Fix issue where node connection map wasn't being pruned

This commit is contained in:
Alex Dadgar 2018-04-27 10:16:03 -07:00
parent e84aabf8bd
commit da3a552d8d
2 changed files with 17 additions and 1 deletions

View File

@ -40,6 +40,11 @@ func (s *Server) getNodeConn(nodeID string) (*nodeConnState, bool) {
}
}
// Shouldn't happen but rather be safe
if state == nil {
return nil, false
}
return state, ok
}
@ -108,13 +113,21 @@ func (s *Server) removeNodeConn(ctx *RPCContext) {
// dial various addresses that all route to the same server. The most common
// case for this is the original address the client uses to connect to the
// server differs from the advertised address sent by the heartbeat.
numConns := len(conns)
found := false
for i, conn := range conns {
if conn.Ctx.Conn.LocalAddr().String() == ctx.Conn.LocalAddr().String() &&
conn.Ctx.Conn.RemoteAddr().String() == ctx.Conn.RemoteAddr().String() {
s.nodeConns[ctx.NodeID] = append(s.nodeConns[ctx.NodeID][:i], s.nodeConns[ctx.NodeID][i+1:]...)
return
found = true
break
}
}
// If we just deleted the last conn, remove it from the map
if found && numConns == 1 {
delete(s.nodeConns, ctx.NodeID)
}
}
// serverWithNodeConn is used to determine which remote server has the most

View File

@ -77,6 +77,9 @@ func TestServer_removeNodeConn_differentAddrs(t *testing.T) {
// Delete the second
s1.removeNodeConn(ctx2)
require.Len(s1.connectedNodes(), 0)
_, ok = s1.getNodeConn(nodeID)
require.False(ok)
}
func TestServerWithNodeConn_NoPath(t *testing.T) {