open-nomad/client/fingerprint/fingerprint.go

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package fingerprint
import (
"fmt"
"sort"
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"time"
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log "github.com/hashicorp/go-hclog"
cstructs "github.com/hashicorp/nomad/client/structs"
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)
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// EmptyDuration is to be used by fingerprinters that are not periodic.
const (
EmptyDuration = time.Duration(0)
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// TightenNetworkTimeoutsConfig is a config key that can be used during
// tests to tighten the timeouts for fingerprinters that make network calls.
TightenNetworkTimeoutsConfig = "test.tighten_network_timeouts"
)
func init() {
// Initialize the list of available fingerprinters per platform. Each
// platform defines its own list of available fingerprinters.
initPlatformFingerprints(hostFingerprinters)
}
var (
// hostFingerprinters contains the host fingerprints which are available for a
// given platform.
hostFingerprinters = map[string]Factory{
"arch": NewArchFingerprint,
"consul": NewConsulFingerprint,
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"cni": NewCNIFingerprint,
"cpu": NewCPUFingerprint,
"host": NewHostFingerprint,
"memory": NewMemoryFingerprint,
"network": NewNetworkFingerprint,
"nomad": NewNomadFingerprint,
"signal": NewSignalFingerprint,
"storage": NewStorageFingerprint,
"vault": NewVaultFingerprint,
}
// envFingerprinters contains the fingerprints that are environment specific.
// This should run after the host fingerprinters as they may override specific
// node resources with more detailed information.
envFingerprinters = map[string]Factory{
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"env_aws": NewEnvAWSFingerprint,
"env_gce": NewEnvGCEFingerprint,
"env_azure": NewEnvAzureFingerprint,
"env_digitalocean": NewEnvDigitalOceanFingerprint,
}
)
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// BuiltinFingerprints is a slice containing the key names of all registered
// fingerprints available. The order of this slice should be preserved when
// fingerprinting.
func BuiltinFingerprints() []string {
fingerprints := make([]string, 0, len(hostFingerprinters))
for k := range hostFingerprinters {
fingerprints = append(fingerprints, k)
}
sort.Strings(fingerprints)
for k := range envFingerprinters {
fingerprints = append(fingerprints, k)
}
return fingerprints
}
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// NewFingerprint is used to instantiate and return a new fingerprint
// given the name and a logger
func NewFingerprint(name string, logger log.Logger) (Fingerprint, error) {
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// Lookup the factory function
factory, ok := hostFingerprinters[name]
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if !ok {
factory, ok = envFingerprinters[name]
if !ok {
return nil, fmt.Errorf("unknown fingerprint '%s'", name)
}
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}
// Instantiate the fingerprint
f := factory(logger)
return f, nil
}
// Factory is used to instantiate a new Fingerprint
type Factory func(log.Logger) Fingerprint
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// HealthCheck is used for doing periodic health checks. On a given time
// interfal, a health check will be called by the fingerprint manager of the
// node.
type HealthCheck interface {
// Check is used to update properties of the node on the status of the health
// check
HealthCheck(*cstructs.HealthCheckRequest, *cstructs.HealthCheckResponse) error
// GetHealthCheckInterval is a mechanism for the health checker to indicate that
// it should be run periodically. The return value is a boolean indicating
// whether it should be done periodically, and the time interval at which
// this check should happen.
GetHealthCheckInterval(*cstructs.HealthCheckIntervalRequest, *cstructs.HealthCheckIntervalResponse) error
}
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// Fingerprint is used for doing "fingerprinting" of the
// host to automatically determine attributes, resources,
// and metadata about it. Each of these is a heuristic, and
// many of them can be applied on a particular host.
type Fingerprint interface {
// Fingerprint is used to update properties of the Node,
// and returns a diff of updated node attributes and a potential error.
Fingerprint(*FingerprintRequest, *FingerprintResponse) error
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// Periodic is a mechanism for the fingerprinter to indicate that it should
// be run periodically. The return value is a boolean indicating if it
// should be periodic, and if true, a duration.
Periodic() (bool, time.Duration)
}
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// ReloadableFingerprint can be implemented if the fingerprinter needs to be run during client reload.
// If implemented, the client will call Reload during client reload then immediately Fingerprint
type ReloadableFingerprint interface {
Fingerprint
Reload()
}
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// StaticFingerprinter can be embedded in a struct that has a Fingerprint method
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// to make it non-periodic.
type StaticFingerprinter struct{}
func (s *StaticFingerprinter) Periodic() (bool, time.Duration) {
return false, EmptyDuration
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}