Merge pull request #2750 from hashicorp/b-system-jobs-running

System jobs should be running until stopped
This commit is contained in:
Michael Schurter 2017-07-03 14:47:31 -07:00 committed by GitHub
commit d8a816ccee
2 changed files with 48 additions and 0 deletions

View file

@ -2124,6 +2124,16 @@ func (s *StateStore) getJobStatus(txn *memdb.Txn, job *structs.Job, evalDelete b
} }
} }
// system jobs are running until explicitly stopped (which is handled elsewhere)
if job.Type == structs.JobTypeSystem {
if job.Stop {
return structs.JobStatusDead, nil
}
// Pending until at least one eval has completed
return structs.JobStatusRunning, nil
}
// The job is dead if all the allocations and evals are terminal or if there // The job is dead if all the allocations and evals are terminal or if there
// are no evals because of garbage collection. // are no evals because of garbage collection.
if evalDelete || hasEval || hasAlloc { if evalDelete || hasEval || hasAlloc {

View file

@ -1635,6 +1635,7 @@ func TestStateStore_JobsByScheduler(t *testing.T) {
for i := 0; i < 10; i++ { for i := 0; i < 10; i++ {
job := mock.SystemJob() job := mock.SystemJob()
job.Status = structs.JobStatusRunning
sysJobs = append(sysJobs, job) sysJobs = append(sysJobs, job)
err := state.UpsertJob(2000+uint64(i), job) err := state.UpsertJob(2000+uint64(i), job)
@ -4464,6 +4465,43 @@ func TestStateStore_SetJobStatus_PendingEval(t *testing.T) {
} }
} }
// TestStateStore_SetJobStatus_SystemJob asserts that system jobs are still
// considered running until explicitly stopped.
func TestStateStore_SetJobStatus_SystemJob(t *testing.T) {
state := testStateStore(t)
job := mock.SystemJob()
// Create a mock eval that is pending.
eval := mock.Eval()
eval.JobID = job.ID
eval.Type = job.Type
eval.Status = structs.EvalStatusComplete
if err := state.UpsertEvals(1000, []*structs.Evaluation{eval}); err != nil {
t.Fatalf("err: %v", err)
}
txn := state.db.Txn(false)
status, err := state.getJobStatus(txn, job, true)
if err != nil {
t.Fatalf("getJobStatus() failed: %v", err)
}
if expected := structs.JobStatusRunning; status != expected {
t.Fatalf("getJobStatus() returned %v; expected %v", status, expected)
}
// Stop the job
job.Stop = true
status, err = state.getJobStatus(txn, job, true)
if err != nil {
t.Fatalf("getJobStatus() failed: %v", err)
}
if expected := structs.JobStatusDead; status != expected {
t.Fatalf("getJobStatus() returned %v; expected %v", status, expected)
}
}
func TestStateJobSummary_UpdateJobCount(t *testing.T) { func TestStateJobSummary_UpdateJobCount(t *testing.T) {
state := testStateStore(t) state := testStateStore(t)
alloc := mock.Alloc() alloc := mock.Alloc()