[core] nil check and error handling for client status in heartbeat responses (#17316)
Add a nil check to constructNodeServerInfoResponse to manage an apparent race between deregister and client heartbeats. Fixes #17310
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@ -0,0 +1,3 @@
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```release-note:bug
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core: Fix panic around client deregistration and pending heartbeats
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```
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@ -2024,7 +2024,8 @@ func (c *Client) updateNodeStatus() error {
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}
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// Check heartbeat response for information about the server-side scheduling
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// state of this node
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// state of this node. If there are errors on the server side, this will come
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// back as an empty string.
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c.UpdateConfig(func(c *config.Config) {
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if resp.SchedulingEligibility != "" {
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c.Node.SchedulingEligibility = resp.SchedulingEligibility
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@ -286,7 +286,7 @@ func equalDevices(n1, n2 *structs.Node) bool {
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return reflect.DeepEqual(n1.NodeResources.Devices, n2.NodeResources.Devices)
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}
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// updateNodeUpdateResponse assumes the n.srv.peerLock is held for reading.
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// constructNodeServerInfoResponse assumes the n.srv.peerLock is held for reading.
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func (n *Node) constructNodeServerInfoResponse(nodeID string, snap *state.StateSnapshot, reply *structs.NodeUpdateResponse) error {
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reply.LeaderRPCAddr = string(n.srv.raft.Leader())
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@ -300,16 +300,30 @@ func (n *Node) constructNodeServerInfoResponse(nodeID string, snap *state.StateS
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})
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}
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ws := memdb.NewWatchSet()
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// Add ClientStatus information to heartbeat response.
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node, _ := snap.NodeByID(nil, nodeID)
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if node, err := snap.NodeByID(ws, nodeID); err == nil && node != nil {
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reply.SchedulingEligibility = node.SchedulingEligibility
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} else if node == nil {
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// If the node is not found, leave reply.SchedulingEligibility as
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// the empty string. The response handler in the client treats this
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// as a no-op. As there is no call to action for an operator, log it
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// at debug level.
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n.logger.Debug("constructNodeServerInfoResponse: node not found",
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"node_id", nodeID)
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} else {
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// This case is likely only reached via a code error in state store
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return err
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}
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// TODO(sean@): Use an indexed node count instead
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//
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// Snapshot is used only to iterate over all nodes to create a node
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// count to send back to Nomad Clients in their heartbeat so Clients
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// can estimate the size of the cluster.
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ws := memdb.NewWatchSet()
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iter, err := snap.Nodes(ws)
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if err == nil {
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for {
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@ -4434,3 +4434,23 @@ func TestNode_List_PaginationFiltering(t *testing.T) {
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})
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}
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}
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func TestNode_constructNodeServerInfoResponse_MissingNode(t *testing.T) {
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ci.Parallel(t)
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s, cleanup := TestServer(t, nil)
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defer cleanup()
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testutil.WaitForLeader(t, s.RPC)
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// Create a node that isn't a member of the state to force a not found
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node := mock.Node()
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var reply structs.NodeUpdateResponse
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nE := NewNodeEndpoint(s, nil)
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snap, err := s.State().Snapshot()
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must.NoError(t, err)
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// call constructNodeServerInfoResponse. Before GH #17316 this would panic
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require.NoError(t, nE.constructNodeServerInfoResponse(node.ID, snap, &reply))
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must.NotNil(t, &reply)
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}
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