This PR improves how killing a task is handled. Before the kill function
directly orchestrated the killing and was only valid while the task was
running. The new behavior is to mark the desired state and wait for the
task runner to converge to that state.
We were just emitting Killed/Terminated events before. In v0.8 we
emitted Killing/Killed, but lacked Terminated when explicitly stopping
a task. This change makes it so Terminated is always included, whether
explicitly stopping a task or it exiting on its own.
New output:
2019-01-04T14:58:51-08:00 Killed Task successfully killed
2019-01-04T14:58:51-08:00 Terminated Exit Code: 130, Signal: 2
2019-01-04T14:58:51-08:00 Killing Sent interrupt
2019-01-04T14:58:51-08:00 Leader Task Dead Leader Task in Group dead
2019-01-04T14:58:49-08:00 Started Task started by client
2019-01-04T14:58:49-08:00 Task Setup Building Task Directory
2019-01-04T14:58:49-08:00 Received Task received by client
Old (v0.8.6) output:
2019-01-04T22:14:54Z Killed Task successfully killed
2019-01-04T22:14:54Z Killing Sent interrupt. Waiting 5s before force killing
2019-01-04T22:14:54Z Leader Task Dead Leader Task in Group dead
2019-01-04T22:14:53Z Started Task started by client
2019-01-04T22:14:53Z Task Setup Building Task Directory
2019-01-04T22:14:53Z Received Task received by client
Simplify allocDir.Build() function to avoid depending on client/structs,
and remove a parameter that's always set to `false`.
The motivation here is to avoid a dependency cycle between
drivers/cstructs and alloc_dir.
The driver manager is modeled after the device manager and is started by the client.
It's responsible for handling driver lifecycle and reattachment state, as well as
processing the incomming fingerprint and task events from each driver. The mananger
exposes a method for registering event handlers for task events that is used by the
task runner to update the server when a task has been updated with an event.
Since driver fingerprinting has been implemented by the driver manager, it is no
longer needed in the fingerprint mananger and has been removed.
The RestartCount is not really suitable for use as a source of
uniqueness within task invocations as it is not monotonic, and interacts
with the restart stanza in a users config, so conflates restarts due to
task failures, with restarts due to enviromental changes, such as consul
template or vault secrets changing.
Here we instead use a substring from a uuid, which is more random than
we strictly need, but is nicer than rolling our own random string
generator here.
This creates a new buffered channel and goroutine on the allocrunner for
serializing updates to allocations. This allows us to take updates off
the routine that is used from processing updates from the server,
without having complicated machinery for tracking update lifetimes, or
other external synchronization.
This results in a nice performance improvement and signficantly better
throughput on batch changes such as preempting a large number of jobs
for a larger placement.
This commit reduces the locking required to shutdown or destroy
allocrunners, and allows parallel shutdown and destroy of allocrunners during
shutdown.
When starting an allocation that is preempting other allocs, we create a
new group allocation watcher, and then wait for the allocations to
terminate in the allocation PreRun hooks.
If there's no preempted allocations, then we simply provide a
NoopAllocWatcher.
As part of deprecating legacy drivers, we're moving the env package to a
new drivers/shared tree, as it is used by the modern docker and rkt
driver packages, and is useful for 3rd party plugins.
Looking at NewTaskRunner I'm unsure whether TaskRunner.TaskResources
(from which req.TaskResources is set) is intended to be nil at times or
if the TODO in NewTaskRunner is intended to ensure it is always non-nil.
The old approach was incomplete. Hook env vars are now:
* persisted and restored between agent restarts
* deterministic (LWW if 2 hooks set the same key)
This PR introduces a device hook that retrieves the device mount
information for an allocation. It also updates the computed node class
computation to take into account devices.
TODO Fix the task runner unit test. The environment variable is being
lost even though it is being properly set in the prestart hook.
We were incorrectly returning a 0 duration to the taskrunner when
determining when a task should restart. This would cause tasks to be
restarted immediately, ignoring the restart {} stanza in a users
configuration.
This commit causes us to return the restart duration to the task runner
so it may correctly delay further execution.
This change makes few compromises:
* Looks up the devices associated with tasks at look up time. Given
that `nomad alloc status` is called rarely generally (compared to stats
telemetry and general job reporting), it seems fine. However, the
lookup overhead grows bounded by number of `tasks x total-host-devices`,
which can be significant.
* `client.Client` performs the task devices->statistics lookup. It
passes self to alloc/task runners so they can look up the device statistics
allocated to them.
* Currently alloc/task runners are responsible for constructing the
entire RPC response for stats
* The alternatives for making task runners device statistics aware
don't seem appealing (e.g. having task runners contain reference to hostStats)
* On the alloc aggregation resource usage, I did a naive merging of task device statistics.
* Personally, I question the value of such aggregation, compared to
costs of struct duplication and bloating the response - but opted to be
consistent in the API.
* With naive concatination, device instances from a single device group used by separate tasks in the alloc, would be aggregated in two separate device group statistics.
For lifecycle operations such as Restart and Kill, the client should not
expect driver plugins to be well behaved and close their waitCh on
context cancelation. Always wait on the passed in context as well as the
waitCh.
* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing
* Stopping an alloc is implemented via Updates but update hooks are
*not* run.
* Destroying an alloc is a best effort cleanup.
* AllocRunner destroy hooks implemented.
* Disk migration and blocking on a previous allocation exiting moved to
its own package to avoid cycles. Now only depends on alloc broadcaster
instead of also using a waitch.
* AllocBroadcaster now only drops stale allocations and always keeps the
latest version.
* Made AllocDir safe for concurrent use
Lots of internal contexts that are currently unused. Unsure if they
should be used or removed.
Saves a tiny bit of cpu and some IO. Sadly doesn't prevent all IO on
duplicate writes as the transactions are still created and committed.
$ go test -bench=. -benchmem
goos: linux
goarch: amd64
pkg: github.com/hashicorp/nomad/helper/boltdd
BenchmarkWriteDeduplication_On-4 500 4059591 ns/op 23736 B/op 56 allocs/op
BenchmarkWriteDeduplication_Off-4 300 4115319 ns/op 25942 B/op 55 allocs/op
Not setting the host name led the Go HTTP client to expect a certificate
with a DNS-resolvable name. Since Nomad uses `${role}.${region}.nomad`
names ephemeral dir migrations were broken when TLS was enabled.
Added an e2e test to ensure this doesn't break again as it's very
difficult to test and the TLS configuration is very easy to get wrong.