open-nomad/nomad/plan_apply_test.go

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package nomad
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import (
"reflect"
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"testing"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/testutil"
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"github.com/hashicorp/raft"
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)
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// planWaitFuture is used to wait for the Raft future to complete
func planWaitFuture(future raft.ApplyFuture) (uint64, error) {
if err := future.Error(); err != nil {
return 0, err
}
return future.Index(), nil
}
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func testRegisterNode(t *testing.T, s *Server, n *structs.Node) {
// Create the register request
req := &structs.NodeRegisterRequest{
Node: n,
WriteRequest: structs.WriteRequest{Region: "global"},
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}
// Fetch the response
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var resp structs.NodeUpdateResponse
if err := s.RPC("Node.Register", req, &resp); err != nil {
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t.Fatalf("err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
}
func TestPlanApply_applyPlan(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Register ndoe
node := mock.Node()
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testRegisterNode(t, s1, node)
// Register alloc
alloc := mock.Alloc()
allocFail := mock.Alloc()
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plan := &structs.PlanResult{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
FailedAllocs: []*structs.Allocation{allocFail},
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}
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// Snapshot the state
snap, err := s1.State().Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
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// Apply the plan
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future, err := s1.applyPlan(plan, snap)
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if err != nil {
t.Fatalf("err: %v", err)
}
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// Verify our optimistic snapshot is updated
if out, err := snap.AllocByID(alloc.ID); err != nil || out == nil {
t.Fatalf("bad: %v %v", out, err)
}
// Check plan does apply cleanly
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index, err := planWaitFuture(future)
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if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
// Lookup the allocation
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out, err := s1.fsm.State().AllocByID(alloc.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(allocFail.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
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// Evict alloc, Register alloc2
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
alloc2 := mock.Alloc()
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plan = &structs.PlanResult{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
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},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
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// Snapshot the state
snap, err = s1.State().Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
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// Apply the plan
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future, err = s1.applyPlan(plan, snap)
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if err != nil {
t.Fatalf("err: %v", err)
}
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// Check that our optimistic view is updated
if out, _ := snap.AllocByID(allocEvict.ID); out.DesiredStatus != structs.AllocDesiredStatusEvict {
t.Fatalf("bad: %#v", out)
}
// Verify plan applies cleanly
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index, err = planWaitFuture(future)
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if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(alloc.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if out.DesiredStatus != structs.AllocDesiredStatusEvict {
t.Fatalf("should be evicted alloc: %#v", out)
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}
// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(alloc2.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
}
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func TestPlanApply_EvalPlan_Simple(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
allocFail := mock.Alloc()
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plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
FailedAllocs: []*structs.Allocation{allocFail},
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}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if !reflect.DeepEqual(result.FailedAllocs, plan.FailedAllocs) {
t.Fatalf("missing failed allocs")
}
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}
func TestPlanApply_EvalPlan_Partial(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
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state.UpsertNode(1000, node)
node2 := mock.Node()
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state.UpsertNode(1001, node2)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
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alloc2.Resources = node2.Resources
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
node2.ID: []*structs.Allocation{alloc2},
},
}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if _, ok := result.NodeAllocation[node.ID]; !ok {
t.Fatalf("should allow alloc")
}
if _, ok := result.NodeAllocation[node2.ID]; ok {
t.Fatalf("should not allow alloc2")
}
}
func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
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state.UpsertNode(1000, node)
node2 := mock.Node()
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state.UpsertNode(1001, node2)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
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alloc2.Resources = node2.Resources
plan := &structs.Plan{
AllAtOnce: true, // Require all to make progress
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
node2.ID: []*structs.Allocation{alloc2},
},
}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if len(result.NodeAllocation) != 0 {
t.Fatalf("should not alloc: %v", result.NodeAllocation)
}
}
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func TestPlanApply_EvalNodePlan_Simple(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
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plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
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node.Status = structs.NodeStatusInit
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
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plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
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func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
node.Drain = true
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
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func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) {
state := testStateStore(t)
snap, _ := state.Snapshot()
nodeID := "12345678-abcd-efab-cdef-123456789abc"
alloc := mock.Alloc()
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plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
nodeID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, nodeID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) {
alloc := mock.Alloc()
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state := testStateStore(t)
node := mock.Node()
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alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
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state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
alloc2 := mock.Alloc()
alloc2.NodeID = node.ID
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plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
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},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
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state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
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func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) {
alloc := mock.Alloc()
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state := testStateStore(t)
node := mock.Node()
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alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
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state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
alloc2 := mock.Alloc()
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plan := &structs.Plan{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
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},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
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}
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func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
alloc.DesiredStatus = structs.AllocDesiredStatusEvict
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node.Resources = alloc.Resources
node.Reserved = nil
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state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
alloc2 := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
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func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
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node.Status = structs.NodeStatusDown
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state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
plan := &structs.Plan{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}