Commit graph

9 commits

Author SHA1 Message Date
Jerome Gravel-Niquet d1f1dbd203
Don't ignore nil devices in plugin fingerprint
Even if a plugin sends back an empty `[]*device.DeviceGroup`, it's transformed to `nil` during the RPC. Our custom device plugin is returning empty `FingerprintResponse.Devices` very often. Our temporary fix is to send a dummy `*DeviceGroup` if the slice is empty. This has the effect of never triggering the "first fingerprint" and therefore timing out after 50s.

In turn, this made our node exceed its hearbeat grace period when restarting it, revoking all vault tokens for its allocations, causing a restart of all our allocations because the token couldn't be renewed.

Removing the logic for `f.Devices == nil` does not appear to affect the functionality of the function.
2020-11-10 16:04:22 -05:00
Mahmood Ali c2d3c3e431
nvidia: support disabling the nvidia plugin (#8353) 2020-07-21 10:11:16 -04:00
Michael Schurter 32daa7b47b goimports until make check is happy 2019-01-23 06:27:14 -08:00
Michael Schurter be0bab7c3f move pluginutils -> helper/pluginutils
I wanted a different color bikeshed, so I get to paint it
2019-01-22 15:50:08 -08:00
Alex Dadgar cdcd3c929c loader and singleton 2019-01-22 15:11:57 -08:00
Alex Dadgar c9825a9c36 recover 2019-01-07 14:49:40 -08:00
Alex Dadgar 4c57d2ec4d Add plugin API versioning to plugin loader and plugins 2018-12-18 16:48:00 -08:00
Alex Dadgar a7ca737fb6 review comments 2018-11-07 11:31:52 -08:00
Alex Dadgar 204ca8230c Device manager
Introduce a device manager that manages the lifecycle of device plugins
on the client. It fingerprints, collects stats, and forwards Reserve
requests to the correct plugin. The manager, also handles device plugins
failing and validates their output.
2018-11-07 10:43:15 -08:00