Cleanup system job loop
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91a8528bba
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@ -448,11 +448,11 @@ func (n *Node) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint6
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return nil, 0, fmt.Errorf("failed to find allocs for '%s': %v", nodeID, err)
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}
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sysJobs, err := snap.JobsByScheduler("system")
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sysJobsIter, err := snap.JobsByScheduler("system")
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if err != nil {
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return nil, 0, fmt.Errorf("failed to find system jobs for '%s': %v", nodeID, err)
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}
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nextJob := sysJobs.Next()
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nextJob := sysJobsIter.Next()
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// Fast-path if nothing to do
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if len(allocs) == 0 && nextJob == nil {
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@ -486,35 +486,35 @@ func (n *Node) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint6
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evalIDs = append(evalIDs, eval.ID)
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}
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var sysJobs []*structs.Job
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if nextJob != nil {
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sysJobs = append(sysJobs, nextJob.(*structs.Job))
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for job := sysJobsIter.Next(); job != nil; job = sysJobsIter.Next() {
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sysJobs = append(sysJobs, job.(*structs.Job))
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}
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}
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// Create an evaluation for each system job.
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curSysJob := nextJob.(*structs.Job)
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for job := sysJobs.Next(); ; {
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for _, job := range sysJobs {
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// Still dedup on JobID as the node may already have the system job.
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if _, ok := jobIDs[curSysJob.ID]; ok {
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if _, ok := jobIDs[job.ID]; ok {
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continue
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}
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jobIDs[curSysJob.ID] = struct{}{}
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jobIDs[job.ID] = struct{}{}
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// Create a new eval
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: curSysJob.Priority,
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Type: curSysJob.Type,
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Priority: job.Priority,
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Type: job.Type,
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TriggeredBy: structs.EvalTriggerNodeUpdate,
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JobID: curSysJob.ID,
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JobID: job.ID,
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NodeID: nodeID,
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NodeModifyIndex: nodeIndex,
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Status: structs.EvalStatusPending,
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}
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evals = append(evals, eval)
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evalIDs = append(evalIDs, eval.ID)
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// Update the current system job for the next iteration.
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if job == nil {
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break
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}
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curSysJob = job.(*structs.Job)
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}
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// Create the Raft transaction
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