Implement scheduler support for node pool:
* When a scheduler is invoked, we get a set of the ready nodes in the DCs that
are allowed for that job. Extend the filter to include the node pool.
* Ensure that changes to a job's node pool are picked up as destructive
allocation updates.
* Add `NodesInPool` as a metric to all reporting done by the scheduler.
* Add the node-in-pool the filter to the `Node.Register` RPC so that we don't
generate spurious evals for nodes in the wrong pool.
In preperation for some refactoring to tasksUpdated, add a benchmark to the
old code so it's easy to compare with the changes, making sure nothing goes
off the rails for performance.
Wildcard datacenters introduced a bug where a job with any wildcard datacenters
will always be treated as a destructive update when we check whether a
datacenter has been removed from the jobspec.
Includes updating the helper so that callers don't have to loop over the job's
datacenters.
Many of the functions in the `utils.go` file are specific to a particular
scheduler, and very few of them have guards (or even names) that help avoid
misuse with features specific to a given scheduler type. Move these
functions (and their tests) into files specific to their scheduler type without
any functionality changes to make it clear which bits go with what.
Add `identity` jobspec block to expose workload identity tokens to tasks.
---------
Co-authored-by: Anders <mail@anars.dk>
Co-authored-by: Tim Gross <tgross@hashicorp.com>
Co-authored-by: Michael Schurter <mschurter@hashicorp.com>
* scheduler: allow updates after alloc reconnects
When an allocation reconnects to a cluster the scheduler needs to run
special logic to handle the reconnection, check if a replacement was
create and stop one of them.
If the allocation kept running while the node was disconnected, it will
be reconnected with `ClientStatus: running` and the node will have
`Status: ready`. This combination is the same as the normal steady state
of allocation, where everything is running as expected.
In order to differentiate between the two states (an allocation that is
reconnecting and one that is just running) the scheduler needs an extra
piece of state.
The current implementation uses the presence of a
`TaskClientReconnected` task event to detect when the allocation has
reconnected and thus must go through the reconnection process. But this
event remains even after the allocation is reconnected, causing all
future evals to consider the allocation as still reconnecting.
This commit changes the reconnect logic to use an `AllocState` to
register when the allocation was reconnected. This provides the
following benefits:
- Only a limited number of task states are kept, and they are used for
many other events. It's possible that, upon reconnecting, several
actions are triggered that could cause the `TaskClientReconnected`
event to be dropped.
- Task events are set by clients and so their timestamps are subject
to time skew from servers. This prevents using time to determine if
an allocation reconnected after a disconnect event.
- Disconnect events are already stored as `AllocState` and so storing
reconnects there as well makes it the only source of information
required.
With the new logic, the reconnection logic is only triggered if the
last `AllocState` is a disconnect event, meaning that the allocation has
not been reconnected yet. After the reconnection is handled, the new
`ClientStatus` is store in `AllocState` allowing future evals to skip
the reconnection logic.
* scheduler: prevent spurious placement on reconnect
When a client reconnects it makes two independent RPC calls:
- `Node.UpdateStatus` to heartbeat and set its status as `ready`.
- `Node.UpdateAlloc` to update the status of its allocations.
These two calls can happen in any order, and in case the allocations are
updated before a heartbeat it causes the state to be the same as a node
being disconnected: the node status will still be `disconnected` while
the allocation `ClientStatus` is set to `running`.
The current implementation did not handle this order of events properly,
and the scheduler would create an unnecessary placement since it
considered the allocation was being disconnected. This extra allocation
would then be quickly stopped by the heartbeat eval.
This commit adds a new code path to handle this order of events. If the
node is `disconnected` and the allocation `ClientStatus` is `running`
the scheduler will check if the allocation is actually reconnecting
using its `AllocState` events.
* rpc: only allow alloc updates from `ready` nodes
Clients interact with servers using three main RPC methods:
- `Node.GetAllocs` reads allocation data from the server and writes it
to the client.
- `Node.UpdateAlloc` reads allocation from from the client and writes
them to the server.
- `Node.UpdateStatus` writes the client status to the server and is
used as the heartbeat mechanism.
These three methods are called periodically by the clients and are done
so independently from each other, meaning that there can't be any
assumptions in their ordering.
This can generate scenarios that are hard to reason about and to code
for. For example, when a client misses too many heartbeats it will be
considered `down` or `disconnected` and the allocations it was running
are set to `lost` or `unknown`.
When connectivity is restored the to rest of the cluster, the natural
mental model is to think that the client will heartbeat first and then
update its allocations status into the servers.
But since there's no inherit order in these calls the reverse is just as
possible: the client updates the alloc status and then heartbeats. This
results in a state where allocs are, for example, `running` while the
client is still `disconnected`.
This commit adds a new verification to the `Node.UpdateAlloc` method to
reject updates from nodes that are not `ready`, forcing clients to
heartbeat first. Since this check is done server-side there is no need
to coordinate operations client-side: they can continue sending these
requests independently and alloc update will succeed after the heartbeat
is done.
* chagelog: add entry for #15068
* code review
* client: skip terminal allocations on reconnect
When the client reconnects with the server it synchronizes the state of
its allocations by sending data using the `Node.UpdateAlloc` RPC and
fetching data using the `Node.GetClientAllocs` RPC.
If the data fetch happens before the data write, `unknown` allocations
will still be in this state and would trigger the
`allocRunner.Reconnect` flow.
But when the server `DesiredStatus` for the allocation is `stop` the
client should not reconnect the allocation.
* apply more code review changes
* scheduler: persist changes to reconnected allocs
Reconnected allocs have a new AllocState entry that must be persisted by
the plan applier.
* rpc: read node ID from allocs in UpdateAlloc
The AllocUpdateRequest struct is used in three disjoint use cases:
1. Stripped allocs from clients Node.UpdateAlloc RPC using the Allocs,
and WriteRequest fields
2. Raft log message using the Allocs, Evals, and WriteRequest fields
3. Plan updates using the AllocsStopped, AllocsUpdated, and Job fields
Adding a new field that would only be used in one these cases (1) made
things more confusing and error prone. While in theory an
AllocUpdateRequest could send allocations from different nodes, in
practice this never actually happens since only clients call this method
with their own allocations.
* scheduler: remove logic to handle exceptional case
This condition could only be hit if, somehow, the allocation status was
set to "running" while the client was "unknown". This was addressed by
enforcing an order in "Node.UpdateStatus" and "Node.UpdateAlloc" RPC
calls, so this scenario is not expected to happen.
Adding unnecessary code to the scheduler makes it harder to read and
reason about it.
* more code review
* remove another unused test
Processing an evaluation is nearly a pure function over the state
snapshot, but we randomly shuffle the nodes. This means that
developers can't take a given state snapshot and pass an evaluation
through it and be guaranteed the same plan results.
But the evaluation ID is already random, so if we use this as the seed
for shuffling the nodes we can greatly reduce the sources of
non-determinism. Unfortunately golang map iteration uses a global
source of randomness and not a goroutine-local one, but arguably
if the scheduler behavior is impacted by this, that's a bug in the
iteration.
This PR exposes the following existing`consul-template` configuration options to Nomad jobspec authors in the `{job.group.task.template}` stanza.
- `wait`
It also exposes the following`consul-template` configuration to Nomad operators in the `{client.template}` stanza.
- `max_stale`
- `block_query_wait`
- `consul_retry`
- `vault_retry`
- `wait`
Finally, it adds the following new Nomad-specific configuration to the `{client.template}` stanza that allows Operators to set bounds on what `jobspec` authors configure.
- `wait_bounds`
Co-authored-by: Tim Gross <tgross@hashicorp.com>
Co-authored-by: Michael Schurter <mschurter@hashicorp.com>
The system scheduler should leave allocs on draining nodes as-is, but
stop node stop allocs on nodes that are no longer part of the job
datacenters.
Previously, the scheduler did not make the distinction and left system
job allocs intact if they are already running.
I've added a failing test first, which you can see in https://app.circleci.com/jobs/github/hashicorp/nomad/179661 .
Fixes https://github.com/hashicorp/nomad/issues/11373
Add a new hostname string parameter to the network block which
allows operators to specify the hostname of the network namespace.
Changing this causes a destructive update to the allocation and it
is omitted if empty from API responses. This parameter also supports
interpolation.
In order to have a hostname passed as a configuration param when
creating an allocation network, the CreateNetwork func of the
DriverNetworkManager interface needs to be updated. In order to
minimize the disruption of future changes, rather than add another
string func arg, the function now accepts a request struct along with
the allocID param. The struct has the hostname as a field.
The in-tree implementations of DriverNetworkManager.CreateNetwork
have been modified to account for the function signature change.
In updating for the change, the enhancement of adding hostnames to
network namespaces has also been added to the Docker driver, whilst
the default Linux manager does not current implement it.
This PR implements a new "System Batch" scheduler type. Jobs can
make use of this new scheduler by setting their type to 'sysbatch'.
Like the name implies, sysbatch can be thought of as a hybrid between
system and batch jobs - it is for running short lived jobs intended to
run on every compatible node in the cluster.
As with batch jobs, sysbatch jobs can also be periodic and/or parameterized
dispatch jobs. A sysbatch job is considered complete when it has been run
on all compatible nodes until reaching a terminal state (success or failed
on retries).
Feasibility and preemption are governed the same as with system jobs. In
this PR, the update stanza is not yet supported. The update stanza is sill
limited in functionality for the underlying system scheduler, and is
not useful yet for sysbatch jobs. Further work in #4740 will improve
support for the update stanza and deployments.
Closes#2527
node drain: use msgtype on txn so that events are emitted
wip: encoding extension to add Node.Drain field back to API responses
new approach for hiding Node.SecretID in the API, using `json` tag
documented this approach in the contributing guide
refactored the JSON handlers with extensions
modified event stream encoding to use the go-msgpack encoders with the extensions
This PR fixes a bug where tasks with Connect services could be
triggered to destructively update (i.e. placed in a new alloc)
when no update should be necessary.
Fixes#10077
AllocatedSharedResources were not being copied over to the new
allocation struct the scheduler makes during inplace updates. This
caused downstream issues after the plan was applied, namely the shared
ports were dropped causing issues with service
registration/deregistration.
test that shared ports are preserved
change log, also carry over shared network
copy networks
* use msgtype in upsert node
adds message type to signature for upsert node, update tests, remove placeholder method
* UpsertAllocs msg type test setup
* use upsertallocs with msg type in signature
update test usage of delete node
delete placeholder msgtype method
* add msgtype to upsert evals signature, update test call sites with test setup msg type
handle snapshot upsert eval outside of FSM and ignore eval event
remove placeholder upsertevalsmsgtype
handle job plan rpc and prevent event creation for plan
msgtype cleanup upsertnodeevents
updatenodedrain msgtype
msg type 0 is a node registration event, so set the default to the ignore type
* fix named import
* fix signature ordering on upsertnode to match
This PR fixes a long standing bug where submitting jobs with changes
to connect services would not trigger updates as expected. Previously,
service blocks were not considered as sources of destructive updates
since they could be synced with consul non-destructively. With Connect,
task group services that have changes to their connect block or to
the service port should be destructive, since the network plumbing of
the alloc is going to need updating.
Fixes#8596#7991
Non-destructive half in #7192
diffSystemAllocs -> diffSystemAllocsForNode, this function is only used
for diffing system allocations, but lacked awareness of eligible
nodes and the node ID that the allocation was going to be placed.
This change now ignores a change if its existing allocation is on an
ineligible node. For a new allocation, it also checks tainted and
ineligible nodes in the same function instead of nil-ing out the diff
after computation in diffSystemAllocs
Adds checks for affinity and constraint changes when determining if we
should update inplace.
refactor to check all levels at once
check for spread changes when checking inplace update