open-nomad/nomad/drainer/draining_node.go

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package drainer
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import (
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"fmt"
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"sync"
"time"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
)
type drainingNode struct {
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state *state.StateStore
node *structs.Node
l sync.RWMutex
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}
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func NewDrainingNode(node *structs.Node, state *state.StateStore) *drainingNode {
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return &drainingNode{
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state: state,
node: node,
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}
}
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func (n *drainingNode) GetNode() *structs.Node {
n.l.Lock()
defer n.l.Unlock()
return n.node
}
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func (n *drainingNode) Update(node *structs.Node) {
n.l.Lock()
defer n.l.Unlock()
n.node = node
}
// DeadlineTime returns if the node has a deadline and if so what it is
func (n *drainingNode) DeadlineTime() (bool, time.Time) {
n.l.RLock()
defer n.l.RUnlock()
// Should never happen
if n.node == nil || n.node.DrainStrategy == nil {
return false, time.Time{}
}
return n.node.DrainStrategy.DeadlineTime()
}
// IsDone returns if the node is done draining batch and service allocs. System
// allocs must be stopped before marking drain complete unless they're being
// ignored.
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func (n *drainingNode) IsDone() (bool, error) {
n.l.RLock()
defer n.l.RUnlock()
// Should never happen
if n.node == nil || n.node.DrainStrategy == nil {
return false, fmt.Errorf("node doesn't have a drain strategy set")
}
// Retrieve the allocs on the node
allocs, err := n.state.AllocsByNode(nil, n.node.ID)
if err != nil {
return false, err
}
for _, alloc := range allocs {
// System jobs are only stopped after a node is done draining
// everything else, so ignore them here.
if alloc.Job.Type == structs.JobTypeSystem {
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continue
}
// If there is a non-terminal we aren't done
if !alloc.TerminalStatus() {
return false, nil
}
}
return true, nil
}
// RemainingAllocs returns the set of allocations remaining on a node that
// still need to be drained.
func (n *drainingNode) RemainingAllocs() ([]*structs.Allocation, error) {
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n.l.RLock()
defer n.l.RUnlock()
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// Should never happen
if n.node == nil || n.node.DrainStrategy == nil {
return nil, fmt.Errorf("node doesn't have a drain strategy set")
}
// Grab the relevant drain info
ignoreSystem := n.node.DrainStrategy.IgnoreSystemJobs
// Retrieve the allocs on the node
allocs, err := n.state.AllocsByNode(nil, n.node.ID)
if err != nil {
return nil, err
}
var drain []*structs.Allocation
for _, alloc := range allocs {
// Nothing to do on a terminal allocation
if alloc.TerminalStatus() {
continue
}
// Skip system if configured to
if alloc.Job.Type == structs.JobTypeSystem && ignoreSystem {
continue
}
drain = append(drain, alloc)
}
return drain, nil
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}
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// RunningServices returns the set of service jobs on the node.
func (n *drainingNode) RunningServices() ([]structs.NamespacedID, error) {
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n.l.RLock()
defer n.l.RUnlock()
// Retrieve the allocs on the node
allocs, err := n.state.AllocsByNode(nil, n.node.ID)
if err != nil {
return nil, err
}
jobIDs := make(map[structs.NamespacedID]struct{})
var jobs []structs.NamespacedID
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for _, alloc := range allocs {
if alloc.TerminalStatus() || alloc.Job.Type != structs.JobTypeService {
continue
}
jns := structs.NamespacedID{Namespace: alloc.Namespace, ID: alloc.JobID}
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if _, ok := jobIDs[jns]; ok {
continue
}
jobIDs[jns] = struct{}{}
jobs = append(jobs, jns)
}
return jobs, nil
}