I think I like this pattern better as some Config vals are mutable
(Alloc) and some aren't and some are used to derive other values and
never used directly.
Promoting them onto the TR struct is a little more work but is hopefully
more clear as to how each value is used.
Tons left to do and lots of churn:
1. No state saving
2. No shutdown or gc
3. Removed AR factory *for now*
4. Made all "Config" structs local to the package they configure
5. Added allocID to GC to avoid a lookup
Really hating how many things use *structs.Allocation. It's not bad
without state saving, but if AllocRunner starts updating its copy things
get racy fast.