Protect against a race where destroying and persist state goroutines
race.
The downside is that the database io operation will run while holding
the lock and may run indefinitely. The risk of lock being long held is
slow destruction, but slow io has bigger problems.
This fixes a bug where allocs that have been GCed get re-run again after client
is restarted. A heavily-used client may launch thousands of allocs on startup
and get killed.
The bug is that an alloc runner that gets destroyed due to GC remains in
client alloc runner set. Periodically, they get persisted until alloc is
gced by server. During that time, the client db will contain the alloc
but not its individual tasks status nor completed state. On client restart,
client assumes that alloc is pending state and re-runs it.
Here, we fix it by ensuring that destroyed alloc runners don't persist any alloc
to the state DB.
This is a short-term fix, as we should consider revamping client state
management. Storing alloc and task information in non-transaction non-atomic
concurrently while alloc runner is running and potentially changing state is a
recipe for bugs.
Fixes https://github.com/hashicorp/nomad/issues/5984
Related to https://github.com/hashicorp/nomad/pull/5890
When an alloc runner prestart hook fails, the task runners aren't invoked
and they remain in a pending state.
This leads to terrible results, some of which are:
* Lockup in GC process as reported in https://github.com/hashicorp/nomad/pull/5861
* Lockup in shutdown process as TR.Shutdown() waits for WaitCh to be closed
* Alloc not being restarted/rescheduled to another node (as it's still in
pending state)
* Unexpected restart of alloc on a client restart, potentially days/weeks after
alloc expected start time!
Here, we treat all tasks to have failed if alloc runner prestart hook fails.
This fixes the lockups, and permits the alloc to be rescheduled on another node.
While it's desirable to retry alloc runner in such failures, I opted to treat it
out of scope. I'm afraid of some subtles about alloc and task runners and their
idempotency that's better handled in a follow up PR.
This might be one of the root causes for
https://github.com/hashicorp/nomad/issues/5840 .
Alloc runner already tracks tasks associated with alloc. Here, we
become defensive by relying on the alloc runner tracked tasks, rather
than depend on server never updating the job unexpectedly.
Refactoring of 104067bc2b2002a4e45ae7b667a476b89addc162
Switch the MarkLive method for a chan that is closed by the client.
Thanks to @notnoop for the idea!
The old approach called a method on most existing ARs and TRs on every
runAllocs call. The new approach does a once.Do call in runAllocs to
accomplish the same thing with less work. Able to remove the gate
abstraction that did much more than was needed.
Fixes#1795
Running restored allocations and pulling what allocations to run from
the server happen concurrently. This means that if a client is rebooted,
and has its allocations rescheduled, it may restart the dead allocations
before it contacts the server and determines they should be dead.
This commit makes tasks that fail to reattach on restore wait until the
server is contacted before restarting.
This fixes a confusing UX where a previously successful deployment's
healthy/unhealthy count would get updated if any allocations failed after
the deployment was already marked as successful.
This command will be used to send a signal to either a single task within an
allocation, or all of the tasks if <task-name> is omitted. If the sent signal
terminates the allocation, it will be treated as if the allocation has crashed,
rather than as if it was operator-terminated.
Signal validation is currently handled by the driver itself and nomad
does not attempt to restrict or validate them.
This adds a `nomad alloc restart` command and api that allows a job operator
with the alloc-lifecycle acl to perform an in-place restart of a Nomad
allocation, or a given subtask.
This commit is a significant change. TR.Run is now always executed, even
for terminal allocations. This was changed to allow TR.Run to cleanup
(run stop hooks) if a handle was recovered.
This is intended to handle the case of Nomad receiving a
DesiredStatus=Stop allocation update, persisting it, but crashing before
stopping AR/TR.
The commit also renames task runner hook data as it was very easy to
accidently set state on Requests instead of Responses using the old
field names.
We were just emitting Killed/Terminated events before. In v0.8 we
emitted Killing/Killed, but lacked Terminated when explicitly stopping
a task. This change makes it so Terminated is always included, whether
explicitly stopping a task or it exiting on its own.
New output:
2019-01-04T14:58:51-08:00 Killed Task successfully killed
2019-01-04T14:58:51-08:00 Terminated Exit Code: 130, Signal: 2
2019-01-04T14:58:51-08:00 Killing Sent interrupt
2019-01-04T14:58:51-08:00 Leader Task Dead Leader Task in Group dead
2019-01-04T14:58:49-08:00 Started Task started by client
2019-01-04T14:58:49-08:00 Task Setup Building Task Directory
2019-01-04T14:58:49-08:00 Received Task received by client
Old (v0.8.6) output:
2019-01-04T22:14:54Z Killed Task successfully killed
2019-01-04T22:14:54Z Killing Sent interrupt. Waiting 5s before force killing
2019-01-04T22:14:54Z Leader Task Dead Leader Task in Group dead
2019-01-04T22:14:53Z Started Task started by client
2019-01-04T22:14:53Z Task Setup Building Task Directory
2019-01-04T22:14:53Z Received Task received by client
The driver manager is modeled after the device manager and is started by the client.
It's responsible for handling driver lifecycle and reattachment state, as well as
processing the incomming fingerprint and task events from each driver. The mananger
exposes a method for registering event handlers for task events that is used by the
task runner to update the server when a task has been updated with an event.
Since driver fingerprinting has been implemented by the driver manager, it is no
longer needed in the fingerprint mananger and has been removed.
This creates a new buffered channel and goroutine on the allocrunner for
serializing updates to allocations. This allows us to take updates off
the routine that is used from processing updates from the server,
without having complicated machinery for tracking update lifetimes, or
other external synchronization.
This results in a nice performance improvement and signficantly better
throughput on batch changes such as preempting a large number of jobs
for a larger placement.
This commit reduces the locking required to shutdown or destroy
allocrunners, and allows parallel shutdown and destroy of allocrunners during
shutdown.
When starting an allocation that is preempting other allocs, we create a
new group allocation watcher, and then wait for the allocations to
terminate in the allocation PreRun hooks.
If there's no preempted allocations, then we simply provide a
NoopAllocWatcher.
This PR introduces a device hook that retrieves the device mount
information for an allocation. It also updates the computed node class
computation to take into account devices.
TODO Fix the task runner unit test. The environment variable is being
lost even though it is being properly set in the prestart hook.
This change makes few compromises:
* Looks up the devices associated with tasks at look up time. Given
that `nomad alloc status` is called rarely generally (compared to stats
telemetry and general job reporting), it seems fine. However, the
lookup overhead grows bounded by number of `tasks x total-host-devices`,
which can be significant.
* `client.Client` performs the task devices->statistics lookup. It
passes self to alloc/task runners so they can look up the device statistics
allocated to them.
* Currently alloc/task runners are responsible for constructing the
entire RPC response for stats
* The alternatives for making task runners device statistics aware
don't seem appealing (e.g. having task runners contain reference to hostStats)
* On the alloc aggregation resource usage, I did a naive merging of task device statistics.
* Personally, I question the value of such aggregation, compared to
costs of struct duplication and bloating the response - but opted to be
consistent in the API.
* With naive concatination, device instances from a single device group used by separate tasks in the alloc, would be aggregated in two separate device group statistics.
* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing