Consul
binary.
Neither the `os.Setenv` nor `t.Setenv` helper are safe to use in parallel tests
because environment variables are process-global. The stdlib panics if you try
to do this. Remove the `ci.Parallel()` call from all tests where we're setting
environment variables.
This PR refactors the cgroups v2 group kill code path to use the
cgroups.kill interface file for destroying the cgroup. Previously
we copied the freeze + sigkill + unfreeze pattern from the v1 code,
but v2 provides a more efficient and more race-free way to handle
this.
Closes#14371
This PR refactors the code path in Client startup for setting up the cpuset
cgroup manager (non-linux systems not affected).
Before, there was a logic bug where we would try to read the cpuset.cpus.effective
cgroup interface file before ensuring nomad's parent cgroup existed. Therefor that
file would not exist, and the list of useable cpus would be empty. Tasks started
thereafter would not have a value set for their cpuset.cpus.
The refactoring fixes some less than ideal coding style. Instead we now bootstrap
each cpuset manager type (v1/v2) within its own constructor. If something goes
awry during bootstrap (e.g. cgroups not enabled), the constructor returns the
noop implementation and logs a warning.
Fixes#14229
* allocrunner: handle lifecycle when all tasks die
When all tasks die the Coordinator must transition to its terminal
state, coordinatorStatePoststop, to unblock poststop tasks. Since this
could happen at any time (for example, a prestart task dies), all states
must be able to transition to this terminal state.
* allocrunner: implement different alloc restarts
Add a new alloc restart mode where all tasks are restarted, even if they
have already exited. Also unifies the alloc restart logic to use the
implementation that restarts tasks concurrently and ignores
ErrTaskNotRunning errors since those are expected when restarting the
allocation.
* allocrunner: allow tasks to run again
Prevent the task runner Run() method from exiting to allow a dead task
to run again. When the task runner is signaled to restart, the function
will jump back to the MAIN loop and run it again.
The task runner determines if a task needs to run again based on two new
task events that were added to differentiate between a request to
restart a specific task, the tasks that are currently running, or all
tasks that have already run.
* api/cli: add support for all tasks alloc restart
Implement the new -all-tasks alloc restart CLI flag and its API
counterpar, AllTasks. The client endpoint calls the appropriate restart
method from the allocrunner depending on the restart parameters used.
* test: fix tasklifecycle Coordinator test
* allocrunner: kill taskrunners if all tasks are dead
When all non-poststop tasks are dead we need to kill the taskrunners so
we don't leak their goroutines, which are blocked in the alloc restart
loop. This also ensures the allocrunner exits on its own.
* taskrunner: fix tests that waited on WaitCh
Now that "dead" tasks may run again, the taskrunner Run() method will
not return when the task finishes running, so tests must wait for the
task state to be "dead" instead of using the WaitCh, since it won't be
closed until the taskrunner is killed.
* tests: add tests for all tasks alloc restart
* changelog: add entry for #14127
* taskrunner: fix restore logic.
The first implementation of the task runner restore process relied on
server data (`tr.Alloc().TerminalStatus()`) which may not be available
to the client at the time of restore.
It also had the incorrect code path. When restoring a dead task the
driver handle always needs to be clear cleanly using `clearDriverHandle`
otherwise, after exiting the MAIN loop, the task may be killed by
`tr.handleKill`.
The fix is to store the state of the Run() loop in the task runner local
client state: if the task runner ever exits this loop cleanly (not with
a shutdown) it will never be able to run again. So if the Run() loops
starts with this local state flag set, it must exit early.
This local state flag is also being checked on task restart requests. If
the task is "dead" and its Run() loop is not active it will never be
able to run again.
* address code review requests
* apply more code review changes
* taskrunner: add different Restart modes
Using the task event to differentiate between the allocrunner restart
methods proved to be confusing for developers to understand how it all
worked.
So instead of relying on the event type, this commit separated the logic
of restarting an taskRunner into two methods:
- `Restart` will retain the current behaviour and only will only restart
the task if it's currently running.
- `ForceRestart` is the new method where a `dead` task is allowed to
restart if its `Run()` method is still active. Callers will need to
restart the allocRunner taskCoordinator to make sure it will allow the
task to run again.
* minor fixes
This PR causes the logmon task runner to acquire the binary of the
Nomad executable in an 'init' block, so as to almost certainly get
the name while the nomad file still exists.
This is an attempt at fixing the case where a deleted Nomad file
(e.g. during upgrade) may be getting renamed with a mysterious
suffix first.
If this doesn't work, as a last resort we can literally just trim
the mystery string.
Fixes: #14079
The current implementation for the task coordinator unblocks tasks by
performing destructive operations over its internal state (like closing
channels and deleting maps from keys).
This presents a problem in situations where we would like to revert the
state of a task, such as when restarting an allocation with tasks that
have already exited.
With this new implementation the task coordinator behaves more like a
finite state machine where task may be blocked/unblocked multiple times
by performing a state transition.
This initial part of the work only refactors the task coordinator and
is functionally equivalent to the previous implementation. Future work
will build upon this to provide bug fixes and enhancements.
When a Nomad agent starts and loads jobs that already existed in the
cluster, the default template uid and gid was being set to 0, since this
is the zero value for int. This caused these jobs to fail in
environments where it was not possible to use 0, such as in Windows
clients.
In order to differentiate between an explicit 0 and a template where
these properties were not set we need to use a pointer.
In #14139 this code was changed to use the original copy of the config,
but Config.AllocDir is updated in the `Client.init()` method for dev
agents.
This uses the latest version of the alloc dir (which cannot change
further at runtime without a client restart which would reinitialize
the stats collector as well).
Before this change, Client had 2 copies of the config object: config and configCopy. There was no guidance around which to use where (other than configCopy's comment to pass it to alloc runners), both are shared among goroutines and mutated in data racy ways. At least at one point I think the idea was to have `config` be mutable and then grab a lock to overwrite `configCopy`'s pointer atomically. This would have allowed alloc runners to read their config copies in data race safe ways, but this isn't how the current implementation worked.
This change takes the following approach to safely handling configs in the client:
1. `Client.config` is the only copy of the config and all access must go through the `Client.configLock` mutex
2. Since the mutex *only protects the config pointer itself and not fields inside the Config struct:* all config mutation must be done on a *copy* of the config, and then Client's config pointer is overwritten while the mutex is acquired. Alloc runners and other goroutines with the old config pointer will not see config updates.
3. Deep copying is implemented on the Config struct to satisfy the previous approach. The TLS Keyloader is an exception because it has its own internal locking to support mutating in place. An unfortunate complication but one I couldn't find a way to untangle in a timely fashion.
4. To facilitate deep copying I made an *internally backward incompatible API change:* our `helper/funcs` used to turn containers (slices and maps) with 0 elements into nils. This probably saves a few memory allocations but makes it very easy to cause panics. Since my new config handling approach uses more copying, it became very difficult to ensure all code that used containers on configs could handle nils properly. Since this code has caused panics in the past, I fixed it: nil containers are copied as nil, but 0-element containers properly return a new 0-element container. No more "downgrading to nil!"