open-nomad/nomad/server.go

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package nomad
import (
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"crypto/tls"
"errors"
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"fmt"
"log"
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"net"
"net/rpc"
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"os"
"path/filepath"
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"reflect"
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"sort"
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"strconv"
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"sync"
"time"
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"github.com/hashicorp/consul/tlsutil"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/raft"
"github.com/hashicorp/raft-boltdb"
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"github.com/hashicorp/serf/serf"
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)
const (
raftState = "raft/"
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serfSnapshot = "serf/snapshot"
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snapshotsRetained = 2
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// serverRPCCache controls how long we keep an idle connection open to a server
serverRPCCache = 2 * time.Minute
// serverMaxStreams controsl how many idle streams we keep open to a server
serverMaxStreams = 64
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// raftLogCacheSize is the maximum number of logs to cache in-memory.
// This is used to reduce disk I/O for the recently commited entries.
raftLogCacheSize = 512
// raftRemoveGracePeriod is how long we wait to allow a RemovePeer
// to replicate to gracefully leave the cluster.
raftRemoveGracePeriod = 5 * time.Second
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// apiMajorVersion is returned as part of the Status.Version request.
// It should be incremented anytime the APIs are changed in a way that
// would break clients for sane client versioning.
apiMajorVersion = 1
// apiMinorVersion is returned as part of the Status.Version request.
// It should be incremented anytime the APIs are changed to allow
// for sane client versioning. Minor changes should be compatible
// within the major version.
apiMinorVersion = 1
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)
// Server is Nomad server which manages the job queues,
// schedulers, and notification bus for agents.
type Server struct {
config *Config
logger *log.Logger
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// Connection pool to other Nomad servers
connPool *ConnPool
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// Endpoints holds our RPC endpoints
endpoints endpoints
// The raft instance is used among Nomad nodes within the
// region to protect operations that require strong consistency
leaderCh <-chan bool
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raft *raft.Raft
raftLayer *RaftLayer
raftPeers raft.PeerStore
raftStore *raftboltdb.BoltStore
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raftInmem *raft.InmemStore
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raftTransport *raft.NetworkTransport
// fsm is the state machine used with Raft
fsm *nomadFSM
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// rpcListener is used to listen for incoming connections
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rpcListener net.Listener
rpcServer *rpc.Server
rpcAdvertise net.Addr
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// rpcTLS is the TLS config for incoming TLS requests
rpcTLS *tls.Config
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// peers is used to track the known Nomad servers. This is
// used for region forwarding and clustering.
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peers map[string][]*serverParts
localPeers map[string]*serverParts
peerLock sync.RWMutex
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// serf is the Serf cluster containing only Nomad
// servers. This is used for multi-region federation
// and automatic clustering within regions.
serf *serf.Serf
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// reconcileCh is used to pass events from the serf handler
// into the leader manager. Mostly used to handle when servers
// join/leave from the region.
reconcileCh chan serf.Member
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// eventCh is used to receive events from the serf cluster
eventCh chan serf.Event
// evalBroker is used to manage the in-progress evaluations
// that are waiting to be brokered to a sub-scheduler
evalBroker *EvalBroker
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// BlockedEvals is used to manage evaluations that are blocked on node
// capacity changes.
blockedEvals *BlockedEvals
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// planQueue is used to manage the submitted allocation
// plans that are waiting to be assessed by the leader
planQueue *PlanQueue
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// periodicDispatcher is used to track and create evaluations for periodic jobs.
periodicDispatcher *PeriodicDispatch
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// heartbeatTimers track the expiration time of each heartbeat that has
// a TTL. On expiration, the node status is updated to be 'down'.
heartbeatTimers map[string]*time.Timer
heartbeatTimersLock sync.Mutex
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// Worker used for processing
workers []*Worker
left bool
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shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
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// Holds the RPC endpoints
type endpoints struct {
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Status *Status
Node *Node
Job *Job
Eval *Eval
Plan *Plan
Alloc *Alloc
Region *Region
Periodic *Periodic
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System *System
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}
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// NewServer is used to construct a new Nomad server from the
// configuration, potentially returning an error
func NewServer(config *Config) (*Server, error) {
// Check the protocol version
if err := config.CheckVersion(); err != nil {
return nil, err
}
// Ensure we have a log output
if config.LogOutput == nil {
config.LogOutput = os.Stderr
}
// Create a logger
logger := log.New(config.LogOutput, "", log.LstdFlags)
// Create an eval broker
evalBroker, err := NewEvalBroker(config.EvalNackTimeout, config.EvalDeliveryLimit)
if err != nil {
return nil, err
}
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// Create a new blocked eval tracker.
blockedEvals := NewBlockedEvals(evalBroker)
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// Create a plan queue
planQueue, err := NewPlanQueue()
if err != nil {
return nil, err
}
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// Create the server
s := &Server{
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config: config,
connPool: NewPool(config.LogOutput, serverRPCCache, serverMaxStreams, nil),
logger: logger,
rpcServer: rpc.NewServer(),
peers: make(map[string][]*serverParts),
localPeers: make(map[string]*serverParts),
reconcileCh: make(chan serf.Member, 32),
eventCh: make(chan serf.Event, 256),
evalBroker: evalBroker,
blockedEvals: blockedEvals,
planQueue: planQueue,
shutdownCh: make(chan struct{}),
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}
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// Create the periodic dispatcher for launching periodic jobs.
s.periodicDispatcher = NewPeriodicDispatch(s.logger, s)
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// Initialize the RPC layer
// TODO: TLS...
if err := s.setupRPC(nil); err != nil {
s.Shutdown()
logger.Printf("[ERR] nomad: failed to start RPC layer: %s", err)
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return nil, fmt.Errorf("Failed to start RPC layer: %v", err)
}
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// Initialize the Raft server
if err := s.setupRaft(); err != nil {
s.Shutdown()
logger.Printf("[ERR] nomad: failed to start Raft: %s", err)
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return nil, fmt.Errorf("Failed to start Raft: %v", err)
}
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// Initialize the wan Serf
s.serf, err = s.setupSerf(config.SerfConfig, s.eventCh, serfSnapshot)
if err != nil {
s.Shutdown()
logger.Printf("[ERR] nomad: failed to start serf WAN: %s", err)
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return nil, fmt.Errorf("Failed to start serf: %v", err)
}
// Intialize the scheduling workers
if err := s.setupWorkers(); err != nil {
s.Shutdown()
logger.Printf("[ERR] nomad: failed to start workers: %s", err)
return nil, fmt.Errorf("Failed to start workers: %v", err)
}
// Monitor leadership changes
go s.monitorLeadership()
// Start ingesting events for Serf
go s.serfEventHandler()
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// Start the RPC listeners
go s.listen()
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// Emit metrics for the eval broker
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go evalBroker.EmitStats(time.Second, s.shutdownCh)
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// Emit metrics for the plan queue
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go planQueue.EmitStats(time.Second, s.shutdownCh)
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// Emit metrics for the blocked eval tracker.
go blockedEvals.EmitStats(time.Second, s.shutdownCh)
// Emit metrics
go s.heartbeatStats()
// Seed the global random.
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if err := seedRandom(); err != nil {
return nil, err
}
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// Done
return s, nil
}
// Shutdown is used to shutdown the server
func (s *Server) Shutdown() error {
s.logger.Printf("[INFO] nomad: shutting down server")
s.shutdownLock.Lock()
defer s.shutdownLock.Unlock()
if s.shutdown {
return nil
}
s.shutdown = true
close(s.shutdownCh)
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if s.serf != nil {
s.serf.Shutdown()
}
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if s.raft != nil {
s.raftTransport.Close()
s.raftLayer.Close()
future := s.raft.Shutdown()
if err := future.Error(); err != nil {
s.logger.Printf("[WARN] nomad: Error shutting down raft: %s", err)
}
if s.raftStore != nil {
s.raftStore.Close()
}
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}
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// Shutdown the RPC listener
if s.rpcListener != nil {
s.rpcListener.Close()
}
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// Close the connection pool
s.connPool.Shutdown()
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// Close the fsm
if s.fsm != nil {
s.fsm.Close()
}
return nil
}
// IsShutdown checks if the server is shutdown
func (s *Server) IsShutdown() bool {
select {
case <-s.shutdownCh:
return true
default:
return false
}
}
// Leave is used to prepare for a graceful shutdown of the server
func (s *Server) Leave() error {
s.logger.Printf("[INFO] nomad: server starting leave")
s.left = true
// Check the number of known peers
numPeers, err := s.numOtherPeers()
if err != nil {
s.logger.Printf("[ERR] nomad: failed to check raft peers: %v", err)
return err
}
// If we are the current leader, and we have any other peers (cluster has multiple
// servers), we should do a RemovePeer to safely reduce the quorum size. If we are
// not the leader, then we should issue our leave intention and wait to be removed
// for some sane period of time.
isLeader := s.IsLeader()
if isLeader && numPeers > 0 {
future := s.raft.RemovePeer(s.raftTransport.LocalAddr())
if err := future.Error(); err != nil && err != raft.ErrUnknownPeer {
s.logger.Printf("[ERR] nomad: failed to remove ourself as raft peer: %v", err)
}
}
// Leave the gossip pool
if s.serf != nil {
if err := s.serf.Leave(); err != nil {
s.logger.Printf("[ERR] nomad: failed to leave Serf cluster: %v", err)
}
}
// If we were not leader, wait to be safely removed from the cluster.
// We must wait to allow the raft replication to take place, otherwise
// an immediate shutdown could cause a loss of quorum.
if !isLeader {
limit := time.Now().Add(raftRemoveGracePeriod)
for numPeers > 0 && time.Now().Before(limit) {
// Update the number of peers
numPeers, err = s.numOtherPeers()
if err != nil {
s.logger.Printf("[ERR] nomad: failed to check raft peers: %v", err)
break
}
// Avoid the sleep if we are done
if numPeers == 0 {
break
}
// Sleep a while and check again
time.Sleep(50 * time.Millisecond)
}
if numPeers != 0 {
s.logger.Printf("[WARN] nomad: failed to leave raft peer set gracefully, timeout")
}
}
return nil
}
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// setupRPC is used to setup the RPC listener
func (s *Server) setupRPC(tlsWrap tlsutil.DCWrapper) error {
// Create endpoints
s.endpoints.Status = &Status{s}
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s.endpoints.Node = &Node{srv: s}
s.endpoints.Job = &Job{s}
s.endpoints.Eval = &Eval{s}
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s.endpoints.Plan = &Plan{s}
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s.endpoints.Alloc = &Alloc{s}
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s.endpoints.Region = &Region{s}
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s.endpoints.Periodic = &Periodic{s}
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s.endpoints.System = &System{s}
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// Register the handlers
s.rpcServer.Register(s.endpoints.Status)
s.rpcServer.Register(s.endpoints.Node)
s.rpcServer.Register(s.endpoints.Job)
s.rpcServer.Register(s.endpoints.Eval)
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s.rpcServer.Register(s.endpoints.Plan)
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s.rpcServer.Register(s.endpoints.Alloc)
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s.rpcServer.Register(s.endpoints.Region)
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s.rpcServer.Register(s.endpoints.Periodic)
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s.rpcServer.Register(s.endpoints.System)
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list, err := net.ListenTCP("tcp", s.config.RPCAddr)
if err != nil {
return err
}
s.rpcListener = list
if s.config.RPCAdvertise != nil {
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s.rpcAdvertise = s.config.RPCAdvertise
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} else {
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s.rpcAdvertise = s.rpcListener.Addr()
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}
// Verify that we have a usable advertise address
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addr, ok := s.rpcAdvertise.(*net.TCPAddr)
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if !ok {
list.Close()
return fmt.Errorf("RPC advertise address is not a TCP Address: %v", addr)
}
if addr.IP.IsUnspecified() {
list.Close()
return fmt.Errorf("RPC advertise address is not advertisable: %v", addr)
}
// Provide a DC specific wrapper. Raft replication is only
// ever done in the same datacenter, so we can provide it as a constant.
// wrapper := tlsutil.SpecificDC(s.config.Datacenter, tlsWrap)
// TODO: TLS...
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s.raftLayer = NewRaftLayer(s.rpcAdvertise, nil)
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return nil
}
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// setupRaft is used to setup and initialize Raft
func (s *Server) setupRaft() error {
// If we are in bootstrap mode, enable a single node cluster
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if s.config.Bootstrap || (s.config.DevMode && !s.config.DevDisableBootstrap) {
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s.config.RaftConfig.EnableSingleNode = true
}
// Create the FSM
var err error
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s.fsm, err = NewFSM(s.evalBroker, s.periodicDispatcher, s.blockedEvals, s.config.LogOutput)
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if err != nil {
return err
}
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// Create a transport layer
trans := raft.NewNetworkTransport(s.raftLayer, 3, s.config.RaftTimeout,
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s.config.LogOutput)
s.raftTransport = trans
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// Create the backend raft store for logs and stable storage
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var log raft.LogStore
var stable raft.StableStore
var snap raft.SnapshotStore
var peers raft.PeerStore
if s.config.DevMode {
store := raft.NewInmemStore()
s.raftInmem = store
stable = store
log = store
snap = raft.NewDiscardSnapshotStore()
peers = &raft.StaticPeers{}
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s.raftPeers = peers
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} else {
// Create the base raft path
path := filepath.Join(s.config.DataDir, raftState)
if err := ensurePath(path, true); err != nil {
return err
}
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// Create the BoltDB backend
store, err := raftboltdb.NewBoltStore(filepath.Join(path, "raft.db"))
if err != nil {
return err
}
s.raftStore = store
stable = store
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// Wrap the store in a LogCache to improve performance
cacheStore, err := raft.NewLogCache(raftLogCacheSize, store)
if err != nil {
store.Close()
return err
}
log = cacheStore
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// Create the snapshot store
snapshots, err := raft.NewFileSnapshotStore(path, snapshotsRetained, s.config.LogOutput)
if err != nil {
if s.raftStore != nil {
s.raftStore.Close()
}
return err
}
snap = snapshots
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// Setup the peer store
s.raftPeers = raft.NewJSONPeers(path, trans)
peers = s.raftPeers
}
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// Ensure local host is always included if we are in bootstrap mode
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if s.config.RaftConfig.EnableSingleNode {
p, err := peers.Peers()
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if err != nil {
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if s.raftStore != nil {
s.raftStore.Close()
}
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return err
}
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if !raft.PeerContained(p, trans.LocalAddr()) {
peers.SetPeers(raft.AddUniquePeer(p, trans.LocalAddr()))
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}
}
// Make sure we set the LogOutput
s.config.RaftConfig.LogOutput = s.config.LogOutput
// Setup the leader channel
leaderCh := make(chan bool, 1)
s.config.RaftConfig.NotifyCh = leaderCh
s.leaderCh = leaderCh
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// Setup the Raft store
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s.raft, err = raft.NewRaft(s.config.RaftConfig, s.fsm, log, stable,
snap, peers, trans)
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if err != nil {
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if s.raftStore != nil {
s.raftStore.Close()
}
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trans.Close()
return err
}
return nil
}
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// setupSerf is used to setup and initialize a Serf
func (s *Server) setupSerf(conf *serf.Config, ch chan serf.Event, path string) (*serf.Serf, error) {
conf.Init()
conf.NodeName = fmt.Sprintf("%s.%s", s.config.NodeName, s.config.Region)
conf.Tags["role"] = "nomad"
conf.Tags["region"] = s.config.Region
conf.Tags["dc"] = s.config.Datacenter
conf.Tags["vsn"] = fmt.Sprintf("%d", s.config.ProtocolVersion)
conf.Tags["vsn_min"] = fmt.Sprintf("%d", ProtocolVersionMin)
conf.Tags["vsn_max"] = fmt.Sprintf("%d", ProtocolVersionMax)
conf.Tags["build"] = s.config.Build
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conf.Tags["port"] = fmt.Sprintf("%d", s.rpcAdvertise.(*net.TCPAddr).Port)
if s.config.Bootstrap || (s.config.DevMode && !s.config.DevDisableBootstrap) {
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conf.Tags["bootstrap"] = "1"
}
if s.config.BootstrapExpect != 0 {
conf.Tags["expect"] = fmt.Sprintf("%d", s.config.BootstrapExpect)
}
conf.MemberlistConfig.LogOutput = s.config.LogOutput
conf.LogOutput = s.config.LogOutput
conf.EventCh = ch
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if !s.config.DevMode {
conf.SnapshotPath = filepath.Join(s.config.DataDir, path)
if err := ensurePath(conf.SnapshotPath, false); err != nil {
return nil, err
}
}
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conf.ProtocolVersion = protocolVersionMap[s.config.ProtocolVersion]
conf.RejoinAfterLeave = true
conf.Merge = &serfMergeDelegate{}
// Until Nomad supports this fully, we disable automatic resolution.
// When enabled, the Serf gossip may just turn off if we are the minority
// node which is rather unexpected.
conf.EnableNameConflictResolution = false
return serf.Create(conf)
}
// setupWorkers is used to start the scheduling workers
func (s *Server) setupWorkers() error {
// Check if all the schedulers are disabled
if len(s.config.EnabledSchedulers) == 0 || s.config.NumSchedulers == 0 {
s.logger.Printf("[WARN] nomad: no enabled schedulers")
return nil
}
// Start the workers
for i := 0; i < s.config.NumSchedulers; i++ {
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if w, err := NewWorker(s); err != nil {
return err
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} else {
s.workers = append(s.workers, w)
}
}
s.logger.Printf("[INFO] nomad: starting %d scheduling worker(s) for %v",
s.config.NumSchedulers, s.config.EnabledSchedulers)
return nil
}
// numOtherPeers is used to check on the number of known peers
// excluding the local ndoe
func (s *Server) numOtherPeers() (int, error) {
peers, err := s.raftPeers.Peers()
if err != nil {
return 0, err
}
otherPeers := raft.ExcludePeer(peers, s.raftTransport.LocalAddr())
return len(otherPeers), nil
}
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// IsLeader checks if this server is the cluster leader
func (s *Server) IsLeader() bool {
return s.raft.State() == raft.Leader
}
// Join is used to have Nomad join the gossip ring
// The target address should be another node listening on the
// Serf address
func (s *Server) Join(addrs []string) (int, error) {
return s.serf.Join(addrs, true)
}
// LocalMember is used to return the local node
func (c *Server) LocalMember() serf.Member {
return c.serf.LocalMember()
}
// Members is used to return the members of the serf cluster
func (s *Server) Members() []serf.Member {
return s.serf.Members()
}
// RemoveFailedNode is used to remove a failed node from the cluster
func (s *Server) RemoveFailedNode(node string) error {
return s.serf.RemoveFailedNode(node)
}
// KeyManager returns the Serf keyring manager
func (s *Server) KeyManager() *serf.KeyManager {
return s.serf.KeyManager()
}
// Encrypted determines if gossip is encrypted
func (s *Server) Encrypted() bool {
return s.serf.EncryptionEnabled()
}
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// State returns the underlying state store. This should *not*
// be used to modify state directly.
func (s *Server) State() *state.StateStore {
return s.fsm.State()
}
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// Regions returns the known regions in the cluster.
func (s *Server) Regions() []string {
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s.peerLock.RLock()
defer s.peerLock.RUnlock()
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regions := make([]string, 0, len(s.peers))
for region, _ := range s.peers {
regions = append(regions, region)
}
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sort.Strings(regions)
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return regions
}
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// inmemCodec is used to do an RPC call without going over a network
type inmemCodec struct {
method string
args interface{}
reply interface{}
err error
}
func (i *inmemCodec) ReadRequestHeader(req *rpc.Request) error {
req.ServiceMethod = i.method
return nil
}
func (i *inmemCodec) ReadRequestBody(args interface{}) error {
sourceValue := reflect.Indirect(reflect.Indirect(reflect.ValueOf(i.args)))
dst := reflect.Indirect(reflect.Indirect(reflect.ValueOf(args)))
dst.Set(sourceValue)
return nil
}
func (i *inmemCodec) WriteResponse(resp *rpc.Response, reply interface{}) error {
if resp.Error != "" {
i.err = errors.New(resp.Error)
return nil
}
sourceValue := reflect.Indirect(reflect.Indirect(reflect.ValueOf(reply)))
dst := reflect.Indirect(reflect.Indirect(reflect.ValueOf(i.reply)))
dst.Set(sourceValue)
return nil
}
func (i *inmemCodec) Close() error {
return nil
}
// RPC is used to make a local RPC call
func (s *Server) RPC(method string, args interface{}, reply interface{}) error {
codec := &inmemCodec{
method: method,
args: args,
reply: reply,
}
if err := s.rpcServer.ServeRequest(codec); err != nil {
return err
}
return codec.err
}
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (s *Server) Stats() map[string]map[string]string {
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)
}
stats := map[string]map[string]string{
"nomad": map[string]string{
"server": "true",
"leader": fmt.Sprintf("%v", s.IsLeader()),
"bootstrap": fmt.Sprintf("%v", s.config.Bootstrap),
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"known_regions": toString(uint64(len(s.peers))),
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},
"raft": s.raft.Stats(),
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"serf": s.serf.Stats(),
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"runtime": RuntimeStats(),
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}
return stats
}