scheduler: fix panic in `render_templates` destructive update check (#18100)
In #18054 we introduced a new field `render_templates` in the `restart` block. Previously changes to the `restart` block were always non-destructive in the scheduler but we now need to check the new field so that we can update the template runner. The check assumed that the block was always non-nil, which causes panics in our scheduler tests.
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@ -260,8 +260,9 @@ func tasksUpdated(jobA, jobB *structs.Job, taskGroup string) comparison {
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// Check if restart.render_templates is updated
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// this requires a destructive update for template hook to receive the new config
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if a.RestartPolicy.RenderTemplates != b.RestartPolicy.RenderTemplates {
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return difference("group restart render_templates", a.RestartPolicy.RenderTemplates, b.RestartPolicy.RenderTemplates)
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if c := renderTemplatesUpdated(a.RestartPolicy, b.RestartPolicy,
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"group restart render_templates"); c.modified {
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return c
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}
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// Check each task
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@ -327,9 +328,11 @@ func tasksUpdated(jobA, jobB *structs.Job, taskGroup string) comparison {
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}
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// Check if restart.render_templates is updated
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if at.RestartPolicy.RenderTemplates != bt.RestartPolicy.RenderTemplates {
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return difference("task restart render_templates", at.RestartPolicy.RenderTemplates, bt.RestartPolicy.RenderTemplates)
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if c := renderTemplatesUpdated(at.RestartPolicy, bt.RestartPolicy,
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"task restart render_templates"); c.modified {
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return c
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}
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}
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// none of the fields that trigger a destructive update were modified,
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@ -574,6 +577,23 @@ func spreadsUpdated(jobA, jobB *structs.Job, taskGroup string) comparison {
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return same
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}
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// renderTemplatesUpdated returns the difference in the RestartPolicy's
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// render_templates field, if set
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func renderTemplatesUpdated(a, b *structs.RestartPolicy, msg string) comparison {
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noRenderA := a == nil || !a.RenderTemplates
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noRenderB := b == nil || !b.RenderTemplates
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if noRenderA && !noRenderB {
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return difference(msg, false, true)
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}
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if !noRenderA && noRenderB {
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return difference(msg, true, false)
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}
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return same // both nil, or one nil and the other false
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}
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// setStatus is used to update the status of the evaluation
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func setStatus(logger log.Logger, planner Planner,
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eval, nextEval, spawnedBlocked *structs.Evaluation,
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