* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing
If ar.state.TaskStates has not been set, set it on the copy of ar.state.
That keeps ar.state manipulations in one location and allows AllocState
to only acquire read-locks.
Although the really exciting change is making WaitForRunning return the
allocations that it started. This should cut down test boilerplate
significantly.
The interesting decision in this commit was to expose AR's state and not
a fully materialized Allocation struct. AR.clientAlloc builds an Alloc
that contains the task state, so I considered simply memoizing and
exposing that method.
However, that would lead to AR having two awkwardly similar methods:
- Alloc() - which returns the server-sent alloc
- ClientAlloc() - which returns the fully materialized client alloc
Since ClientAlloc() could be memoized it would be just as cheap to call
as Alloc(), so why not replace Alloc() entirely?
Replacing Alloc() entirely would require Update() to immediately
materialize the task states on server-sent Allocs as there may have been
local task state changes since the server received an Alloc update.
This quickly becomes difficult to reason about: should Update hooks use
the TaskStates? Are state changes caused by TR Update hooks immediately
reflected in the Alloc? Should AR persist its copy of the Alloc? If so,
are its TaskStates canonical or the TaskStates on TR?
So! Forget that. Let's separate the static Allocation from the dynamic
AR & TR state!
- AR.Alloc() is for static Allocation access (often for the Job)
- AR.AllocState() is for the dynamic AR & TR runtime state (deployment
status, task states, etc).
If code needs to know the status of a task: AllocState()
If code needs to know the names of tasks: Alloc()
It should be very easy for a developer to reason about which method they
should call and what they can do with the return values.
Multiple receivers raced for the WaitResult when killing tasks which
could lead to a deadlock if the "wrong" receiver won.
Wrap handlers in an ugly little proxy to avoid this. At first I wanted
to push this into drivers, but the result is tied to the TR's handle
lifecycle -- not the lifecycle of an alloc or task.
"Ask forgiveness, not permission."
Instead of peaking at TaskStates (which are no longer updated on the
AR.Alloc() view of the world) to only read logs for running tasks, just
try to read the logs and improve the error handling if they don't exist.
This should make log streaming less dependent on AR/TR behavior.
Also fixed a race where the log streamer could exit before reading an
error. This caused no logs or errors to be displayed sometimes when an
error occurred.