open-nomad/client/servers/manager_test.go

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package servers_test
import (
"fmt"
"math/rand"
"net"
"strings"
"testing"
"github.com/hashicorp/nomad/client/servers"
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"github.com/hashicorp/nomad/helper/testlog"
"github.com/stretchr/testify/require"
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)
type fauxAddr struct {
Addr string
}
func (fa *fauxAddr) String() string { return fa.Addr }
func (fa *fauxAddr) Network() string { return fa.Addr }
type fauxConnPool struct {
// failPct between 0.0 and 1.0 == pct of time a Ping should fail
failPct float64
}
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func (cp *fauxConnPool) Ping(net.Addr) error {
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successProb := rand.Float64()
if successProb > cp.failPct {
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return nil
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}
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return fmt.Errorf("bad server")
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}
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func testManager(t *testing.T) (m *servers.Manager) {
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logger := testlog.HCLogger(t)
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shutdownCh := make(chan struct{})
m = servers.New(logger, shutdownCh, &fauxConnPool{})
return m
}
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func testManagerFailProb(t *testing.T, failPct float64) (m *servers.Manager) {
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logger := testlog.HCLogger(t)
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shutdownCh := make(chan struct{})
m = servers.New(logger, shutdownCh, &fauxConnPool{failPct: failPct})
return m
}
func TestServers_SetServers(t *testing.T) {
require := require.New(t)
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m := testManager(t)
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var num int
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &servers.Server{Addr: &fauxAddr{"server1"}}
s2 := &servers.Server{Addr: &fauxAddr{"server2"}}
require.True(m.SetServers([]*servers.Server{s1, s2}))
require.False(m.SetServers([]*servers.Server{s1, s2}))
require.False(m.SetServers([]*servers.Server{s2, s1}))
require.Equal(2, m.NumServers())
require.Len(m.GetServers(), 2)
require.True(m.SetServers([]*servers.Server{s1}))
require.Equal(1, m.NumServers())
require.Len(m.GetServers(), 1)
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// Test that the list of servers does not get shuffled
// as a side effect when incoming list is equal
require.True(m.SetServers([]*servers.Server{s1, s2}))
before := m.GetServers()
require.False(m.SetServers([]*servers.Server{s1, s2}))
after := m.GetServers()
require.Equal(before, after)
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}
func TestServers_FindServer(t *testing.T) {
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m := testManager(t)
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if m.FindServer() != nil {
t.Fatalf("Expected nil return")
}
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var srvs []*servers.Server
srvs = append(srvs, &servers.Server{Addr: &fauxAddr{"s1"}})
m.SetServers(srvs)
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if m.NumServers() != 1 {
t.Fatalf("Expected one server")
}
s1 := m.FindServer()
if s1 == nil {
t.Fatalf("Expected non-nil server")
}
if s1.String() != "s1" {
t.Fatalf("Expected s1 server")
}
s1 = m.FindServer()
if s1 == nil || s1.String() != "s1" {
t.Fatalf("Expected s1 server (still)")
}
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srvs = append(srvs, &servers.Server{Addr: &fauxAddr{"s2"}})
m.SetServers(srvs)
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if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
s1 = m.FindServer()
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for _, srv := range srvs {
m.NotifyFailedServer(srv)
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}
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s2 := m.FindServer()
if s1.Equal(s2) {
t.Fatalf("Expected different server")
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}
}
func TestServers_New(t *testing.T) {
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logger := testlog.HCLogger(t)
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shutdownCh := make(chan struct{})
m := servers.New(logger, shutdownCh, &fauxConnPool{})
if m == nil {
t.Fatalf("Manager nil")
}
}
func TestServers_NotifyFailedServer(t *testing.T) {
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m := testManager(t)
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if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &servers.Server{Addr: &fauxAddr{"s1"}}
s2 := &servers.Server{Addr: &fauxAddr{"s2"}}
// Try notifying for a server that is not managed by Manager
m.NotifyFailedServer(s1)
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
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m.SetServers([]*servers.Server{s1})
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// Test again w/ a server not in the list
m.NotifyFailedServer(s2)
if m.NumServers() != 1 {
t.Fatalf("Expected one server")
}
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m.SetServers([]*servers.Server{s1, s2})
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if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
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// Grab a server
first := m.FindServer()
// Find the other server
second := s1
if first.Equal(s1) {
second = s2
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}
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// Fail the other server
m.NotifyFailedServer(second)
next := m.FindServer()
if !next.Equal(first) {
t.Fatalf("Expected first server (still)")
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}
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// Fail the first
m.NotifyFailedServer(first)
next = m.FindServer()
if !next.Equal(second) {
t.Fatalf("Expected second server")
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}
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// Fail the second
m.NotifyFailedServer(second)
next = m.FindServer()
if !next.Equal(first) {
t.Fatalf("Expected first server")
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}
}
func TestServers_NumServers(t *testing.T) {
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m := testManager(t)
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var num int
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s := &servers.Server{Addr: &fauxAddr{"server1"}}
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m.SetServers([]*servers.Server{s})
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num = m.NumServers()
if num != 1 {
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t.Fatalf("Expected one server after SetServers")
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}
}
func TestServers_RebalanceServers(t *testing.T) {
const failPct = 0.5
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m := testManagerFailProb(t, failPct)
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const maxServers = 100
const numShuffleTests = 100
const uniquePassRate = 0.5
// Make a huge list of nodes.
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var srvs []*servers.Server
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for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
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srvs = append(srvs, &servers.Server{Addr: &fauxAddr{nodeName}})
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}
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m.SetServers(srvs)
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// Keep track of how many unique shuffles we get.
uniques := make(map[string]struct{}, maxServers)
for i := 0; i < numShuffleTests; i++ {
m.RebalanceServers()
var names []string
for j := 0; j < maxServers; j++ {
server := m.FindServer()
m.NotifyFailedServer(server)
names = append(names, server.String())
}
key := strings.Join(names, "|")
uniques[key] = struct{}{}
}
// We have to allow for the fact that there won't always be a unique
// shuffle each pass, so we just look for smell here without the test
// being flaky.
if len(uniques) < int(maxServers*uniquePassRate) {
t.Fatalf("unique shuffle ratio too low: %d/%d", len(uniques), maxServers)
}
}