Merge pull request #821 from hashicorp/f-client-set-receive
Client stores when it receives a task
This commit is contained in:
commit
fef9b70a9e
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@ -8,7 +8,6 @@ import (
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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@ -19,6 +18,14 @@ const (
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// allocSyncRetryIntv is the interval on which we retry updating
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// the status of the allocation
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allocSyncRetryIntv = 15 * time.Second
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// taskReceivedSyncLimit is how long the client will wait before sending
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// that a task was received to the server. The client does not immediately
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// send that the task was received to the server because another transistion
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// to running or failed is likely to occur immediately after and a single
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// update will transfer all past state information. If not other transistion
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// has occured up to this limit, we will send to the server.
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taskReceivedSyncLimit = 30 * time.Second
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)
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// AllocStateUpdater is used to update the status of an allocation
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@ -45,6 +52,11 @@ type AllocRunner struct {
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restored map[string]struct{}
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taskLock sync.RWMutex
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// taskReceivedTimer is used to mitigate updates sent to the server because
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// we expect that shortly after receiving an alloc it will transistion
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// state. We use a timer to send the update if this hasn't happened after a
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// reasonable time.
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taskReceivedTimer *time.Timer
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taskStatusLock sync.RWMutex
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updateCh chan *structs.Allocation
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@ -126,7 +138,8 @@ func (r *AllocRunner) RestoreState() error {
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if err := tr.RestoreState(); err != nil {
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r.logger.Printf("[ERR] client: failed to restore state for alloc %s task '%s': %v", r.alloc.ID, name, err)
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mErr.Errors = append(mErr.Errors, err)
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} else {
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} else if !r.alloc.TerminalStatus() {
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// Only start if the alloc isn't in a terminal status.
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go tr.Run()
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}
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}
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@ -323,6 +336,24 @@ func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEv
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taskState.State = state
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r.appendTaskEvent(taskState, event)
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// We don't immediately mark ourselves as dirty, since in most cases there
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// will immediately be another state transistion. This reduces traffic to
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// the server.
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if event != nil && event.Type == structs.TaskReceived {
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if r.taskReceivedTimer == nil {
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r.taskReceivedTimer = time.AfterFunc(taskReceivedSyncLimit, func() {
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// Send a dirty signal to sync our state.
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r.dirtyCh <- struct{}{}
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})
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}
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return
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}
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// Cancel any existing received state timer.
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if r.taskReceivedTimer != nil {
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r.taskReceivedTimer.Stop()
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}
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select {
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case r.dirtyCh <- struct{}{}:
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default:
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@ -95,6 +95,9 @@ func NewTaskRunner(logger *log.Logger, config *config.Config,
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destroyCh: make(chan struct{}),
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waitCh: make(chan struct{}),
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}
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// Set the state to pending.
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tc.updater(task.Name, structs.TaskStatePending, structs.NewTaskEvent(structs.TaskReceived))
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return tc
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}
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@ -68,20 +68,24 @@ func TestTaskRunner_SimpleRun(t *testing.T) {
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t.Fatalf("timeout")
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}
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if len(upd.events) != 2 {
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t.Fatalf("should have 2 updates: %#v", upd.events)
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if len(upd.events) != 3 {
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t.Fatalf("should have 3 updates: %#v", upd.events)
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}
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if upd.state != structs.TaskStateDead {
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t.Fatalf("TaskState %v; want %v", upd.state, structs.TaskStateDead)
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}
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if upd.events[0].Type != structs.TaskStarted {
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t.Fatalf("First Event was %v; want %v", upd.events[0].Type, structs.TaskStarted)
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if upd.events[0].Type != structs.TaskReceived {
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t.Fatalf("First Event was %v; want %v", upd.events[0].Type, structs.TaskReceived)
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}
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if upd.events[1].Type != structs.TaskTerminated {
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t.Fatalf("First Event was %v; want %v", upd.events[1].Type, structs.TaskTerminated)
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if upd.events[1].Type != structs.TaskStarted {
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t.Fatalf("Second Event was %v; want %v", upd.events[1].Type, structs.TaskStarted)
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}
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if upd.events[2].Type != structs.TaskTerminated {
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t.Fatalf("Third Event was %v; want %v", upd.events[2].Type, structs.TaskTerminated)
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}
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}
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@ -107,20 +111,24 @@ func TestTaskRunner_Destroy(t *testing.T) {
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t.Fatalf("timeout")
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}
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if len(upd.events) != 2 {
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t.Fatalf("should have 2 updates: %#v", upd.events)
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if len(upd.events) != 3 {
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t.Fatalf("should have 3 updates: %#v", upd.events)
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}
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if upd.state != structs.TaskStateDead {
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t.Fatalf("TaskState %v; want %v", upd.state, structs.TaskStateDead)
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}
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if upd.events[0].Type != structs.TaskStarted {
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t.Fatalf("First Event was %v; want %v", upd.events[0].Type, structs.TaskStarted)
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if upd.events[0].Type != structs.TaskReceived {
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t.Fatalf("First Event was %v; want %v", upd.events[0].Type, structs.TaskReceived)
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}
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if upd.events[1].Type != structs.TaskKilled {
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t.Fatalf("First Event was %v; want %v", upd.events[1].Type, structs.TaskKilled)
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if upd.events[1].Type != structs.TaskStarted {
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t.Fatalf("Second Event was %v; want %v", upd.events[1].Type, structs.TaskStarted)
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}
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if upd.events[2].Type != structs.TaskKilled {
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t.Fatalf("Third Event was %v; want %v", upd.events[2].Type, structs.TaskKilled)
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}
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}
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@ -1687,6 +1687,10 @@ const (
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// failure in the driver.
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TaskDriverFailure = "Driver Failure"
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// Task Received signals that the task has been pulled by the client at the
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// given timestamp.
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TaskReceived = "Received"
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// Task Started signals that the task was started and its timestamp can be
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// used to determine the running length of the task.
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TaskStarted = "Started"
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