* jobspec, api: add stop_after_client_disconnect
* nomad/state/state_store: error message typo
* structs: alloc methods to support stop_after_client_disconnect
1. a global AllocStates to track status changes with timestamps. We
need this to track the time at which the alloc became lost
originally.
2. ShouldClientStop() and WaitClientStop() to actually do the math
* scheduler/reconcile_util: delayByStopAfterClientDisconnect
* scheduler/reconcile: use delayByStopAfterClientDisconnect
* scheduler/util: updateNonTerminalAllocsToLost comments
This was setup to only update allocs to lost if the DesiredStatus had
already been set by the scheduler. It seems like the intention was to
update the status from any non-terminal state, and not all lost allocs
have been marked stop or evict by now
* scheduler/testing: AssertEvalStatus just use require
* scheduler/generic_sched: don't create a blocked eval if delayed
* scheduler/generic_sched_test: several scheduling cases
In order to minimize this change while keeping a simple version of the
behavior, we set `lastOk` to the current time less the intial server
connection timeout. If the client starts and never contacts the
server, it will stop all configured tasks after the initial server
connection grace period, on the assumption that we've been out of
touch longer than any configured `stop_after_client_disconnect`.
The more complex state behavior might be justified later, but we
should learn about failure modes first.
- track lastHeartbeat, the client local time of the last successful
heartbeat round trip
- track allocations with `stop_after_client_disconnect` configured
- trigger allocation destroy (which handles cleanup)
- restore heartbeat/killable allocs tracking when allocs are recovered from disk
- on client restart, stop those allocs after a grace period if the
servers are still partioned