open-nomad/nomad/client_rpc.go

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package nomad
import (
"errors"
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"fmt"
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"net"
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"time"
multierror "github.com/hashicorp/go-multierror"
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msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/nomad/helper/pool"
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"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/yamux"
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"github.com/ugorji/go/codec"
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)
// nodeConnState is used to track connection information about a Nomad Client.
type nodeConnState struct {
// Session holds the multiplexed yamux Session for dialing back.
Session *yamux.Session
// Established is when the connection was established.
Established time.Time
// Ctx is the full RPC context
Ctx *RPCContext
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}
// getNodeConn returns the connection to the given node and whether it exists.
func (s *Server) getNodeConn(nodeID string) (*nodeConnState, bool) {
s.nodeConnsLock.RLock()
defer s.nodeConnsLock.RUnlock()
state, ok := s.nodeConns[nodeID]
return state, ok
}
// connectedNodes returns the set of nodes we have a connection with.
func (s *Server) connectedNodes() map[string]time.Time {
s.nodeConnsLock.RLock()
defer s.nodeConnsLock.RUnlock()
nodes := make(map[string]time.Time, len(s.nodeConns))
for nodeID, state := range s.nodeConns {
nodes[nodeID] = state.Established
}
return nodes
}
// addNodeConn adds the mapping between a node and its session.
func (s *Server) addNodeConn(ctx *RPCContext) {
// Hotpath the no-op
if ctx == nil || ctx.NodeID == "" {
return
}
s.nodeConnsLock.Lock()
defer s.nodeConnsLock.Unlock()
s.nodeConns[ctx.NodeID] = &nodeConnState{
Session: ctx.Session,
Established: time.Now(),
Ctx: ctx,
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}
}
// removeNodeConn removes the mapping between a node and its session.
func (s *Server) removeNodeConn(ctx *RPCContext) {
// Hotpath the no-op
if ctx == nil || ctx.NodeID == "" {
return
}
s.nodeConnsLock.Lock()
defer s.nodeConnsLock.Unlock()
state, ok := s.nodeConns[ctx.NodeID]
if !ok {
return
}
// It is important that we check that the connection being removed is the
// actual stored connection for the client. It is possible for the client to
// dial various addresses that all route to the same server. The most common
// case for this is the original address the client uses to connect to the
// server differs from the advertised address sent by the heartbeat.
if state.Ctx.Conn.LocalAddr().String() == ctx.Conn.LocalAddr().String() &&
state.Ctx.Conn.RemoteAddr().String() == ctx.Conn.RemoteAddr().String() {
delete(s.nodeConns, ctx.NodeID)
}
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}
// serverWithNodeConn is used to determine which remote server has the most
// recent connection to the given node. The local server is not queried.
// ErrNoNodeConn is returned if all local peers could be queried but did not
// have a connection to the node. Otherwise if a connection could not be found
// and there were RPC errors, an error is returned.
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func (s *Server) serverWithNodeConn(nodeID, region string) (*serverParts, error) {
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// We skip ourselves.
selfAddr := s.LocalMember().Addr.String()
// Build the request
req := &structs.NodeSpecificRequest{
NodeID: nodeID,
QueryOptions: structs.QueryOptions{
Region: s.config.Region,
},
}
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// Select the list of servers to check based on what region we are querying
s.peerLock.RLock()
var rawTargets []*serverParts
if region == s.Region() {
rawTargets = make([]*serverParts, 0, len(s.localPeers))
for _, srv := range s.localPeers {
rawTargets = append(rawTargets, srv)
}
} else {
peers, ok := s.peers[region]
if !ok {
s.peerLock.RUnlock()
return nil, structs.ErrNoRegionPath
}
rawTargets = peers
}
targets := make([]*serverParts, 0, len(rawTargets))
for _, target := range rawTargets {
targets = append(targets, target.Copy())
}
s.peerLock.RUnlock()
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// connections is used to store the servers that have connections to the
// requested node.
var mostRecentServer *serverParts
var mostRecent time.Time
var rpcErr multierror.Error
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for _, server := range targets {
if server.Addr.String() == selfAddr {
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continue
}
// Make the RPC
var resp structs.NodeConnQueryResponse
err := s.connPool.RPC(s.config.Region, server.Addr, server.MajorVersion,
"Status.HasNodeConn", &req, &resp)
if err != nil {
multierror.Append(&rpcErr, fmt.Errorf("failed querying server %q: %v", server.Addr.String(), err))
continue
}
if resp.Connected && resp.Established.After(mostRecent) {
mostRecentServer = server
mostRecent = resp.Established
}
}
// Return an error if there is no route to the node.
if mostRecentServer == nil {
if err := rpcErr.ErrorOrNil(); err != nil {
return nil, err
}
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return nil, structs.ErrNoNodeConn
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}
return mostRecentServer, nil
}
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// NodeRpc is used to make an RPC call to a node. The method takes the
// Yamux session for the node and the method to be called.
func NodeRpc(session *yamux.Session, method string, args, reply interface{}) error {
// Open a new session
stream, err := session.Open()
if err != nil {
return err
}
defer stream.Close()
// Write the RpcNomad byte to set the mode
if _, err := stream.Write([]byte{byte(pool.RpcNomad)}); err != nil {
stream.Close()
return err
}
// Make the RPC
err = msgpackrpc.CallWithCodec(pool.NewClientCodec(stream), method, args, reply)
if err != nil {
return err
}
return nil
}
// NodeStreamingRpc is used to make a streaming RPC call to a node. The method
// takes the Yamux session for the node and the method to be called. It conducts
// the initial handshake and returns a connection to be used or an error. It is
// the callers responsibility to close the connection if there is no error.
func NodeStreamingRpc(session *yamux.Session, method string) (net.Conn, error) {
// Open a new session
stream, err := session.Open()
if err != nil {
return nil, err
}
// Write the RpcNomad byte to set the mode
if _, err := stream.Write([]byte{byte(pool.RpcStreaming)}); err != nil {
stream.Close()
return nil, err
}
// Send the header
encoder := codec.NewEncoder(stream, structs.MsgpackHandle)
decoder := codec.NewDecoder(stream, structs.MsgpackHandle)
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header := structs.StreamingRpcHeader{
Method: method,
}
if err := encoder.Encode(header); err != nil {
stream.Close()
return nil, err
}
// Wait for the acknowledgement
var ack structs.StreamingRpcAck
if err := decoder.Decode(&ack); err != nil {
stream.Close()
return nil, err
}
if ack.Error != "" {
stream.Close()
return nil, errors.New(ack.Error)
}
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return stream, nil
}
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// findNodeConnAndForward is a helper for finding the server with a connection
// to the given node and forwarding the RPC to the correct server. This does not
// work for streaming RPCs.
func findNodeConnAndForward(srv *Server, nodeID, method string, args, reply interface{}) error {
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// Determine the Server that has a connection to the node.
srvWithConn, err := srv.serverWithNodeConn(nodeID, srv.Region())
if err != nil {
return err
}
if srvWithConn == nil {
return structs.ErrNoNodeConn
}
return srv.forwardServer(srvWithConn, method, args, reply)
}