update description of the alloc update factory function
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@ -384,7 +384,7 @@ func (s *GenericScheduler) computeJobAllocs() error {
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allocs, _ = s.filterCompleteAllocs(allocs)
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reconciler := NewAllocReconciler(s.ctx.Logger(),
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newAllocUpdateFn(s.ctx, s.stack, s.eval.ID),
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genericAllocUpdateFn(s.ctx, s.stack, s.eval.ID),
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s.batch, s.eval.JobID, s.job, s.deployment, allocs, tainted)
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results := reconciler.Compute()
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@ -733,9 +733,13 @@ func updateNonTerminalAllocsToLost(plan *structs.Plan, tainted map[string]*struc
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}
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}
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// newAllocUpdateFn is a factory for the scheduler to create an allocUpdateType
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// function for the reconciler
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func newAllocUpdateFn(ctx Context, stack Stack, evalID string) allocUpdateType {
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// genericAllocUpdateFn is a factory for the scheduler to create an allocUpdateType
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// function to be passed into the reconciler. The factory takes objects that
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// exist only in the scheduler context and returns a function that can be used
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// by the reconciler to make decsions about how to update an allocation. The
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// factory allows the reconciler to be unaware of how to determine the type of
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// update necessary and can minimize the set of objects it is exposed to.
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func genericAllocUpdateFn(ctx Context, stack Stack, evalID string) allocUpdateType {
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return func(existing *structs.Allocation, newJob *structs.Job, newTG *structs.TaskGroup) (ignore, destructive bool, updated *structs.Allocation) {
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// Same index, so nothing to do
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if existing.Job.JobModifyIndex == newJob.JobModifyIndex {
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