This change makes few compromises:
* Looks up the devices associated with tasks at look up time. Given
that `nomad alloc status` is called rarely generally (compared to stats
telemetry and general job reporting), it seems fine. However, the
lookup overhead grows bounded by number of `tasks x total-host-devices`,
which can be significant.
* `client.Client` performs the task devices->statistics lookup. It
passes self to alloc/task runners so they can look up the device statistics
allocated to them.
* Currently alloc/task runners are responsible for constructing the
entire RPC response for stats
* The alternatives for making task runners device statistics aware
don't seem appealing (e.g. having task runners contain reference to hostStats)
* On the alloc aggregation resource usage, I did a naive merging of task device statistics.
* Personally, I question the value of such aggregation, compared to
costs of struct duplication and bloating the response - but opted to be
consistent in the API.
* With naive concatination, device instances from a single device group used by separate tasks in the alloc, would be aggregated in two separate device group statistics.
In state values, we need to be able to distinguish between zero values
(e.g. `false`) and unset values (e.g. `nil`).
We can alternatively use protobuf `oneOf` and nested map to ensure
consistency of fields that are set together, but the golang
representation does not represent that well and introducing a mismatch
between representations. Thus, I opted not to use it.
Tests expect that as soon as eventer shuts down immediately on context
cancellations; but golang does not guarantee priority when multiple
pending channels are ready in a select statement.
The default job here contains some exec task config (for setting
command and args) that aren't used for mock driver. Now, the alloc
runner seems stricter about validating fields and errors on unexpected
fields.
Updating configs in tests so we can have an explicit task config
whenever driver is set explicitly.
Introduce a device manager that manages the lifecycle of device plugins
on the client. It fingerprints, collects stats, and forwards Reserve
requests to the correct plugin. The manager, also handles device plugins
failing and validates their output.
For lifecycle operations such as Restart and Kill, the client should not
expect driver plugins to be well behaved and close their waitCh on
context cancelation. Always wait on the passed in context as well as the
waitCh.
* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing