2020-02-11 19:38:42 +00:00
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raft [![Build Status](https://travis-ci.org/hashicorp/raft.png)](https://travis-ci.org/hashicorp/raft) [![CircleCI](https://circleci.com/gh/hashicorp/raft.svg?style=svg)](https://circleci.com/gh/hashicorp/raft)
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2016-02-12 18:02:16 +00:00
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====
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raft is a [Go](http://www.golang.org) library that manages a replicated
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log and can be used with an FSM to manage replicated state machines. It
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2018-01-19 22:00:01 +00:00
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is a library for providing [consensus](http://en.wikipedia.org/wiki/Consensus_(computer_science)).
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2016-02-12 18:02:16 +00:00
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2020-02-11 19:38:42 +00:00
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The use cases for such a library are far-reaching, such as replicated state
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machines which are a key component of many distributed systems. They enable
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building Consistent, Partition Tolerant (CP) systems, with limited
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fault tolerance as well.
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## Building
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If you wish to build raft you'll need Go version 1.2+ installed.
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Please check your installation with:
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```
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go version
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```
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## Documentation
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For complete documentation, see the associated [Godoc](http://godoc.org/github.com/hashicorp/raft).
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2016-06-16 21:53:03 +00:00
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To prevent complications with cgo, the primary backend `MDBStore` is in a separate repository,
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called [raft-mdb](http://github.com/hashicorp/raft-mdb). That is the recommended implementation
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for the `LogStore` and `StableStore`.
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A pure Go backend using [BoltDB](https://github.com/boltdb/bolt) is also available called
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[raft-boltdb](https://github.com/hashicorp/raft-boltdb). It can also be used as a `LogStore`
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and `StableStore`.
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## Tagged Releases
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2019-01-04 14:01:36 +00:00
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As of September 2017, HashiCorp will start using tags for this library to clearly indicate
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major version updates. We recommend you vendor your application's dependency on this library.
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* v0.1.0 is the original stable version of the library that was in master and has been maintained
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with no breaking API changes. This was in use by Consul prior to version 0.7.0.
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* v1.0.0 takes the changes that were staged in the library-v2-stage-one branch. This version
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manages server identities using a UUID, so introduces some breaking API changes. It also versions
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the Raft protocol, and requires some special steps when interoperating with Raft servers running
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older versions of the library (see the detailed comment in config.go about version compatibility).
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You can reference https://github.com/hashicorp/consul/pull/2222 for an idea of what was required
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to port Consul to these new interfaces.
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This version includes some new features as well, including non voting servers, a new address
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provider abstraction in the transport layer, and more resilient snapshots.
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## Protocol
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raft is based on ["Raft: In Search of an Understandable Consensus Algorithm"](https://raft.github.io/raft.pdf)
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A high level overview of the Raft protocol is described below, but for details please read the full
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[Raft paper](https://raft.github.io/raft.pdf)
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followed by the raft source. Any questions about the raft protocol should be sent to the
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[raft-dev mailing list](https://groups.google.com/forum/#!forum/raft-dev).
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### Protocol Description
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Raft nodes are always in one of three states: follower, candidate or leader. All
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nodes initially start out as a follower. In this state, nodes can accept log entries
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from a leader and cast votes. If no entries are received for some time, nodes
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self-promote to the candidate state. In the candidate state nodes request votes from
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their peers. If a candidate receives a quorum of votes, then it is promoted to a leader.
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The leader must accept new log entries and replicate to all the other followers.
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In addition, if stale reads are not acceptable, all queries must also be performed on
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the leader.
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Once a cluster has a leader, it is able to accept new log entries. A client can
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request that a leader append a new log entry, which is an opaque binary blob to
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Raft. The leader then writes the entry to durable storage and attempts to replicate
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to a quorum of followers. Once the log entry is considered *committed*, it can be
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*applied* to a finite state machine. The finite state machine is application specific,
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and is implemented using an interface.
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An obvious question relates to the unbounded nature of a replicated log. Raft provides
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a mechanism by which the current state is snapshotted, and the log is compacted. Because
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of the FSM abstraction, restoring the state of the FSM must result in the same state
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as a replay of old logs. This allows Raft to capture the FSM state at a point in time,
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and then remove all the logs that were used to reach that state. This is performed automatically
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without user intervention, and prevents unbounded disk usage as well as minimizing
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time spent replaying logs.
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Lastly, there is the issue of updating the peer set when new servers are joining
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or existing servers are leaving. As long as a quorum of nodes is available, this
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is not an issue as Raft provides mechanisms to dynamically update the peer set.
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If a quorum of nodes is unavailable, then this becomes a very challenging issue.
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For example, suppose there are only 2 peers, A and B. The quorum size is also
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2, meaning both nodes must agree to commit a log entry. If either A or B fails,
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it is now impossible to reach quorum. This means the cluster is unable to add,
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or remove a node, or commit any additional log entries. This results in *unavailability*.
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At this point, manual intervention would be required to remove either A or B,
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and to restart the remaining node in bootstrap mode.
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A Raft cluster of 3 nodes can tolerate a single node failure, while a cluster
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of 5 can tolerate 2 node failures. The recommended configuration is to either
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run 3 or 5 raft servers. This maximizes availability without
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greatly sacrificing performance.
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In terms of performance, Raft is comparable to Paxos. Assuming stable leadership,
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committing a log entry requires a single round trip to half of the cluster.
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Thus performance is bound by disk I/O and network latency.
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