open-nomad/client/alloc_runner.go

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package client
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import (
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"fmt"
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"log"
"os"
"path/filepath"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/vaultclient"
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"github.com/hashicorp/nomad/nomad/structs"
cstructs "github.com/hashicorp/nomad/client/structs"
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)
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const (
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// taskReceivedSyncLimit is how long the client will wait before sending
// that a task was received to the server. The client does not immediately
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// send that the task was received to the server because another transition
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// to running or failed is likely to occur immediately after and a single
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// update will transfer all past state information. If not other transition
// has occurred up to this limit, we will send to the server.
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taskReceivedSyncLimit = 30 * time.Second
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)
// AllocStateUpdater is used to update the status of an allocation
type AllocStateUpdater func(alloc *structs.Allocation)
type AllocStatsReporter interface {
LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error)
}
// AllocRunner is used to wrap an allocation and provide the execution context.
type AllocRunner struct {
config *config.Config
updater AllocStateUpdater
logger *log.Logger
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alloc *structs.Allocation
allocClientStatus string // Explicit status of allocation. Set when there are failures
allocClientDescription string
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allocLock sync.Mutex
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dirtyCh chan struct{}
allocDir *allocdir.AllocDir
allocDirLock sync.Mutex
tasks map[string]*TaskRunner
taskStates map[string]*structs.TaskState
restored map[string]struct{}
taskLock sync.RWMutex
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taskStatusLock sync.RWMutex
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updateCh chan *structs.Allocation
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vaultClient vaultclient.VaultClient
otherAllocDir *allocdir.AllocDir
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destroy bool
destroyCh chan struct{}
destroyLock sync.Mutex
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waitCh chan struct{}
// serialize saveAllocRunnerState calls
persistLock sync.Mutex
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}
// allocRunnerState is used to snapshot the state of the alloc runner
type allocRunnerState struct {
Version string
Alloc *structs.Allocation
AllocDir *allocdir.AllocDir
AllocClientStatus string
AllocClientDescription string
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// COMPAT: Remove in 0.7.0: removing will break upgrading directly from
// 0.5.2, so don't remove in the 0.6 series.
// Context is deprecated and only used to migrate from older releases.
// It will be removed in the future.
Context *struct {
AllocID string // unused; included for completeness
AllocDir struct {
AllocDir string
SharedDir string // unused; included for completeness
TaskDirs map[string]string
}
} `json:"Context,omitempty"`
}
// NewAllocRunner is used to create a new allocation context
func NewAllocRunner(logger *log.Logger, config *config.Config, updater AllocStateUpdater,
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alloc *structs.Allocation, vaultClient vaultclient.VaultClient) *AllocRunner {
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ar := &AllocRunner{
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config: config,
updater: updater,
logger: logger,
alloc: alloc,
dirtyCh: make(chan struct{}, 1),
tasks: make(map[string]*TaskRunner),
taskStates: copyTaskStates(alloc.TaskStates),
restored: make(map[string]struct{}),
updateCh: make(chan *structs.Allocation, 64),
destroyCh: make(chan struct{}),
waitCh: make(chan struct{}),
vaultClient: vaultClient,
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}
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return ar
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}
// stateFilePath returns the path to our state file
func (r *AllocRunner) stateFilePath() string {
r.allocLock.Lock()
defer r.allocLock.Unlock()
path := filepath.Join(r.config.StateDir, "alloc", r.alloc.ID, "state.json")
return path
}
// RestoreState is used to restore the state of the alloc runner
func (r *AllocRunner) RestoreState() error {
// Load the snapshot
var snap allocRunnerState
if err := restoreState(r.stateFilePath(), &snap); err != nil {
return err
}
// #2132 Upgrade path: if snap.AllocDir is nil, try to convert old
// Context struct to new AllocDir struct
if snap.AllocDir == nil && snap.Context != nil {
r.logger.Printf("[DEBUG] client: migrating state snapshot for alloc %q", r.alloc.ID)
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snap.AllocDir = allocdir.NewAllocDir(r.logger, snap.Context.AllocDir.AllocDir)
for taskName := range snap.Context.AllocDir.TaskDirs {
snap.AllocDir.NewTaskDir(taskName)
}
}
// Restore fields
r.alloc = snap.Alloc
r.allocDir = snap.AllocDir
r.allocClientStatus = snap.AllocClientStatus
r.allocClientDescription = snap.AllocClientDescription
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var snapshotErrors multierror.Error
if r.alloc == nil {
snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil allocation"))
}
if r.allocDir == nil {
snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil alloc dir"))
}
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if e := snapshotErrors.ErrorOrNil(); e != nil {
return e
}
r.taskStates = snap.Alloc.TaskStates
// Restore the task runners
var mErr multierror.Error
for name, state := range r.taskStates {
// Mark the task as restored.
r.restored[name] = struct{}{}
td, ok := r.allocDir.TaskDirs[name]
if !ok {
err := fmt.Errorf("failed to find task dir metadata for alloc %q task %q",
r.alloc.ID, name)
r.logger.Printf("[ERR] client: %v", err)
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return err
}
task := &structs.Task{Name: name}
tr := NewTaskRunner(r.logger, r.config, r.setTaskState, td, r.Alloc(), task, r.vaultClient)
r.tasks[name] = tr
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// Skip tasks in terminal states.
if state.State == structs.TaskStateDead {
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continue
}
if err := tr.RestoreState(); err != nil {
r.logger.Printf("[ERR] client: failed to restore state for alloc %s task '%s': %v", r.alloc.ID, name, err)
mErr.Errors = append(mErr.Errors, err)
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} else if !r.alloc.TerminalStatus() {
// Only start if the alloc isn't in a terminal status.
go tr.Run()
}
}
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return mErr.ErrorOrNil()
}
// GetAllocDir returns the alloc dir for the alloc runner
func (r *AllocRunner) GetAllocDir() *allocdir.AllocDir {
return r.allocDir
}
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// SaveState is used to snapshot the state of the alloc runner
// if the fullSync is marked as false only the state of the Alloc Runner
// is snapshotted. If fullSync is marked as true, we snapshot
// all the Task Runners associated with the Alloc
func (r *AllocRunner) SaveState() error {
if err := r.saveAllocRunnerState(); err != nil {
return err
}
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// Save state for each task
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runners := r.getTaskRunners()
var mErr multierror.Error
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for _, tr := range runners {
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if err := r.saveTaskRunnerState(tr); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
func (r *AllocRunner) saveAllocRunnerState() error {
r.persistLock.Lock()
defer r.persistLock.Unlock()
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// Create the snapshot.
alloc := r.Alloc()
r.allocLock.Lock()
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allocClientStatus := r.allocClientStatus
allocClientDescription := r.allocClientDescription
r.allocLock.Unlock()
r.allocDirLock.Lock()
allocDir := r.allocDir
r.allocDirLock.Unlock()
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snap := allocRunnerState{
Version: r.config.Version,
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Alloc: alloc,
AllocDir: allocDir,
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AllocClientStatus: allocClientStatus,
AllocClientDescription: allocClientDescription,
}
return persistState(r.stateFilePath(), &snap)
}
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func (r *AllocRunner) saveTaskRunnerState(tr *TaskRunner) error {
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if err := tr.SaveState(); err != nil {
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return fmt.Errorf("failed to save state for alloc %s task '%s': %v",
r.alloc.ID, tr.task.Name, err)
}
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return nil
}
// DestroyState is used to cleanup after ourselves
func (r *AllocRunner) DestroyState() error {
return os.RemoveAll(filepath.Dir(r.stateFilePath()))
}
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// DestroyContext is used to destroy the context
func (r *AllocRunner) DestroyContext() error {
return r.allocDir.Destroy()
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}
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// copyTaskStates returns a copy of the passed task states.
func copyTaskStates(states map[string]*structs.TaskState) map[string]*structs.TaskState {
copy := make(map[string]*structs.TaskState, len(states))
for task, state := range states {
copy[task] = state.Copy()
}
return copy
}
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// Alloc returns the associated allocation
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func (r *AllocRunner) Alloc() *structs.Allocation {
r.allocLock.Lock()
alloc := r.alloc.Copy()
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// The status has explicitly been set.
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if r.allocClientStatus != "" || r.allocClientDescription != "" {
alloc.ClientStatus = r.allocClientStatus
alloc.ClientDescription = r.allocClientDescription
// Copy over the task states so we don't lose them
r.taskStatusLock.RLock()
alloc.TaskStates = copyTaskStates(r.taskStates)
r.taskStatusLock.RUnlock()
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r.allocLock.Unlock()
return alloc
}
r.allocLock.Unlock()
// Scan the task states to determine the status of the alloc
var pending, running, dead, failed bool
r.taskStatusLock.RLock()
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alloc.TaskStates = copyTaskStates(r.taskStates)
for _, state := range r.taskStates {
switch state.State {
case structs.TaskStateRunning:
running = true
case structs.TaskStatePending:
pending = true
case structs.TaskStateDead:
if state.Failed {
failed = true
} else {
dead = true
}
}
}
r.taskStatusLock.RUnlock()
// Determine the alloc status
if failed {
alloc.ClientStatus = structs.AllocClientStatusFailed
} else if running {
alloc.ClientStatus = structs.AllocClientStatusRunning
} else if pending {
alloc.ClientStatus = structs.AllocClientStatusPending
} else if dead {
alloc.ClientStatus = structs.AllocClientStatusComplete
}
return alloc
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}
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// dirtySyncState is used to watch for state being marked dirty to sync
func (r *AllocRunner) dirtySyncState() {
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for {
select {
case <-r.dirtyCh:
r.syncStatus()
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case <-r.destroyCh:
return
}
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}
}
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// syncStatus is used to run and sync the status when it changes
func (r *AllocRunner) syncStatus() error {
// Get a copy of our alloc, update status server side and sync to disk
alloc := r.Alloc()
r.updater(alloc)
return r.saveAllocRunnerState()
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}
// setStatus is used to update the allocation status
func (r *AllocRunner) setStatus(status, desc string) {
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r.allocLock.Lock()
r.allocClientStatus = status
r.allocClientDescription = desc
r.allocLock.Unlock()
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select {
case r.dirtyCh <- struct{}{}:
default:
}
}
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// setTaskState is used to set the status of a task. If state is empty then the
// event is appended but not synced with the server. The event may be omitted
func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEvent) {
r.taskStatusLock.Lock()
defer r.taskStatusLock.Unlock()
taskState, ok := r.taskStates[taskName]
if !ok {
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taskState = &structs.TaskState{}
r.taskStates[taskName] = taskState
}
// Set the tasks state.
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if event != nil {
if event.FailsTask {
taskState.Failed = true
}
r.appendTaskEvent(taskState, event)
}
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if state == "" {
return
}
switch state {
case structs.TaskStateRunning:
// Capture the start time if it is just starting
if taskState.State != structs.TaskStateRunning {
taskState.StartedAt = time.Now().UTC()
}
case structs.TaskStateDead:
// Capture the finished time
taskState.FinishedAt = time.Now().UTC()
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// Find all tasks that are not the one that is dead and check if the one
// that is dead is a leader
var otherTaskRunners []*TaskRunner
var otherTaskNames []string
leader := false
for task, tr := range r.tasks {
if task != taskName {
otherTaskRunners = append(otherTaskRunners, tr)
otherTaskNames = append(otherTaskNames, task)
} else if tr.task.Leader {
leader = true
}
}
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// If the task failed, we should kill all the other tasks in the task group.
if taskState.Failed {
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for _, tr := range otherTaskRunners {
tr.Destroy(structs.NewTaskEvent(structs.TaskSiblingFailed).SetFailedSibling(taskName))
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}
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if len(otherTaskRunners) > 0 {
r.logger.Printf("[DEBUG] client: task %q failed, destroying other tasks in task group: %v", taskName, otherTaskNames)
}
} else if leader {
// If the task was a leader task we should kill all the other tasks.
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for _, tr := range otherTaskRunners {
tr.Destroy(structs.NewTaskEvent(structs.TaskLeaderDead))
}
if len(otherTaskRunners) > 0 {
r.logger.Printf("[DEBUG] client: leader task %q is dead, destroying other tasks in task group: %v", taskName, otherTaskNames)
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}
}
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}
// Store the new state
taskState.State = state
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select {
case r.dirtyCh <- struct{}{}:
default:
}
}
// appendTaskEvent updates the task status by appending the new event.
func (r *AllocRunner) appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
capacity := 10
if state.Events == nil {
state.Events = make([]*structs.TaskEvent, 0, capacity)
}
// If we hit capacity, then shift it.
if len(state.Events) == capacity {
old := state.Events
state.Events = make([]*structs.TaskEvent, 0, capacity)
state.Events = append(state.Events, old[1:]...)
}
state.Events = append(state.Events, event)
}
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// Run is a long running goroutine used to manage an allocation
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func (r *AllocRunner) Run() {
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defer close(r.waitCh)
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go r.dirtySyncState()
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// Find the task group to run in the allocation
alloc := r.alloc
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tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
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if tg == nil {
r.logger.Printf("[ERR] client: alloc '%s' for missing task group '%s'", alloc.ID, alloc.TaskGroup)
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r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("missing task group '%s'", alloc.TaskGroup))
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return
}
// Create the execution context
r.allocDirLock.Lock()
if r.allocDir == nil {
// Build allocation directory
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r.allocDir = allocdir.NewAllocDir(r.logger, filepath.Join(r.config.AllocDir, r.alloc.ID))
if err := r.allocDir.Build(); err != nil {
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r.logger.Printf("[WARN] client: failed to build task directories: %v", err)
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("failed to build task dirs for '%s'", alloc.TaskGroup))
r.allocDirLock.Unlock()
return
}
if r.otherAllocDir != nil {
if err := r.allocDir.Move(r.otherAllocDir, tg.Tasks); err != nil {
r.logger.Printf("[ERROR] client: failed to move alloc dir into alloc %q: %v", r.alloc.ID, err)
}
if err := r.otherAllocDir.Destroy(); err != nil {
r.logger.Printf("[ERROR] client: error destroying allocdir %v: %v", r.otherAllocDir.AllocDir, err)
}
}
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}
r.allocDirLock.Unlock()
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// Check if the allocation is in a terminal status. In this case, we don't
// start any of the task runners and directly wait for the destroy signal to
// clean up the allocation.
if alloc.TerminalStatus() {
r.logger.Printf("[DEBUG] client: alloc %q in terminal status, waiting for destroy", r.alloc.ID)
r.handleDestroy()
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
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return
}
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// Start the task runners
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r.logger.Printf("[DEBUG] client: starting task runners for alloc '%s'", r.alloc.ID)
r.taskLock.Lock()
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for _, task := range tg.Tasks {
if _, ok := r.restored[task.Name]; ok {
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continue
}
r.allocDirLock.Lock()
taskdir := r.allocDir.NewTaskDir(task.Name)
r.allocDirLock.Unlock()
tr := NewTaskRunner(r.logger, r.config, r.setTaskState, taskdir, r.Alloc(), task.Copy(), r.vaultClient)
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r.tasks[task.Name] = tr
tr.MarkReceived()
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go tr.Run()
}
r.taskLock.Unlock()
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// taskDestroyEvent contains an event that caused the destroyment of a task
// in the allocation.
var taskDestroyEvent *structs.TaskEvent
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OUTER:
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// Wait for updates
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for {
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select {
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case update := <-r.updateCh:
// Store the updated allocation.
r.allocLock.Lock()
r.alloc = update
r.allocLock.Unlock()
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// Check if we're in a terminal status
if update.TerminalStatus() {
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
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break OUTER
}
// Update the task groups
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runners := r.getTaskRunners()
for _, tr := range runners {
tr.Update(update)
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}
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case <-r.destroyCh:
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
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break OUTER
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}
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}
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// Kill the task runners
r.destroyTaskRunners(taskDestroyEvent)
// Block until we should destroy the state of the alloc
r.handleDestroy()
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
}
// SetPreviousAllocDir sets the previous allocation directory of the current
// allocation
func (r *AllocRunner) SetPreviousAllocDir(allocDir *allocdir.AllocDir) {
r.otherAllocDir = allocDir
}
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// destroyTaskRunners destroys the task runners, waits for them to terminate and
// then saves state.
func (r *AllocRunner) destroyTaskRunners(destroyEvent *structs.TaskEvent) {
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// Destroy each sub-task
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runners := r.getTaskRunners()
for _, tr := range runners {
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tr.Destroy(destroyEvent)
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}
// Wait for termination of the task runners
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for _, tr := range runners {
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<-tr.WaitCh()
}
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// Final state sync
r.syncStatus()
}
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// handleDestroy blocks till the AllocRunner should be destroyed and does the
// necessary cleanup.
func (r *AllocRunner) handleDestroy() {
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for {
select {
case <-r.destroyCh:
if err := r.DestroyContext(); err != nil {
r.logger.Printf("[ERR] client: failed to destroy context for alloc '%s': %v",
r.alloc.ID, err)
}
if err := r.DestroyState(); err != nil {
r.logger.Printf("[ERR] client: failed to destroy state for alloc '%s': %v",
r.alloc.ID, err)
}
return
case <-r.updateCh:
r.logger.Printf("[ERR] client: dropping update to terminal alloc '%s'", r.alloc.ID)
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}
}
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}
// Update is used to update the allocation of the context
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func (r *AllocRunner) Update(update *structs.Allocation) {
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select {
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case r.updateCh <- update:
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default:
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r.logger.Printf("[ERR] client: dropping update to alloc '%s'", update.ID)
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}
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}
// StatsReporter returns an interface to query resource usage statistics of an
// allocation
func (r *AllocRunner) StatsReporter() AllocStatsReporter {
return r
}
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// getTaskRunners is a helper that returns a copy of the task runners list using
// the taskLock.
func (r *AllocRunner) getTaskRunners() []*TaskRunner {
// Get the task runners
r.taskLock.RLock()
defer r.taskLock.RUnlock()
runners := make([]*TaskRunner, 0, len(r.tasks))
for _, tr := range r.tasks {
runners = append(runners, tr)
}
return runners
}
// LatestAllocStats returns the latest allocation stats. If the optional taskFilter is set
// the allocation stats will only include the given task.
func (r *AllocRunner) LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error) {
astat := &cstructs.AllocResourceUsage{
Tasks: make(map[string]*cstructs.TaskResourceUsage),
}
var flat []*cstructs.TaskResourceUsage
if taskFilter != "" {
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r.taskLock.RLock()
tr, ok := r.tasks[taskFilter]
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r.taskLock.RUnlock()
if !ok {
return nil, fmt.Errorf("allocation %q has no task %q", r.alloc.ID, taskFilter)
}
l := tr.LatestResourceUsage()
if l != nil {
astat.Tasks[taskFilter] = l
flat = []*cstructs.TaskResourceUsage{l}
astat.Timestamp = l.Timestamp
}
} else {
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// Get the task runners
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runners := r.getTaskRunners()
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for _, tr := range runners {
l := tr.LatestResourceUsage()
if l != nil {
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astat.Tasks[tr.task.Name] = l
flat = append(flat, l)
if l.Timestamp > astat.Timestamp {
astat.Timestamp = l.Timestamp
}
}
}
}
astat.ResourceUsage = sumTaskResourceUsage(flat)
return astat, nil
}
// sumTaskResourceUsage takes a set of task resources and sums their resources
func sumTaskResourceUsage(usages []*cstructs.TaskResourceUsage) *cstructs.ResourceUsage {
summed := &cstructs.ResourceUsage{
MemoryStats: &cstructs.MemoryStats{},
CpuStats: &cstructs.CpuStats{},
}
for _, usage := range usages {
summed.Add(usage.ResourceUsage)
}
return summed
}
// shouldUpdate takes the AllocModifyIndex of an allocation sent from the server and
// checks if the current running allocation is behind and should be updated.
func (r *AllocRunner) shouldUpdate(serverIndex uint64) bool {
r.allocLock.Lock()
defer r.allocLock.Unlock()
return r.alloc.AllocModifyIndex < serverIndex
}
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// Destroy is used to indicate that the allocation context should be destroyed
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func (r *AllocRunner) Destroy() {
r.destroyLock.Lock()
defer r.destroyLock.Unlock()
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if r.destroy {
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return
}
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r.destroy = true
close(r.destroyCh)
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}
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// WaitCh returns a channel to wait for termination
func (r *AllocRunner) WaitCh() <-chan struct{} {
return r.waitCh
}