Restrict variable paths to RFC3986 URL-safe characters that don't conflict with
the use of characters "@" and "." in `template` blocks. This prevents users from
writing variables that will require tricky templating syntax or that they simply
won't be able to use.
Also restrict the length so that a user can't make queries in the state store
unusually expensive (as they are O(k) on the key length).
A Nomad user reported problems with CSI volumes associated with failed
allocations, where the Nomad server did not send a controller unpublish RPC.
The controller unpublish is skipped if other non-terminal allocations on the
same node claim the volume. The check has a bug where the allocation belonging
to the claim being freed was included in the check incorrectly. During a normal
allocation stop for job stop or a new version of the job, the allocation is
terminal. But allocations that fail are not yet marked terminal at the point in
time when the client sends the unpublish RPC to the server.
For CSI plugins that support controller attach/detach, this means that the
controller will not be able to detach the volume from the allocation's host and
the replacement claim will fail until a GC is run. This changeset fixes the
conditional so that the claim's own allocation is not included, and makes the
logic easier to read. Include a test case covering this path.
Also includes two minor extra bugfixes:
* Entities we get from the state store should always be copied before
altering. Ensure that we copy the volume in the top-level unpublish workflow
before handing off to the steps.
* The list stub object for volumes in `nomad/structs` did not match the stub
object in `api`. The `api` package also did not include the current
readers/writers fields that are expected by the UI. True up the two objects and
add the previously undocumented fields to the docs.
When querying the checks for an allocation, the request must be
forwarded to the agent that is running the allocation. If the
initial request is made to a server agent, the request can be made
directly to the client agent running the allocation. If the
request is made to a client agent not running the alloc, the
request needs to be forwarded to a server and then the correct
client.
The map of in-flight RPCs gets cleared by a goroutine in the test without first
locking it to make sure that it's not being accessed concurrently by the stats
fetcher itself. This can cause a panic in tests.
Includes:
* Remove leader upgrade raft version test, as older versions of raft are now
incompatible with our autopilot library.
* Remove attempt to assert initial non-voter status on the `PromoteNonVoter`
test, as this happens too quickly to reliably detect.
* Unskip some previously-skipped tests which we should make stable.
* Remove the `consul/sdk` retry helper for these tests; this uses panic recovery
in a kind of a clever/gross way to reduce LoC but it seems to introduce some
timing issues in the process.
* Add more test step logging and reduce logging noise from the scheduler
goroutines to make it easier to debug failing tests.
* Be more consistent about using the `waitForStableLeadership` helper so that we
can assert the cluster is fully stable and not just that we've added peers.
Nomad's original autopilot was importing from a private package in Consul. It
has been moved out to a shared library. Switch Nomad to use this library so that
we can eliminate the import of Consul, which is necessary to build Nomad ENT
with the current version of the Consul SDK. This also will let us pick up
autopilot improvements shared with Consul more easily.
Log lines which include an error should use the full term "error"
as the context key. This provides consistency across the codebase
and avoids a Go style which operators might not be aware of.
PR #12130 refactored the test to use the `wantPeers` helper, but this
function only returns the number of voting peers, which in this test
should be equal to 2.
I think the tests were passing back them because of a bug in Raft
(https://github.com/hashicorp/raft/pull/483) where a non-voting server
was able to transition to candidate state.
One possible evidence of this is that a successful test run would have
the following log line:
```
raft@v1.3.5/raft.go:1058: nomad.raft: updating configuration: command=AddVoter server-id=127.0.0.1:9101 server-addr=127.0.0.1:9101 servers="[{Suffrage:Voter ID:127.0.0.1:9107 Address:127.0.0.1:9107} {Suffrage:Voter ID:127.0.0.1:9105 Address:127.0.0.1:9105} {Suffrage:Voter ID:127.0.0.1:9103 Address:127.0.0.1:9103} {Suffrage:Voter ID:127.0.0.1:9101 Address:127.0.0.1:9101}]"
```
This commit reverts the test logic to check for peer count, regardless
of voting status.
Update the on-disk format for the root key so that it's wrapped with a unique
per-key/per-server key encryption key. This is a bit of security theatre for the
current implementation, but it uses `go-kms-wrapping` as the interface for
wrapping the key. This provides a shim for future support of external KMS such
as cloud provider APIs or Vault transit encryption.
* Removes the JSON serialization extension we had on the `RootKey` struct; this
struct is now only used for key replication and not for disk serialization, so
we don't need this helper.
* Creates a helper for generating cryptographically random slices of bytes that
properly accounts for short reads from the source.
* No observable functional changes outside of the on-disk format, so there are
no test updates.
This PR creates a pointer.Compare helper for comparing equality of
two pointers. Strictly only works with primitive types we know are
safe to derefence and compare using '=='.
An ACL roles name must be unique, however, a bug meant multiple
roles of the same same could be created. This fixes that problem
with checks in the RPC handler and state store.
* allocrunner: handle lifecycle when all tasks die
When all tasks die the Coordinator must transition to its terminal
state, coordinatorStatePoststop, to unblock poststop tasks. Since this
could happen at any time (for example, a prestart task dies), all states
must be able to transition to this terminal state.
* allocrunner: implement different alloc restarts
Add a new alloc restart mode where all tasks are restarted, even if they
have already exited. Also unifies the alloc restart logic to use the
implementation that restarts tasks concurrently and ignores
ErrTaskNotRunning errors since those are expected when restarting the
allocation.
* allocrunner: allow tasks to run again
Prevent the task runner Run() method from exiting to allow a dead task
to run again. When the task runner is signaled to restart, the function
will jump back to the MAIN loop and run it again.
The task runner determines if a task needs to run again based on two new
task events that were added to differentiate between a request to
restart a specific task, the tasks that are currently running, or all
tasks that have already run.
* api/cli: add support for all tasks alloc restart
Implement the new -all-tasks alloc restart CLI flag and its API
counterpar, AllTasks. The client endpoint calls the appropriate restart
method from the allocrunner depending on the restart parameters used.
* test: fix tasklifecycle Coordinator test
* allocrunner: kill taskrunners if all tasks are dead
When all non-poststop tasks are dead we need to kill the taskrunners so
we don't leak their goroutines, which are blocked in the alloc restart
loop. This also ensures the allocrunner exits on its own.
* taskrunner: fix tests that waited on WaitCh
Now that "dead" tasks may run again, the taskrunner Run() method will
not return when the task finishes running, so tests must wait for the
task state to be "dead" instead of using the WaitCh, since it won't be
closed until the taskrunner is killed.
* tests: add tests for all tasks alloc restart
* changelog: add entry for #14127
* taskrunner: fix restore logic.
The first implementation of the task runner restore process relied on
server data (`tr.Alloc().TerminalStatus()`) which may not be available
to the client at the time of restore.
It also had the incorrect code path. When restoring a dead task the
driver handle always needs to be clear cleanly using `clearDriverHandle`
otherwise, after exiting the MAIN loop, the task may be killed by
`tr.handleKill`.
The fix is to store the state of the Run() loop in the task runner local
client state: if the task runner ever exits this loop cleanly (not with
a shutdown) it will never be able to run again. So if the Run() loops
starts with this local state flag set, it must exit early.
This local state flag is also being checked on task restart requests. If
the task is "dead" and its Run() loop is not active it will never be
able to run again.
* address code review requests
* apply more code review changes
* taskrunner: add different Restart modes
Using the task event to differentiate between the allocrunner restart
methods proved to be confusing for developers to understand how it all
worked.
So instead of relying on the event type, this commit separated the logic
of restarting an taskRunner into two methods:
- `Restart` will retain the current behaviour and only will only restart
the task if it's currently running.
- `ForceRestart` is the new method where a `dead` task is allowed to
restart if its `Run()` method is still active. Callers will need to
restart the allocRunner taskCoordinator to make sure it will allow the
task to run again.
* minor fixes
The `namespace` field was not included in the equality check between old and new
Vault configurations, which meant that a Vault config change that only changed
the namespace would not be detected as a change and the clients would not be
reloaded.
Also, the comparison for boolean fields such as `enabled` and
`allow_unauthenticated` was on the pointer and not the value of that pointer,
which results in spurious reloads in real config reload that is easily missed in
typical test scenarios.
Includes a minor refactor of the order of fields for `Copy` and `Merge` to match
the struct fields in hopes it makes it harder to make this mistake in the
future, as well as additional test coverage.
The current implementation for the task coordinator unblocks tasks by
performing destructive operations over its internal state (like closing
channels and deleting maps from keys).
This presents a problem in situations where we would like to revert the
state of a task, such as when restarting an allocation with tasks that
have already exited.
With this new implementation the task coordinator behaves more like a
finite state machine where task may be blocked/unblocked multiple times
by performing a state transition.
This initial part of the work only refactors the task coordinator and
is functionally equivalent to the previous implementation. Future work
will build upon this to provide bug fixes and enhancements.
The original design for workload identities and ACLs allows for operators to
extend the automatic capabilities of a workload by using a specially-named
policy. This has shown to be potentially unsafe because of naming collisions, so
instead we'll allow operators to explicitly attach a policy to a workload
identity.
This changeset adds workload identity fields to ACL policy objects and threads
that all the way down to the command line. It also a new secondary index to the
ACL policy table on namespace and job so that claim resolution can efficiently
query for related policies.
When a Nomad agent starts and loads jobs that already existed in the
cluster, the default template uid and gid was being set to 0, since this
is the zero value for int. This caused these jobs to fail in
environments where it was not possible to use 0, such as in Windows
clients.
In order to differentiate between an explicit 0 and a template where
these properties were not set we need to use a pointer.
Making the ACL Role listing return object a stub future-proofs the
endpoint. In the event the role object grows, we are not bound by
having to return all fields within the list endpoint or change the
signature of the endpoint to reduce the list return size.
ACL Roles along with policies and global token will be replicated
from the authoritative region to all federated regions. This
involves a new replication loop running on the federated leader.
Policies and roles may be replicated at different times, meaning
the policies and role references may not be present within the
local state upon replication upsert. In order to bypass the RPC
and state check, a new RPC request parameter has been added. This
is used by the replication process; all other callers will trigger
the ACL role policy validation check.
There is a new ACL RPC endpoint to allow the reading of a set of
ACL Roles which is required by the replication process and matches
ACL Policies and Tokens. A bug within the ACL Role listing RPC has
also been fixed which returned incorrect data during blocking
queries where a deletion had occurred.
Since the state store returns a pointer to the shared job structs in
memdb we must always copy it before mutating it and applying the new
version via raft. Otherwise if the rpc fails before the mutated job is
committed to raft (either due to validation, bug, crash, or other exit
condition), the leader server will have an updated copy of the job that
other servers will not have.
Before this change, Client had 2 copies of the config object: config and configCopy. There was no guidance around which to use where (other than configCopy's comment to pass it to alloc runners), both are shared among goroutines and mutated in data racy ways. At least at one point I think the idea was to have `config` be mutable and then grab a lock to overwrite `configCopy`'s pointer atomically. This would have allowed alloc runners to read their config copies in data race safe ways, but this isn't how the current implementation worked.
This change takes the following approach to safely handling configs in the client:
1. `Client.config` is the only copy of the config and all access must go through the `Client.configLock` mutex
2. Since the mutex *only protects the config pointer itself and not fields inside the Config struct:* all config mutation must be done on a *copy* of the config, and then Client's config pointer is overwritten while the mutex is acquired. Alloc runners and other goroutines with the old config pointer will not see config updates.
3. Deep copying is implemented on the Config struct to satisfy the previous approach. The TLS Keyloader is an exception because it has its own internal locking to support mutating in place. An unfortunate complication but one I couldn't find a way to untangle in a timely fashion.
4. To facilitate deep copying I made an *internally backward incompatible API change:* our `helper/funcs` used to turn containers (slices and maps) with 0 elements into nils. This probably saves a few memory allocations but makes it very easy to cause panics. Since my new config handling approach uses more copying, it became very difficult to ensure all code that used containers on configs could handle nils properly. Since this code has caused panics in the past, I fixed it: nil containers are copied as nil, but 0-element containers properly return a new 0-element container. No more "downgrading to nil!"
ACL tokens can now utilize ACL roles in order to provide API
authorization. Each ACL token can be created and linked to an
array of policies as well as an array of ACL role links. The link
can be provided via the role name or ID, but internally, is always
resolved to the ID as this is immutable whereas the name can be
changed by operators.
When resolving an ACL token, the policies linked from an ACL role
are unpacked and combined with the policy array to form the
complete auth set for the token.
The ACL token creation endpoint handles deduplicating ACL role
links as well as ensuring they exist within state.
When reading a token, Nomad will also ensure the ACL role link is
current. This handles ACL roles being deleted from under a token
from a UX standpoint.
Similar to the deployment watcher fix in #14121 - the server code loves these mutable structs so we need to guard access to the struct fields with locks.
Capturing ch := b.capacityChangeCh is sufficient to satisfy the data race detector, but I noticed it was also possible to leak goroutines:
Since the watchCapacity loop is in charge of receiving from capacityChangeCh and exits when stopCh is closed, senders to capacityChangeCh also must exit when stopCh is closed. Otherwise they may block forever if capacityChangeCh is full because it will never be received on again. I did not find evidence of this occurring in my meager smattering of prod goroutine dumps I have laying around, but this isn't surprising as the chan has a buffer of 8096! I would imagine that is sufficient to handle "late" sends and then just get GC'd away when the last reference to the old chan is dropped. This is just additional safety/correctness.