open-nomad/nomad/config.go

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package nomad
import (
"fmt"
"io"
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"net"
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"os"
"runtime"
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"time"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/memberlist"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/nomad/structs/config"
"github.com/hashicorp/nomad/scheduler"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
)
const (
DefaultRegion = "global"
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DefaultDC = "dc1"
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DefaultSerfPort = 4648
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)
// These are the protocol versions that Nomad can understand
const (
ProtocolVersionMin uint8 = 1
ProtocolVersionMax = 1
)
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// ProtocolVersionMap is the mapping of Nomad protocol versions
// to Serf protocol versions. We mask the Serf protocols using
// our own protocol version.
var protocolVersionMap map[uint8]uint8
func init() {
protocolVersionMap = map[uint8]uint8{
1: 4,
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}
}
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var (
DefaultRPCAddr = &net.TCPAddr{IP: net.ParseIP("127.0.0.1"), Port: 4647}
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)
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// Config is used to parameterize the server
type Config struct {
// Bootstrap mode is used to bring up the first Nomad server. It is
// required so that it can elect a leader without any other nodes
// being present
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Bootstrap bool
// BootstrapExpect mode is used to automatically bring up a
// collection of Nomad servers. This can be used to automatically
// bring up a collection of nodes. All operations on BootstrapExpect
// must be handled via `atomic.*Int32()` calls.
BootstrapExpect int32
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// DataDir is the directory to store our state in
DataDir string
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// DevMode is used for development purposes only and limits the
// use of persistence or state.
DevMode bool
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// DevDisableBootstrap is used to disable bootstrap mode while
// in DevMode. This is largely used for testing.
DevDisableBootstrap bool
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// LogOutput is the location to write logs to. If this is not set,
// logs will go to stderr.
LogOutput io.Writer
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// Logger is the logger used by the server.
Logger log.Logger
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// ProtocolVersion is the protocol version to speak. This must be between
// ProtocolVersionMin and ProtocolVersionMax.
ProtocolVersion uint8
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// RPCAddr is the RPC address used by Nomad. This should be reachable
// by the other servers and clients
RPCAddr *net.TCPAddr
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// ClientRPCAdvertise is the address that is advertised to client nodes for
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// the RPC endpoint. This can differ from the RPC address, if for example
// the RPCAddr is unspecified "0.0.0.0:4646", but this address must be
// reachable
ClientRPCAdvertise *net.TCPAddr
// ServerRPCAdvertise is the address that is advertised to other servers for
// the RPC endpoint. This can differ from the RPC address, if for example
// the RPCAddr is unspecified "0.0.0.0:4646", but this address must be
// reachable
ServerRPCAdvertise *net.TCPAddr
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// RaftConfig is the configuration used for Raft in the local DC
RaftConfig *raft.Config
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// RaftTimeout is applied to any network traffic for raft. Defaults to 10s.
RaftTimeout time.Duration
// (Enterprise-only) NonVoter is used to prevent this server from being added
// as a voting member of the Raft cluster.
NonVoter bool
// (Enterprise-only) RedundancyZone is the redundancy zone to use for this server.
RedundancyZone string
// (Enterprise-only) UpgradeVersion is the custom upgrade version to use when
// performing upgrade migrations.
UpgradeVersion string
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// SerfConfig is the configuration for the serf cluster
SerfConfig *serf.Config
// Node name is the name we use to advertise. Defaults to hostname.
NodeName string
// NodeID is the uuid of this server.
NodeID string
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// Region is the region this Nomad server belongs to.
Region string
// AuthoritativeRegion is the region which is treated as the authoritative source
// for ACLs and Policies. This provides a single source of truth to resolve conflicts.
AuthoritativeRegion string
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// Datacenter is the datacenter this Nomad server belongs to.
Datacenter string
// Build is a string that is gossiped around, and can be used to help
// operators track which versions are actively deployed
Build string
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// NumSchedulers is the number of scheduler thread that are run.
// This can be as many as one per core, or zero to disable this server
// from doing any scheduling work.
NumSchedulers int
// EnabledSchedulers controls the set of sub-schedulers that are
// enabled for this server to handle. This will restrict the evaluations
// that the workers dequeue for processing.
EnabledSchedulers []string
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// ReconcileInterval controls how often we reconcile the strongly
// consistent store with the Serf info. This is used to handle nodes
// that are force removed, as well as intermittent unavailability during
// leader election.
ReconcileInterval time.Duration
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// EvalGCInterval is how often we dispatch a job to GC evaluations
EvalGCInterval time.Duration
// EvalGCThreshold is how "old" an evaluation must be to be eligible
// for GC. This gives users some time to debug a failed evaluation.
EvalGCThreshold time.Duration
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// JobGCInterval is how often we dispatch a job to GC jobs that are
// available for garbage collection.
JobGCInterval time.Duration
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// JobGCThreshold is how old a job must be before it eligible for GC. This gives
// the user time to inspect the job.
JobGCThreshold time.Duration
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// NodeGCInterval is how often we dispatch a job to GC failed nodes.
NodeGCInterval time.Duration
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// NodeGCThreshold is how "old" a node must be to be eligible
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// for GC. This gives users some time to view and debug a failed nodes.
NodeGCThreshold time.Duration
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// DeploymentGCInterval is how often we dispatch a job to GC terminal
// deployments.
DeploymentGCInterval time.Duration
// DeploymentGCThreshold is how "old" a deployment must be to be eligible
// for GC. This gives users some time to view terminal deployments.
DeploymentGCThreshold time.Duration
// EvalNackTimeout controls how long we allow a sub-scheduler to
// work on an evaluation before we consider it failed and Nack it.
// This allows that evaluation to be handed to another sub-scheduler
// to work on. Defaults to 60 seconds. This should be long enough that
// no evaluation hits it unless the sub-scheduler has failed.
EvalNackTimeout time.Duration
// EvalDeliveryLimit is the limit of attempts we make to deliver and
// process an evaluation. This is used so that an eval that will never
// complete eventually fails out of the system.
EvalDeliveryLimit int
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// EvalNackInitialReenqueueDelay is the delay applied before reenqueuing a
// Nacked evaluation for the first time. This value should be small as the
// initial Nack can be due to a down machine and the eval should be retried
// quickly for liveliness.
EvalNackInitialReenqueueDelay time.Duration
// EvalNackSubsequentReenqueueDelay is the delay applied before reenqueuing
// an evaluation that has been Nacked more than once. This delay is
// compounding after the first Nack. This value should be significantly
// longer than the initial delay as the purpose it severs is to apply
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// back-pressure as evaluations are being Nacked either due to scheduler
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// failures or because they are hitting their Nack timeout, both of which
// are signs of high server resource usage.
EvalNackSubsequentReenqueueDelay time.Duration
// EvalFailedFollowupBaselineDelay is the minimum time waited before
// retrying a failed evaluation.
EvalFailedFollowupBaselineDelay time.Duration
// EvalFailedFollowupDelayRange defines the range of additional time from
// the baseline in which to wait before retrying a failed evaluation. The
// additional delay is selected from this range randomly.
EvalFailedFollowupDelayRange time.Duration
// MinHeartbeatTTL is the minimum time between heartbeats.
// This is used as a floor to prevent excessive updates.
MinHeartbeatTTL time.Duration
// MaxHeartbeatsPerSecond is the maximum target rate of heartbeats
// being processed per second. This allows the TTL to be increased
// to meet the target rate.
MaxHeartbeatsPerSecond float64
// HeartbeatGrace is the additional time given as a grace period
// beyond the TTL to account for network and processing delays
// as well as clock skew.
HeartbeatGrace time.Duration
// FailoverHeartbeatTTL is the TTL applied to heartbeats after
// a new leader is elected, since we no longer know the status
// of all the heartbeats.
FailoverHeartbeatTTL time.Duration
// ConsulConfig is this Agent's Consul configuration
ConsulConfig *config.ConsulConfig
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// VaultConfig is this Agent's Vault configuration
VaultConfig *config.VaultConfig
// RPCHoldTimeout is how long an RPC can be "held" before it is errored.
// This is used to paper over a loss of leadership by instead holding RPCs,
// so that the caller experiences a slow response rather than an error.
// This period is meant to be long enough for a leader election to take
// place, and a small jitter is applied to avoid a thundering herd.
RPCHoldTimeout time.Duration
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// TLSConfig holds various TLS related configurations
TLSConfig *config.TLSConfig
// ACLEnabled controls if ACL enforcement and management is enabled.
ACLEnabled bool
// ReplicationBackoff is how much we backoff when replication errors.
// This is a tunable knob for testing primarily.
ReplicationBackoff time.Duration
// ReplicationToken is the ACL Token Secret ID used to fetch from
// the Authoritative Region.
ReplicationToken string
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// SentinelGCInterval is the interval that we GC unused policies.
SentinelGCInterval time.Duration
// SentinelConfig is this Agent's Sentinel configuration
SentinelConfig *config.SentinelConfig
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// StatsCollectionInterval is the interval at which the Nomad server
// publishes metrics which are periodic in nature like updating gauges
StatsCollectionInterval time.Duration
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// DisableTaggedMetrics determines whether metrics will be displayed via a
// key/value/tag format, or simply a key/value format
DisableTaggedMetrics bool
// BackwardsCompatibleMetrics determines whether to show methods of
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// displaying metrics for older versions, or to only show the new format
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BackwardsCompatibleMetrics bool
// AutopilotConfig is used to apply the initial autopilot config when
// bootstrapping.
AutopilotConfig *structs.AutopilotConfig
// ServerHealthInterval is the frequency with which the health of the
// servers in the cluster will be updated.
ServerHealthInterval time.Duration
// AutopilotInterval is the frequency with which the leader will perform
// autopilot tasks, such as promoting eligible non-voters and removing
// dead servers.
AutopilotInterval time.Duration
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}
// CheckVersion is used to check if the ProtocolVersion is valid
func (c *Config) CheckVersion() error {
if c.ProtocolVersion < ProtocolVersionMin {
return fmt.Errorf("Protocol version '%d' too low. Must be in range: [%d, %d]",
c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
} else if c.ProtocolVersion > ProtocolVersionMax {
return fmt.Errorf("Protocol version '%d' too high. Must be in range: [%d, %d]",
c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
}
return nil
}
// DefaultConfig returns the default configuration
func DefaultConfig() *Config {
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hostname, err := os.Hostname()
if err != nil {
panic(err)
}
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c := &Config{
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Region: DefaultRegion,
AuthoritativeRegion: DefaultRegion,
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Datacenter: DefaultDC,
NodeName: hostname,
NodeID: uuid.Generate(),
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ProtocolVersion: ProtocolVersionMax,
RaftConfig: raft.DefaultConfig(),
RaftTimeout: 10 * time.Second,
LogOutput: os.Stderr,
RPCAddr: DefaultRPCAddr,
SerfConfig: serf.DefaultConfig(),
NumSchedulers: 1,
ReconcileInterval: 60 * time.Second,
EvalGCInterval: 5 * time.Minute,
EvalGCThreshold: 1 * time.Hour,
JobGCInterval: 5 * time.Minute,
JobGCThreshold: 4 * time.Hour,
NodeGCInterval: 5 * time.Minute,
NodeGCThreshold: 24 * time.Hour,
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DeploymentGCInterval: 5 * time.Minute,
DeploymentGCThreshold: 1 * time.Hour,
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EvalNackTimeout: 60 * time.Second,
EvalDeliveryLimit: 3,
EvalNackInitialReenqueueDelay: 1 * time.Second,
EvalNackSubsequentReenqueueDelay: 20 * time.Second,
EvalFailedFollowupBaselineDelay: 1 * time.Minute,
EvalFailedFollowupDelayRange: 5 * time.Minute,
MinHeartbeatTTL: 10 * time.Second,
MaxHeartbeatsPerSecond: 50.0,
HeartbeatGrace: 10 * time.Second,
FailoverHeartbeatTTL: 300 * time.Second,
ConsulConfig: config.DefaultConsulConfig(),
VaultConfig: config.DefaultVaultConfig(),
RPCHoldTimeout: 5 * time.Second,
StatsCollectionInterval: 1 * time.Minute,
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TLSConfig: &config.TLSConfig{},
ReplicationBackoff: 30 * time.Second,
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SentinelGCInterval: 30 * time.Second,
AutopilotConfig: &structs.AutopilotConfig{
CleanupDeadServers: true,
LastContactThreshold: 200 * time.Millisecond,
MaxTrailingLogs: 250,
ServerStabilizationTime: 10 * time.Second,
},
ServerHealthInterval: 2 * time.Second,
AutopilotInterval: 10 * time.Second,
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}
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// Enable all known schedulers by default
c.EnabledSchedulers = make([]string, 0, len(scheduler.BuiltinSchedulers))
for name := range scheduler.BuiltinSchedulers {
c.EnabledSchedulers = append(c.EnabledSchedulers, name)
}
c.EnabledSchedulers = append(c.EnabledSchedulers, structs.JobTypeCore)
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// Default the number of schedulers to match the cores
c.NumSchedulers = runtime.NumCPU()
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// Increase our reap interval to 3 days instead of 24h.
c.SerfConfig.ReconnectTimeout = 3 * 24 * time.Hour
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// Serf should use the WAN timing, since we are using it
// to communicate between DC's
c.SerfConfig.MemberlistConfig = memberlist.DefaultWANConfig()
c.SerfConfig.MemberlistConfig.BindPort = DefaultSerfPort
// Disable shutdown on removal
c.RaftConfig.ShutdownOnRemove = false
// Enable interoperability with new raft APIs, requires all servers
// to be on raft v1 or higher.
c.RaftConfig.ProtocolVersion = 2
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return c
}