open-nomad/scheduler/rank.go

159 lines
4.1 KiB
Go
Raw Normal View History

2015-08-12 01:27:54 +00:00
package scheduler
2015-08-13 20:08:15 +00:00
import (
"fmt"
"github.com/hashicorp/nomad/nomad/structs"
)
2015-08-12 01:27:54 +00:00
// Rank is used to provide a score and various ranking metadata
// along with a node when iterating. This state can be modified as
// various rank methods are applied.
type RankedNode struct {
Node *structs.Node
Score float64
}
2015-08-13 20:08:15 +00:00
func (r *RankedNode) GoString() string {
return fmt.Sprintf("<Node: %s Score: %0.3f>", r.Node.ID, r.Score)
}
2015-08-12 01:27:54 +00:00
// RankFeasibleIterator is used to iteratively yield nodes along
// with ranking metadata. The iterators may manage some state for
// performance optimizations.
type RankIterator interface {
Next() *RankedNode
}
// FeasibleRankIterator is used to consume from a FeasibleIterator
// and return an unranked node with base ranking.
type FeasibleRankIterator struct {
2015-08-12 01:30:45 +00:00
ctx Context
2015-08-12 01:27:54 +00:00
source FeasibleIterator
}
// NewFeasibleRankIterator is used to return a new FeasibleRankIterator
// from a FeasibleIterator source.
func NewFeasibleRankIterator(ctx Context, source FeasibleIterator) *FeasibleRankIterator {
iter := &FeasibleRankIterator{
2015-08-12 01:30:45 +00:00
ctx: ctx,
2015-08-12 01:27:54 +00:00
source: source,
}
return iter
}
func (iter *FeasibleRankIterator) Next() *RankedNode {
option := iter.source.Next()
2015-08-13 17:13:11 +00:00
if option == nil {
return nil
}
2015-08-12 01:27:54 +00:00
ranked := &RankedNode{
Node: option,
}
return ranked
}
2015-08-12 01:30:45 +00:00
// StaticRankIterator is a RankIterator that returns a static set of results.
// This is largely only useful for testing.
type StaticRankIterator struct {
ctx Context
nodes []*RankedNode
offset int
}
2015-08-13 17:05:54 +00:00
// NewStaticRankIterator returns a new static rank iterator over the given nodes
func NewStaticRankIterator(ctx Context, nodes []*RankedNode) *StaticRankIterator {
iter := &StaticRankIterator{
ctx: ctx,
nodes: nodes,
}
return iter
}
2015-08-12 01:30:45 +00:00
func (iter *StaticRankIterator) Next() *RankedNode {
// Check if exhausted
if iter.offset == len(iter.nodes) {
return nil
}
// Return the next offset
offset := iter.offset
iter.offset += 1
return iter.nodes[offset]
}
2015-08-12 01:27:54 +00:00
// BinPackIterator is a RankIterator that scores potential options
// based on a bin-packing algorithm.
type BinPackIterator struct {
ctx Context
source RankIterator
resources *structs.Resources
evict bool
priority int
}
// NewBinPackIterator returns a BinPackIterator which tries to fit the given
// resources, potentially evicting other tasks based on a given priority.
func NewBinPackIterator(ctx Context, source RankIterator, resources *structs.Resources, evict bool, priority int) *BinPackIterator {
iter := &BinPackIterator{
ctx: ctx,
source: source,
resources: resources,
evict: evict,
priority: priority,
}
return iter
}
func (iter *BinPackIterator) SetResources(r *structs.Resources) {
iter.resources = r
}
2015-08-12 01:27:54 +00:00
func (iter *BinPackIterator) Next() *RankedNode {
2015-08-13 18:54:59 +00:00
ctx := iter.ctx
state := ctx.State()
plan := ctx.Plan()
2015-08-12 01:27:54 +00:00
for {
2015-08-13 18:54:59 +00:00
// Get the next potential option
2015-08-12 01:27:54 +00:00
option := iter.source.Next()
if option == nil {
return nil
}
2015-08-13 18:54:59 +00:00
nodeID := option.Node.ID
// Get the existing allocations
existingAlloc, err := state.AllocsByNode(nodeID)
if err != nil {
iter.ctx.Logger().Printf("[ERR] sched.binpack: failed to get allocations for '%s': %v",
nodeID, err)
continue
}
2015-08-12 01:27:54 +00:00
2015-08-13 18:54:59 +00:00
// Determine the proposed allocation by first removing allocations
// that are planned evictions and adding the new allocations.
proposed := existingAlloc
if evict := plan.NodeEvict[nodeID]; len(evict) > 0 {
proposed = structs.RemoveAllocs(existingAlloc, evict)
}
proposed = append(proposed, plan.NodeAllocation[nodeID]...)
2015-08-13 18:28:02 +00:00
2015-08-13 18:54:59 +00:00
// Add the resources we are trying to fit
proposed = append(proposed, &structs.Allocation{Resources: iter.resources})
2015-08-13 18:28:02 +00:00
2015-08-13 19:02:42 +00:00
// Check if these allocations fit, if they do not, simply skip this node
2015-08-13 18:54:59 +00:00
fit, util, _ := structs.AllocsFit(option.Node, proposed)
if !fit {
2015-08-13 19:02:42 +00:00
continue
2015-08-13 18:54:59 +00:00
}
2015-08-13 19:02:42 +00:00
// XXX: For now we completely ignore evictions. We should use that flag
// to determine if its possible to evict other lower priority allocations
// to make room. This explodes the search space, so it must be done
// carefully.
2015-08-13 18:54:59 +00:00
// Score the fit normally otherwise
option.Score = structs.ScoreFit(option.Node, util)
return option
2015-08-13 18:28:02 +00:00
}
}