open-nomad/client/driver/exec.go

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package driver
import (
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"fmt"
"strings"
"time"
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"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/executor"
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"github.com/hashicorp/nomad/nomad/structs"
)
// ExecDriver is the simplest possible driver. It literally just
// fork/execs tasks. It should probably not be used for most things,
// but is useful for testing purposes or for very simple tasks.
type ExecDriver struct {
DriverContext
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}
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// execHandle is returned from Start/Open as a handle to the PID
type execHandle struct {
cmd executor.Executor
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waitCh chan error
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doneCh chan struct{}
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}
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// NewExecDriver is used to create a new exec driver
func NewExecDriver(ctx *DriverContext) Driver {
return &ExecDriver{*ctx}
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}
func (d *ExecDriver) Fingerprint(cfg *config.Config, node *structs.Node) (bool, error) {
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// We can always do a fork/exec
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node.Attributes["driver.exec"] = "1"
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return true, nil
}
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func (d *ExecDriver) Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error) {
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// Get the command
command, ok := task.Config["command"]
if !ok || command == "" {
return nil, fmt.Errorf("missing command for exec driver")
}
// Look for arguments
argRaw, ok := task.Config["args"]
var args []string
if ok {
args = strings.Split(argRaw, " ")
}
// Setup the command
cmd := executor.Command(command, args...)
if err := cmd.Limit(task.Resources); err != nil {
return nil, fmt.Errorf("failed to constrain resources: %s", err)
}
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if err := cmd.Start(); err != nil {
return nil, fmt.Errorf("failed to start command: %v", err)
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}
// Return a driver handle
h := &execHandle{
cmd: cmd,
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doneCh: make(chan struct{}),
waitCh: make(chan error, 1),
}
go h.run()
return h, nil
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}
func (d *ExecDriver) Open(ctx *ExecContext, handleID string) (DriverHandle, error) {
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// Find the process
cmd, err := executor.OpenId(handleID)
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if err != nil {
return nil, fmt.Errorf("failed to open ID %v: %v", handleID, err)
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}
// Return a driver handle
h := &execHandle{
cmd: cmd,
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doneCh: make(chan struct{}),
waitCh: make(chan error, 1),
}
go h.run()
return h, nil
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}
func (h *execHandle) ID() string {
id, _ := h.cmd.ID()
return id
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}
func (h *execHandle) WaitCh() chan error {
return h.waitCh
}
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func (h *execHandle) Update(task *structs.Task) error {
// Update is not possible
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return nil
}
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func (h *execHandle) Kill() error {
h.cmd.Shutdown()
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select {
case <-h.doneCh:
return nil
case <-time.After(5 * time.Second):
return h.cmd.ForceStop()
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}
}
func (h *execHandle) run() {
err := h.cmd.Wait()
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close(h.doneCh)
if err != nil {
h.waitCh <- err
}
close(h.waitCh)
}