open-nomad/nomad/structs/devices.go

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2018-10-17 21:26:25 +00:00
package structs
// DeviceAccounter is used to account for device usage on a node. It can detect
// when a node is oversubscribed and can be used for deciding what devices are
// free
type DeviceAccounter struct {
Devices map[DeviceIdTuple]*DeviceAccounterInstance
}
// DeviceAccounterInstance wraps a device and adds tracking to the instances of
// the device to determine if they are free or not.
type DeviceAccounterInstance struct {
// Device is the device being wrapped
Device *NodeDeviceResource
// Instances is a mapping of the device IDs of the instances to their usage.
// Only a value of 0 indicates that the instance is unused.
Instances map[string]int
}
// NewDeviceAccounter returns a new device accounter. The node is used to
// populate the set of available devices based on what healthy device instances
// exist on the node.
func NewDeviceAccounter(n *Node) *DeviceAccounter {
numDevices := 0
var devices []*NodeDeviceResource
// COMPAT(0.11): Remove in 0.11
if n.NodeResources != nil {
numDevices = len(n.NodeResources.Devices)
devices = n.NodeResources.Devices
}
d := &DeviceAccounter{
Devices: make(map[DeviceIdTuple]*DeviceAccounterInstance, numDevices),
}
for _, dev := range devices {
id := *dev.ID()
d.Devices[id] = &DeviceAccounterInstance{
Device: dev,
Instances: make(map[string]int, len(dev.Instances)),
}
for _, instance := range dev.Instances {
// Skip unhealthy devices as they aren't allocatable
if !instance.Healthy {
continue
}
d.Devices[id].Instances[instance.ID] = 0
}
}
return d
}
2018-10-17 21:26:25 +00:00
// AddAllocs takes a set of allocations and internally marks which devices are
// used. If a device is used more than once by the set of passed allocations,
// the collision will be returned as true.
func (d *DeviceAccounter) AddAllocs(allocs []*Allocation) (collision bool) {
for _, a := range allocs {
// Filter any terminal allocation
if a.TerminalStatus() {
continue
}
// COMPAT(0.11): Remove in 0.11
// If the alloc doesn't have the new style resources, it can't have
// devices
if a.AllocatedResources == nil {
continue
}
// Go through each task resource
for _, tr := range a.AllocatedResources.Tasks {
// Go through each assigned device group
for _, device := range tr.Devices {
devID := device.ID()
// Go through each assigned device
for _, instanceID := range device.DeviceIDs {
// Mark that we are using the device. It may not be in the
// map if the device is no longer being fingerprinted, is
// unhealthy, etc.
if devInst, ok := d.Devices[*devID]; ok {
if i, ok := devInst.Instances[instanceID]; ok {
// Mark that the device is in use
devInst.Instances[instanceID]++
if i != 0 {
collision = true
}
}
}
}
}
}
}
return
}
// AddReserved marks the device instances in the passed device reservation as
// used and returns if there is a collision.
func (d *DeviceAccounter) AddReserved(res *AllocatedDeviceResource) (collision bool) {
// Lookup the device.
devInst, ok := d.Devices[*res.ID()]
if !ok {
return false
}
// For each reserved instance, mark it as used
for _, id := range res.DeviceIDs {
cur, ok := devInst.Instances[id]
if !ok {
continue
}
// It has already been used, so mark that there is a collision
if cur != 0 {
collision = true
}
devInst.Instances[id]++
}
return
}