Processing an evaluation is nearly a pure function over the state
snapshot, but we randomly shuffle the nodes. This means that
developers can't take a given state snapshot and pass an evaluation
through it and be guaranteed the same plan results.
But the evaluation ID is already random, so if we use this as the seed
for shuffling the nodes we can greatly reduce the sources of
non-determinism. Unfortunately golang map iteration uses a global
source of randomness and not a goroutine-local one, but arguably
if the scheduler behavior is impacted by this, that's a bug in the
iteration.